Метод |
Описание |
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Clear ( ) : void |
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Create ( ) : void |
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Hover ( Player p ) : void |
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JumpHeight ( float xVel ) : int? |
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JumpSpeed ( float xVel ) : float? |
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OnDismount ( Player p ) : void |
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OnDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : void |
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OnMount ( Player p, bool faceLeft ) : void |
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OnUpdateEffects ( Player p ) : void |
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PreDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : bool |
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PreUpdateEffects ( Player p ) : bool |
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UpdateFrame ( Player p, int state, Vector2 vel ) : void |
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