C# Класс Smooth.Dispose.DisposalQueue

Queues pooled resources for cleanup by a background thread. By default, the disposal thread is woken up at the end of LateUpdate, when there is likely to be free CPU time available while GPU operations are in progress. Various pools may be locked and unlocked while resources are released, potentially causing contention if pooled resources are borrowed during the disposal process. Advanced users who are using pools from the main thread during the rendering phase may want to customize the point in the Unity event loop when the queue lock is pulsed, potentially pulsing from a Camera event.
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Открытые методы

Метод Описание
Enqueue ( IDisposable item ) : void

Adds the specified item to the disposal queue.

Pulse ( ) : void

Pulses the queue lock, potentially waking up the disposal thread.

Приватные методы

Метод Описание
DisposalQueue ( ) : UnityEngine
Dispose ( ) : void

Описание методов

Enqueue() публичный статический Метод

Adds the specified item to the disposal queue.
public static Enqueue ( IDisposable item ) : void
item IDisposable
Результат void

Pulse() публичный статический Метод

Pulses the queue lock, potentially waking up the disposal thread.
public static Pulse ( ) : void
Результат void