C# 클래스 Prism.Mods.BHandlers.MountBHandler

상속: IHookManager
파일 보기 프로젝트 열기: TerrariaPrismTeam/Prism 1 사용 예제들

공개 메소드들

메소드 설명
Clear ( ) : void
Create ( ) : void
Hover ( Player p ) : void
JumpHeight ( float xVel ) : int?
JumpSpeed ( float xVel ) : float?
OnDismount ( Player p ) : void
OnDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : void
OnMount ( Player p, bool faceLeft ) : void
OnUpdateEffects ( Player p ) : void
PreDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : bool
PreUpdateEffects ( Player p ) : bool
UpdateFrame ( Player p, int state, Vector2 vel ) : void

메소드 상세

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

Create() 공개 메소드

public Create ( ) : void
리턴 void

Hover() 공개 메소드

public Hover ( Player p ) : void
p Terraria.Player
리턴 void

JumpHeight() 공개 메소드

public JumpHeight ( float xVel ) : int?
xVel float
리턴 int?

JumpSpeed() 공개 메소드

public JumpSpeed ( float xVel ) : float?
xVel float
리턴 float?

OnDismount() 공개 메소드

public OnDismount ( Player p ) : void
p Terraria.Player
리턴 void

OnDraw() 공개 메소드

public OnDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : void
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
playerDrawData List
drawType int
p Terraria.Player
pos Vector2
colour Color
playerEffect SpriteEffects
shadow float
리턴 void

OnMount() 공개 메소드

public OnMount ( Player p, bool faceLeft ) : void
p Terraria.Player
faceLeft bool
리턴 void

OnUpdateEffects() 공개 메소드

public OnUpdateEffects ( Player p ) : void
p Terraria.Player
리턴 void

PreDraw() 공개 메소드

public PreDraw ( SpriteBatch sb, List playerDrawData, int drawType, Player p, Vector2 pos, Color colour, SpriteEffects playerEffect, float shadow ) : bool
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
playerDrawData List
drawType int
p Terraria.Player
pos Vector2
colour Color
playerEffect SpriteEffects
shadow float
리턴 bool

PreUpdateEffects() 공개 메소드

public PreUpdateEffects ( Player p ) : bool
p Terraria.Player
리턴 bool

UpdateFrame() 공개 메소드

public UpdateFrame ( Player p, int state, Vector2 vel ) : void
p Terraria.Player
state int
vel Vector2
리턴 void