C# Класс ScrollingShooter.ScrollingShooterGame

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
CurrentLevel int
Game ScrollingShooterGame
GameObjectManager GameObjectManager
GuiManager ScrollingShooter.GuiManager
LevelManager ScrollingShooter.LevelManager
Levels List
Player PlayerShip
TotalKills int
TotalScore int

Открытые методы

Метод Описание
PlayerDeath ( ) : void
ScrollingShooterGame ( ) : System

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Приватные методы

Метод Описание
ProcessCollisions ( ) : void

Helper method for processing gameobject collisions

Reset ( ) : void

Reset the GameObjectManager and Load the next level

killPlayer ( PlayerShip player ) : void
loadSplashScreen ( ScrollingShooter.SplashScreen ss ) : void

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

PlayerDeath() публичный Метод

public PlayerDeath ( ) : void
Результат void

ScrollingShooterGame() публичный Метод

public ScrollingShooterGame ( ) : System
Результат System

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Описание свойств

CurrentLevel публичное свойство

public int CurrentLevel
Результат int

Game публичное статическое свойство

public static ScrollingShooterGame,ScrollingShooter Game
Результат ScrollingShooterGame

GameObjectManager публичное статическое свойство

public static GameObjectManager,ScrollingShooter GameObjectManager
Результат GameObjectManager

GuiManager публичное статическое свойство

public static GuiManager,ScrollingShooter GuiManager
Результат ScrollingShooter.GuiManager

LevelManager публичное статическое свойство

public static LevelManager,ScrollingShooter LevelManager
Результат ScrollingShooter.LevelManager

Levels публичное свойство

public List Levels
Результат List

Player публичное свойство

public PlayerShip,ScrollingShooter Player
Результат PlayerShip

TotalKills публичное свойство

public int TotalKills
Результат int

TotalScore публичное свойство

public int TotalScore
Результат int