C# Класс Sharpcraft.Sharpcraft

Main class of Sharpcraft, this is the game itself.
Most documentation in this class comes from XNA.
Наследование: Microsoft.Xna.Framework.Game
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Private Properties

Свойство Тип Описание
ToggleFullscreen void
ToggleGameMenu void

Открытые методы

Метод Описание
Sharpcraft ( User user ) : System

Initializes a new instance of Sharpcraft.

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnDeactivated ( object sender, EventArgs args ) : void

Event handler for when the game loses focus.

Displays game menu to allow mouse movement when game is minimized/in the background.

OnExiting ( object sender, EventArgs args ) : void

Writes settings to file and then exits the game.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Приватные методы

Метод Описание
ToggleFullscreen ( ) : void
ToggleGameMenu ( ) : void

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

OnDeactivated() защищенный Метод

Event handler for when the game loses focus.
Displays game menu to allow mouse movement when game is minimized/in the background.
protected OnDeactivated ( object sender, EventArgs args ) : void
sender object N/A (Not Used) (See XNA Documentation)
args System.EventArgs N/A (Not Used) (See XNA Documentation)
Результат void

OnExiting() защищенный Метод

Writes settings to file and then exits the game.
protected OnExiting ( object sender, EventArgs args ) : void
sender object N/A (Not Used) (See XNA Documentation)
args System.EventArgs N/A (Not Used) (See XNA Documentation)
Результат void

Sharpcraft() публичный Метод

Initializes a new instance of Sharpcraft.
public Sharpcraft ( User user ) : System
user User
Результат System

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void