C# 클래스 Sharpcraft.Sharpcraft

Main class of Sharpcraft, this is the game itself.
Most documentation in this class comes from XNA.
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: SijmenSchoon/Sharpcraft 1 사용 예제들

Private Properties

프로퍼티 타입 설명
ToggleFullscreen void
ToggleGameMenu void

공개 메소드들

메소드 설명
Sharpcraft ( User user ) : System

Initializes a new instance of Sharpcraft.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnDeactivated ( object sender, EventArgs args ) : void

Event handler for when the game loses focus.

Displays game menu to allow mouse movement when game is minimized/in the background.

OnExiting ( object sender, EventArgs args ) : void

Writes settings to file and then exits the game.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
ToggleFullscreen ( ) : void
ToggleGameMenu ( ) : void

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

OnDeactivated() 보호된 메소드

Event handler for when the game loses focus.
Displays game menu to allow mouse movement when game is minimized/in the background.
protected OnDeactivated ( object sender, EventArgs args ) : void
sender object N/A (Not Used) (See XNA Documentation)
args System.EventArgs N/A (Not Used) (See XNA Documentation)
리턴 void

OnExiting() 보호된 메소드

Writes settings to file and then exits the game.
protected OnExiting ( object sender, EventArgs args ) : void
sender object N/A (Not Used) (See XNA Documentation)
args System.EventArgs N/A (Not Used) (See XNA Documentation)
리턴 void

Sharpcraft() 공개 메소드

Initializes a new instance of Sharpcraft.
public Sharpcraft ( User user ) : System
user User
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void