C# Class Prism.Mods.BHandlers.MountBHandler

Inheritance: IHookManager
Afficher le fichier Open project: TerrariaPrismTeam/Prism Class Usage Examples

Méthodes publiques

Méthode Description
Clear ( ) : void
Create ( ) : void
Hover ( Player p ) : void
JumpHeight ( float xVel ) : int?
JumpSpeed ( float xVel ) : float?
OnDismount ( Player p ) : void
OnDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : void
OnMount ( Player p, bool faceLeft ) : void
OnUpdateEffects ( Player p ) : void
PreDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : bool
PreUpdateEffects ( Player p ) : bool
UpdateFrame ( Player p, int state, Vector2 vel ) : void

Method Details

Clear() public méthode

public Clear ( ) : void
Résultat void

Create() public méthode

public Create ( ) : void
Résultat void

Hover() public méthode

public Hover ( Player p ) : void
p Terraria.Player
Résultat void

JumpHeight() public méthode

public JumpHeight ( float xVel ) : int?
xVel float
Résultat int?

JumpSpeed() public méthode

public JumpSpeed ( float xVel ) : float?
xVel float
Résultat float?

OnDismount() public méthode

public OnDismount ( Player p ) : void
p Terraria.Player
Résultat void

OnDraw() public méthode

public OnDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : void
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
playerDrawData List
drawType int
p Terraria.Player
pos Vector2
colour Color
playerEffect SpriteEffects
shadow float
Résultat void

OnMount() public méthode

public OnMount ( Player p, bool faceLeft ) : void
p Terraria.Player
faceLeft bool
Résultat void

OnUpdateEffects() public méthode

public OnUpdateEffects ( Player p ) : void
p Terraria.Player
Résultat void

PreDraw() public méthode

public PreDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : bool
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
playerDrawData List
drawType int
p Terraria.Player
pos Vector2
colour Color
playerEffect SpriteEffects
shadow float
Résultat bool

PreUpdateEffects() public méthode

public PreUpdateEffects ( Player p ) : bool
p Terraria.Player
Résultat bool

UpdateFrame() public méthode

public UpdateFrame ( Player p, int state, Vector2 vel ) : void
p Terraria.Player
state int
vel Vector2
Résultat void