Метод | Описание | |
---|---|---|
DefaultStandardDirectionalLight ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit, Microsoft.Xna.Framework.Vector3 lightDirection, Microsoft.Xna.Framework.Color lightColor ) : Microsoft.Xna.Framework | ||
Render ( IGameContext gameContext, IRenderContext renderContext, ILightContext lightContext ) : void |
public DefaultStandardDirectionalLight ( IAssetManagerProvider assetManagerProvider, IGraphicsBlit graphicsBlit, Microsoft.Xna.Framework.Vector3 lightDirection, Microsoft.Xna.Framework.Color lightColor ) : Microsoft.Xna.Framework | ||
assetManagerProvider | IAssetManagerProvider | |
graphicsBlit | IGraphicsBlit | |
lightDirection | Microsoft.Xna.Framework.Vector3 | |
lightColor | Microsoft.Xna.Framework.Color | |
Результат | Microsoft.Xna.Framework |
public Render ( IGameContext gameContext, IRenderContext renderContext, ILightContext lightContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
lightContext | ILightContext | |
Результат | void |