Метод | Описание | |
---|---|---|
DynamicUnstructureGrid ( SharpGL.OpenGL gl, IScientificCamera camera ) : System | ||
Init ( DynamicUnstructureGeometry geometry ) : void | ||
SetFractionTextureCoords ( VertexBuffer textureCoords ) : void | ||
SetMatrixTextureCoords ( VertexBuffer matrixTextureCoordsBufferData ) : void |
设置基质的纹理坐标(用于上色)
|
Метод | Описание | |
---|---|---|
AfterRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
BeforeRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
DisposeUnmanagedResources ( ) : void | ||
UpdateFractionTextureCoords ( VertexBuffer textureCoords ) : void |
Метод | Описание | |
---|---|---|
CreateFractionVertexArrayObject ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
CreateVertexArrayObject ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
DoRenderFraction ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
DoRenderMatrix ( SharpGL.OpenGL gl, RenderMode renderMode ) : void |
渲染基质
|
|
IRenderable ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
InitShader ( SharpGL.OpenGL gl, RenderMode renderMode ) : SharpGL.Shaders.ShaderProgram |
protected AfterRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
gl | SharpGL.OpenGL | |
renderMode | RenderMode | |
Результат | void |
protected BeforeRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
gl | SharpGL.OpenGL | |
renderMode | RenderMode | |
Результат | void |
protected DisposeUnmanagedResources ( ) : void | ||
Результат | void |
public DynamicUnstructureGrid ( SharpGL.OpenGL gl, IScientificCamera camera ) : System | ||
gl | SharpGL.OpenGL | |
camera | IScientificCamera | |
Результат | System |
public Init ( DynamicUnstructureGeometry geometry ) : void | ||
geometry | DynamicUnstructureGeometry | |
Результат | void |
public SetFractionTextureCoords ( VertexBuffer textureCoords ) : void | ||
textureCoords | VertexBuffer | |
Результат | void |
public SetMatrixTextureCoords ( VertexBuffer matrixTextureCoordsBufferData ) : void | ||
matrixTextureCoordsBufferData | VertexBuffer | |
Результат | void |
protected UpdateFractionTextureCoords ( VertexBuffer textureCoords ) : void | ||
textureCoords | VertexBuffer | |
Результат | void |