C# Class ScrollingShooter.ScrollingShooterGame

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: zombiepaladin/scrolling-shooter Class Usage Examples

Méthodes publiques

Свойство Type Description
CurrentLevel int
Game ScrollingShooterGame
GameObjectManager GameObjectManager
GuiManager ScrollingShooter.GuiManager
LevelManager ScrollingShooter.LevelManager
Levels List
Player PlayerShip
TotalKills int
TotalScore int

Méthodes publiques

Méthode Description
PlayerDeath ( ) : void
ScrollingShooterGame ( ) : System

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
ProcessCollisions ( ) : void

Helper method for processing gameobject collisions

Reset ( ) : void

Reset the GameObjectManager and Load the next level

killPlayer ( PlayerShip player ) : void
loadSplashScreen ( ScrollingShooter.SplashScreen ss ) : void

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

PlayerDeath() public méthode

public PlayerDeath ( ) : void
Résultat void

ScrollingShooterGame() public méthode

public ScrollingShooterGame ( ) : System
Résultat System

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

CurrentLevel public_oe property

public int CurrentLevel
Résultat int

Game public_oe static_oe property

public static ScrollingShooterGame,ScrollingShooter Game
Résultat ScrollingShooterGame

GameObjectManager public_oe static_oe property

public static GameObjectManager,ScrollingShooter GameObjectManager
Résultat GameObjectManager

GuiManager public_oe static_oe property

public static GuiManager,ScrollingShooter GuiManager
Résultat ScrollingShooter.GuiManager

LevelManager public_oe static_oe property

public static LevelManager,ScrollingShooter LevelManager
Résultat ScrollingShooter.LevelManager

Levels public_oe property

public List Levels
Résultat List

Player public_oe property

public PlayerShip,ScrollingShooter Player
Résultat PlayerShip

TotalKills public_oe property

public int TotalKills
Résultat int

TotalScore public_oe property

public int TotalScore
Résultat int