C# 클래스 ScrollingShooter.ScrollingShooterGame

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: zombiepaladin/scrolling-shooter 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
CurrentLevel int
Game ScrollingShooterGame
GameObjectManager GameObjectManager
GuiManager ScrollingShooter.GuiManager
LevelManager ScrollingShooter.LevelManager
Levels List
Player PlayerShip
TotalKills int
TotalScore int

공개 메소드들

메소드 설명
PlayerDeath ( ) : void
ScrollingShooterGame ( ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
ProcessCollisions ( ) : void

Helper method for processing gameobject collisions

Reset ( ) : void

Reset the GameObjectManager and Load the next level

killPlayer ( PlayerShip player ) : void
loadSplashScreen ( ScrollingShooter.SplashScreen ss ) : void

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

PlayerDeath() 공개 메소드

public PlayerDeath ( ) : void
리턴 void

ScrollingShooterGame() 공개 메소드

public ScrollingShooterGame ( ) : System
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

프로퍼티 상세

CurrentLevel 공개적으로 프로퍼티

public int CurrentLevel
리턴 int

Game 공개적으로 정적으로 프로퍼티

public static ScrollingShooterGame,ScrollingShooter Game
리턴 ScrollingShooterGame

GameObjectManager 공개적으로 정적으로 프로퍼티

public static GameObjectManager,ScrollingShooter GameObjectManager
리턴 GameObjectManager

GuiManager 공개적으로 정적으로 프로퍼티

public static GuiManager,ScrollingShooter GuiManager
리턴 ScrollingShooter.GuiManager

LevelManager 공개적으로 정적으로 프로퍼티

public static LevelManager,ScrollingShooter LevelManager
리턴 ScrollingShooter.LevelManager

Levels 공개적으로 프로퍼티

public List Levels
리턴 List

Player 공개적으로 프로퍼티

public PlayerShip,ScrollingShooter Player
리턴 PlayerShip

TotalKills 공개적으로 프로퍼티

public int TotalKills
리턴 int

TotalScore 공개적으로 프로퍼티

public int TotalScore
리턴 int