C# Класс OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api

Contains all LSL ll-functions. This class will be in Default AppDomain.
Наследование: System.MarshalByRefObject, ILSL_Api, IScriptApi
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Защищенные свойства (Protected)

Свойство Тип Описание
AsyncCommands OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager
EMAIL_PAUSE_TIME int
c2itable int[]
i2ctable char[]
m_MinTimerInterval float
m_SayShoutCount int
m_ScriptDelayFactor float
m_ScriptDistanceFactor float
m_ScriptEngine IScriptEngine
m_SoundModule ISoundModule
m_TransferModule IMessageTransferModule
m_UrlModule IUrlModule
m_addStatsInGetBoundingBox bool
m_automaticLinkPermission bool
m_avatarHeightCorrection float
m_avatarLodInCastRay DetailLevel
m_cachedMeshes FacetedMesh>.Dictionary
m_castRayCalls List
m_debuggerSafe bool
m_detectExitsInCastRay bool
m_doAttachmentsInCastRay bool
m_floatTolerance2InCastRay float
m_floatToleranceInCastRay float
m_host SceneObjectPart
m_internalObjectHost string
m_item TaskInventoryItem
m_lABB1GrsX0 float
m_lABB1GrsY0 float
m_lABB1GrsZ0 float
m_lABB1GrsZ1 float
m_lABB1SitX0 float
m_lABB1SitY0 float
m_lABB1SitZ0 float
m_lABB1SitZ1 float
m_lABB1StdX0 float
m_lABB1StdY0 float
m_lABB1StdZ0 float
m_lABB1StdZ1 float
m_lABB2GrsX0 float
m_lABB2GrsY0 float
m_lABB2GrsZ0 float
m_lABB2GrsZ1 float
m_lABB2SitX0 float
m_lABB2SitY0 float
m_lABB2SitZ0 float
m_lABB2SitZ1 float
m_lABB2StdX0 float
m_lABB2StdY0 float
m_lABB2StdZ0 float
m_lABB2StdZ1 float
m_maxHitsInCastRay int
m_maxHitsPerObjectInCastRay int
m_maxHitsPerPrimInCastRay int
m_meshLodInCastRay DetailLevel
m_msMaxInCastRay int
m_msMinInCastRay int
m_msPerAvatarInCastRay int
m_msPerRegionInCastRay int
m_msThrottleInCastRay int
m_notecardLineReadCharsMax int
m_primLodInCastRay DetailLevel
m_primSafetyCoeffX float
m_primSafetyCoeffY float
m_primSafetyCoeffZ float
m_recoilScaleFactor float
m_restrictEmail bool
m_scriptConsoleChannel int
m_scriptConsoleChannelEnabled bool
m_sculptLodInCastRay DetailLevel
m_sleepMsOnAddToLandBanList int
m_sleepMsOnAddToLandPassList int
m_sleepMsOnAdjustSoundVolume int
m_sleepMsOnClearLinkMedia int
m_sleepMsOnClearPrimMedia int
m_sleepMsOnCloseRemoteDataChannel int
m_sleepMsOnCreateLink int
m_sleepMsOnDialog int
m_sleepMsOnEjectFromLand int
m_sleepMsOnEmail int
m_sleepMsOnGetLinkMedia int
m_sleepMsOnGetNotecardLine int
m_sleepMsOnGetNumberOfNotecardLines int
m_sleepMsOnGetParcelPrimOwners int
m_sleepMsOnGetPrimMediaParams int
m_sleepMsOnGiveInventory int
m_sleepMsOnInstantMessage int
m_sleepMsOnLoadURL int
m_sleepMsOnMakeExplosion int
m_sleepMsOnMakeFire int
m_sleepMsOnMakeFountain int
m_sleepMsOnMakeSmoke int
m_sleepMsOnMapDestination int
m_sleepMsOnModPow int
m_sleepMsOnOffsetTexture int
m_sleepMsOnOpenRemoteDataChannel int
m_sleepMsOnParcelMediaCommandList int
m_sleepMsOnParcelMediaQuery int
m_sleepMsOnPreloadSound int
m_sleepMsOnRefreshPrimURL int
m_sleepMsOnRemoteDataReply int
m_sleepMsOnRemoteLoadScript int
m_sleepMsOnRemoteLoadScriptPin int
m_sleepMsOnRemoveFromLandBanList int
m_sleepMsOnRemoveFromLandPassList int
m_sleepMsOnRequestAgentData int
m_sleepMsOnRequestInventoryData int
m_sleepMsOnRequestSimulatorData int
m_sleepMsOnResetLandBanList int
m_sleepMsOnResetLandPassList int
m_sleepMsOnRezAtRoot int
m_sleepMsOnRotateTexture int
m_sleepMsOnScaleTexture int
m_sleepMsOnSendRemoteData int
m_sleepMsOnSetDamage int
m_sleepMsOnSetLinkMedia int
m_sleepMsOnSetLinkPrimitiveParams int
m_sleepMsOnSetLinkTexture int
m_sleepMsOnSetLocalRot int
m_sleepMsOnSetParcelMusicURL int
m_sleepMsOnSetPos int
m_sleepMsOnSetPrimMediaParams int
m_sleepMsOnSetPrimURL int
m_sleepMsOnSetPrimitiveParams int
m_sleepMsOnSetRot int
m_sleepMsOnSetTexture int
m_sleepMsOnTextBox int
m_sleepMsOnXorBase64Strings int
m_timer double
m_useCastRayV3 bool
m_useMeshCacheInCastRay bool
m_useSimpleBoxesInGetBoundingBox bool
m_userInfoCache UserInfoCacheEntry>.Dictionary
m_waitingForScriptAnswer bool
throwErrorOnNotImplemented bool

