Метод | Описание | |
---|---|---|
CreateSphere ( R3DVECTOR Center, float Radius, int NumPhiSides, int NumThetaSides ) : void | ||
Dispose ( ) : void | ||
RMeshBuilder ( ) : System | ||
Render ( ) : void | ||
SetTexture ( int TextureID ) : void |
Метод | Описание | |
---|---|---|
CreateMesh ( string name ) : void | ||
Material_Render ( string techniqueName ) : void | ||
Render ( string techniqueName ) : void |
public CreateSphere ( R3DVECTOR Center, float Radius, int NumPhiSides, int NumThetaSides ) : void | ||
Center | R3DVECTOR | |
Radius | float | |
NumPhiSides | int | |
NumThetaSides | int | |
Результат | void |
public SetTexture ( int TextureID ) : void | ||
TextureID | int | |
Результат | void |