C# Class Sharpcraft.Sharpcraft

Main class of Sharpcraft, this is the game itself.
Most documentation in this class comes from XNA.
Inheritance: Microsoft.Xna.Framework.Game
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Private Properties

Свойство Type Description
ToggleFullscreen void
ToggleGameMenu void

Méthodes publiques

Méthode Description
Sharpcraft ( User user ) : System

Initializes a new instance of Sharpcraft.

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnDeactivated ( object sender, EventArgs args ) : void

Event handler for when the game loses focus.

Displays game menu to allow mouse movement when game is minimized/in the background.

OnExiting ( object sender, EventArgs args ) : void

Writes settings to file and then exits the game.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
ToggleFullscreen ( ) : void
ToggleGameMenu ( ) : void

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

OnDeactivated() protected méthode

Event handler for when the game loses focus.
Displays game menu to allow mouse movement when game is minimized/in the background.
protected OnDeactivated ( object sender, EventArgs args ) : void
sender object N/A (Not Used) (See XNA Documentation)
args System.EventArgs N/A (Not Used) (See XNA Documentation)
Résultat void

OnExiting() protected méthode

Writes settings to file and then exits the game.
protected OnExiting ( object sender, EventArgs args ) : void
sender object N/A (Not Used) (See XNA Documentation)
args System.EventArgs N/A (Not Used) (See XNA Documentation)
Résultat void

Sharpcraft() public méthode

Initializes a new instance of Sharpcraft.
public Sharpcraft ( User user ) : System
user User
Résultat System

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void