Method | Description | |
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DynamicUnstructureGrid ( SharpGL.OpenGL gl, IScientificCamera camera ) : System | ||
Init ( DynamicUnstructureGeometry geometry ) : void | ||
SetFractionTextureCoords ( VertexBuffer textureCoords ) : void | ||
SetMatrixTextureCoords ( VertexBuffer matrixTextureCoordsBufferData ) : void |
设置基质的纹理坐标(用于上色)
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Method | Description | |
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AfterRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
BeforeRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
DisposeUnmanagedResources ( ) : void | ||
UpdateFractionTextureCoords ( VertexBuffer textureCoords ) : void |
Method | Description | |
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CreateFractionVertexArrayObject ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
CreateVertexArrayObject ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
DoRenderFraction ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
DoRenderMatrix ( SharpGL.OpenGL gl, RenderMode renderMode ) : void |
渲染基质
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IRenderable ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
InitShader ( SharpGL.OpenGL gl, RenderMode renderMode ) : SharpGL.Shaders.ShaderProgram |
protected AfterRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
gl | SharpGL.OpenGL | |
renderMode | RenderMode | |
return | void |
protected BeforeRendering ( SharpGL.OpenGL gl, RenderMode renderMode ) : void | ||
gl | SharpGL.OpenGL | |
renderMode | RenderMode | |
return | void |
protected DisposeUnmanagedResources ( ) : void | ||
return | void |
public DynamicUnstructureGrid ( SharpGL.OpenGL gl, IScientificCamera camera ) : System | ||
gl | SharpGL.OpenGL | |
camera | IScientificCamera | |
return | System |
public Init ( DynamicUnstructureGeometry geometry ) : void | ||
geometry | DynamicUnstructureGeometry | |
return | void |
public SetFractionTextureCoords ( VertexBuffer textureCoords ) : void | ||
textureCoords | VertexBuffer | |
return | void |
public SetMatrixTextureCoords ( VertexBuffer matrixTextureCoordsBufferData ) : void | ||
matrixTextureCoordsBufferData | VertexBuffer | |
return | void |
protected UpdateFractionTextureCoords ( VertexBuffer textureCoords ) : void | ||
textureCoords | VertexBuffer | |
return | void |