Открытые методы

Метод Описание
AttachToAvatar ( int attachmentPoint ) : bool

Attach the object containing this script to the avatar that owns it.

BreakAllLinks ( ) : void
BreakLink ( int linknum ) : void
CreateLink ( string target, int parent ) : void
DetachFromAvatar ( ) : void

Detach the object containing this script from the avatar it is attached to.

Nothing happens if the object is not attached.

GetLinkAvatars ( int linkType ) : List
GetLinkEntities ( SceneObjectPart part, int linkType ) : List
GetLinkEntities ( int linkType ) : List
GetLinkEntity ( SceneObjectPart part, int linknum ) : ISceneEntity

Get a given link entity from a linkset (linked objects and any sitting avatars).

If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. The ScenePresences receive linknums in the order in which they sat.

GetLinkParts ( SceneObjectPart part, int linkType ) : List
GetLinkParts ( int linkType ) : List
GetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
GetPrimParams ( ScenePresence avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
GetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
InitializeLifetimeService ( ) : Object
SetFullBright ( SceneObjectPart part, int face, bool bright ) : void
SetGlow ( SceneObjectPart part, int face, float glow ) : void
SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetShiny ( SceneObjectPart part, int face, int shiny, Bumpiness bump ) : void
SetTexGen ( SceneObjectPart part, int face, int style ) : void
doObjectRez ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param, bool atRoot ) : void
llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAddToLandBanList ( string avatar, double hours ) : void
llAddToLandPassList ( string avatar, double hours ) : void
llAdjustSoundVolume ( double volume ) : void
llAllowInventoryDrop ( int add ) : void
llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAttachToAvatar ( int attachmentPoint ) : void
llAvatarOnLinkSitTarget ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Converts an eight character base-64 string into a 32-bit integer.

This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llBreakAllLinks ( ) : void
llBreakLink ( int linknum ) : void
llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.

llCastRay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llCastRayV3 ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Implementation of llCastRay similar to SL 2015-04-21. http://wiki.secondlife.com/wiki/LlCastRay Uses pure geometry, bounding shapes, meshing and no physics for prims, sculpts, meshes, avatars and terrain. Implements all flags, reject types and data flags. Can handle both objects/groups and prims/parts, by config. May sometimes be inaccurate owing to calculation precision, meshing detail level and a bug in libopenmetaverse PrimMesher.

llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llClearCameraParams ( ) : void
llClearLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llCloseRemoteDataChannel ( string channel ) : void
llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llCollisionFilter ( string name, string id, int accept ) : void
llCollisionSound ( string impact_sound, double impact_volume ) : void
llCollisionSprite ( string impact_sprite ) : void
llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llCreateLink ( string target, int parent ) : void
llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start.

