C# 클래스 SimLab.DynamicUnstructureGrid

상속: SimLabGrid, IRenderable
파일 보기 프로젝트 열기: bitzhuwei/CSharpGL

공개 메소드들

메소드 설명
DynamicUnstructureGrid ( SharpGL.OpenGL gl, IScientificCamera camera ) : System
Init ( DynamicUnstructureGeometry geometry ) : void
SetFractionTextureCoords ( VertexBuffer textureCoords ) : void
SetMatrixTextureCoords ( VertexBuffer matrixTextureCoordsBufferData ) : void

设置基质的纹理坐标(用于上色)

보호된 메소드들

메소드 설명
AfterRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
BeforeRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
DisposeUnmanagedResources ( ) : void
UpdateFractionTextureCoords ( VertexBuffer textureCoords ) : void

비공개 메소드들

메소드 설명
CreateFractionVertexArrayObject ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
CreateVertexArrayObject ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
DoRenderFraction ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
DoRenderMatrix ( SharpGL.OpenGL gl, RenderMode renderMode ) : void

渲染基质

IRenderable ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
InitShader ( SharpGL.OpenGL gl, RenderMode renderMode ) : SharpGL.Shaders.ShaderProgram

메소드 상세

AfterRendering() 보호된 메소드

protected AfterRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
gl SharpGL.OpenGL
renderMode RenderMode
리턴 void

BeforeRendering() 보호된 메소드

protected BeforeRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void
gl SharpGL.OpenGL
renderMode RenderMode
리턴 void

DisposeUnmanagedResources() 보호된 메소드

protected DisposeUnmanagedResources ( ) : void
리턴 void

DynamicUnstructureGrid() 공개 메소드

public DynamicUnstructureGrid ( SharpGL.OpenGL gl, IScientificCamera camera ) : System
gl SharpGL.OpenGL
camera IScientificCamera
리턴 System

Init() 공개 메소드

public Init ( DynamicUnstructureGeometry geometry ) : void
geometry DynamicUnstructureGeometry
리턴 void

SetFractionTextureCoords() 공개 메소드

public SetFractionTextureCoords ( VertexBuffer textureCoords ) : void
textureCoords VertexBuffer
리턴 void

SetMatrixTextureCoords() 공개 메소드

设置基质的纹理坐标(用于上色)
public SetMatrixTextureCoords ( VertexBuffer matrixTextureCoordsBufferData ) : void
matrixTextureCoordsBufferData VertexBuffer
리턴 void

UpdateFractionTextureCoords() 보호된 메소드

protected UpdateFractionTextureCoords ( VertexBuffer textureCoords ) : void
textureCoords VertexBuffer
리턴 void