C# Class Smooth.Dispose.DisposalQueue

Queues pooled resources for cleanup by a background thread. By default, the disposal thread is woken up at the end of LateUpdate, when there is likely to be free CPU time available while GPU operations are in progress. Various pools may be locked and unlocked while resources are released, potentially causing contention if pooled resources are borrowed during the disposal process. Advanced users who are using pools from the main thread during the rendering phase may want to customize the point in the Unity event loop when the queue lock is pulsed, potentially pulsing from a Camera event.
Mostra file Open project: GuuD/smooth.foundations Class Usage Examples

Public Methods

Method Description
Enqueue ( IDisposable item ) : void

Adds the specified item to the disposal queue.

Pulse ( ) : void

Pulses the queue lock, potentially waking up the disposal thread.

Private Methods

Method Description
DisposalQueue ( ) : UnityEngine
Dispose ( ) : void

Method Details

Enqueue() public static method

Adds the specified item to the disposal queue.
public static Enqueue ( IDisposable item ) : void
item IDisposable
return void

Pulse() public static method

Pulses the queue lock, potentially waking up the disposal thread.
public static Pulse ( ) : void
return void