llDetachFromAvatar ( ) : void
llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details

llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details

llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details

llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details

llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details

llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details

llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void
llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llEjectFromLand ( string pest ) : void
llEmail ( string address, string subject, string message ) : void
llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llForceMouselook ( int mouselook ) : void
llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGenerateKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Not fully implemented yet. Still to do:- AGENT_BUSY Remove as they are done

llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAgentList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger scope, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.

llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).

llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetAttachedList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Full implementation of llGetBoundingBox according to SL 2015-04-15. http://wiki.secondlife.com/wiki/LlGetBoundingBox http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox Returns local bounding box of avatar without attachments if target is non-seated avatar or prim/mesh in avatar attachment. Returns local bounding box of object including seated avatars if target is seated avatar or prim/mesh in object. Uses meshing of prims for high accuracy or less accurate box models for speed.

llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetEnv ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryCreator ( string itemName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetInventoryPermMask ( string itemName, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Returns the name of the child prim or seated avatar matching the specified link number.

The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative

llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkNumberOfSides ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkNumberOfSides ( int link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetMassMKS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetMaxScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetMemoryLimit ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetMinScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetNextEmail ( string address, string subject ) : void
llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelMusicURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetPhysicsMaterial ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Returns the value reported in the client Statistics window

llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook

llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation

llGetSPMaxMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.

llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTextureRot ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetUsedMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGiveInventory ( string destination, string inventory ) : void
llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void
llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGroundRepel ( double height, int water, double tau ) : void
llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void
llInsertString ( string dest, int index, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.

llInstantMessage ( string user, string message ) : void
llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.

llJson2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llJsonGetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llJsonSetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString value ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llJsonValueType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llLinkParticleSystem ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llLinkSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.

llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llList2Json ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString type, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list values ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.

llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Returns the index of the first occurrence of test in src.

llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Insert the list identified by src into the list designated by dest such that the first new element has the index specified by index

llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.

This could take a while for very large list sizes.

llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.

llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llListenControl ( int number, int active ) : void
llListenRemove ( int number ) : void
llLoadURL ( string avatar_id, string message, string url ) : void
llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void
llLoopSound ( string sound, double volume ) : void
llLoopSoundMaster ( string sound, double volume ) : void
llLoopSoundSlave ( string sound, double volume ) : void
llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llManageEstateAccess ( int action, string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookAt ) : void
llMessageLinked ( int linknumber, int num, string msg, string id ) : void
llMinEventDelay ( double delay ) : void
llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llModifyLand ( int action, int brush ) : void
llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void
llOffsetTexture ( double u, double v, int face ) : void
llOpenRemoteDataChannel ( ) : void
llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llOwnerSay ( string msg ) : void
llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void
llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list in_spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers.

Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a null-string entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers + 8*srcstrlen. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to minimize temporary garbage generation.

llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llPassCollisions ( int pass ) : void
llPassTouches ( int pass ) : void
llPlaySound ( string sound, double volume ) : void
llPlaySoundSlave ( string sound, double volume ) : void
llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llPreloadSound ( string sound ) : void
llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void
llRefreshPrimURL ( ) : void
llRegionSay ( int channelID, string text ) : void
llRegionSayTo ( string target, int channel, string msg ) : void
llReleaseCamera ( string avatar ) : void
llReleaseControls ( ) : void
llReleaseURL ( string url ) : void
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void
llRemoteDataSetRegion ( ) : void
llRemoteLoadScript ( string target, string name, int running, int start_param ) : void
llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void
llRemoveFromLandBanList ( string avatar ) : void
llRemoveFromLandPassList ( string avatar ) : void
llRemoveVehicleFlags ( int flags ) : void
llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestPermissions ( string agent, int perm ) : void
llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llResetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : void
llResetLandBanList ( ) : void
llResetLandPassList ( ) : void
llResetOtherScript ( string name ) : void
llResetTime ( ) : void
llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

Returns the axis of rotation for a quaternion

llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion q1 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void
llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llRotTargetRemove ( int number ) : void
llRotateTexture ( double rotation, int face ) : void
llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSameGroup ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSay ( int channelID, string text ) : void
llScaleByFactor ( double scaling_factor ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llScaleTexture ( double u, double v, int face ) : void
llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llScriptProfiler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger flags ) : void
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSensor ( string name, string id, int type, double range, double arc ) : void
llSensorRemove ( ) : void
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
llSetAlpha ( double alpha, int face ) : void
llSetAngularVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 avel, int local ) : void
llSetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString anim ) : void
llSetBuoyancy ( double buoyancy ) : void
llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetClickAction ( int action ) : void
llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
llSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger type ) : void
llSetDamage ( double damage ) : void
llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
llSetHoverHeight ( double height, int water, double tau ) : void

Attempt to clamp the object on the Z axis at the given height over tau seconds.

llSetInventoryPermMask ( string itemName, int mask, int value ) : void
llSetKeyframedMotion ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list frames, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : void
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
llSetLinkCamera ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 eye, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 at ) : void
llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
llSetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetLinkPrimitiveParamsFast ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetLinkTexture ( int linknumber, string texture, int face ) : void
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetMemoryLimit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger limit ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetObjectDesc ( string desc ) : void
llSetObjectName ( string name ) : void
llSetObjectPermMask ( int mask, int value ) : void
llSetParcelMusicURL ( string url ) : void
llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void
llSetPhysicsMaterial ( int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density ) : void
llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llSetPrimMediaParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetPrimURL ( string url ) : void
llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetRegionPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking.

llSetRemoteScriptAccessPin ( int pin ) : void
llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
llSetScriptState ( string name, int run ) : void
llSetSitText ( string text ) : void
llSetSoundQueueing ( int queue ) : void
llSetSoundRadius ( double radius ) : void
llSetStatus ( int status, int value ) : void
llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void
llSetTexture ( string texture, int face ) : void
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetTimerEvent ( double sec ) : void
llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
llSetTouchText ( string text ) : void
llSetVehicleFlags ( int flags ) : void
llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetVehicleType ( int type ) : void
llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void
llSetVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, int local ) : void
llShout ( int channelID, string text ) : void
llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSleep ( double sec ) : void
llSound ( string sound, double volume, int queue, int loop ) : void
llSoundPreload ( string sound ) : void
llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llStartAnimation ( string anim ) : void
llStopAnimation ( string anim ) : void
llStopHover ( ) : void
llStopLookAt ( ) : void
llStopMoveToTarget ( ) : void
llStopPointAt ( ) : void
llStopSound ( ) : void
llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llTakeCamera ( string avatar ) : void
llTakeControls ( int controls, int accept, int pass_on ) : void
llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
llTargetRemove ( int number ) : void
llTeleportAgent ( string agent, string destination, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
llTeleportAgentGlobalCoords ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 global_coords, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
llTeleportAgentHome ( string agent ) : void
llTextBox ( string agent, string message, int chatChannel ) : void
llToLower ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llToUpper ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llTransferLindenDollars ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llTriggerSound ( string sound, double volume ) : void
llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
llUnSit ( string id ) : void
llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llVolumeDetect ( int detect ) : void
llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llWhisper ( int channelID, string text ) : void
llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
print ( string str ) : void
resolveName ( UUID objecUUID ) : string

Защищенные методы

Метод Описание
GetAlpha ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
GetColor ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetNumberOfSides ( SceneObjectPart part ) : int
GetPartLocalPos ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetSetPosTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fromPos, bool adjust ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetTexture ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
GetTextureOffset ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetTextureRot ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
OffsetTexture ( SceneObjectPart part, double u, double v, int face ) : void
RotateTexture ( SceneObjectPart part, double rotation, int face ) : void
ScaleTexture ( SceneObjectPart part, double u, double v, int face ) : void
ScriptSleep ( int delay ) : void
SetAgentParams ( ScenePresence sp, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
SetAlpha ( SceneObjectPart part, double alpha, int face ) : void
SetColor ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
SetEntityParams ( List entities, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetFlexi ( SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 Force ) : void

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.

SetPointLight ( SceneObjectPart part, bool light, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void

Set a light point on a part

SetPos ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, bool adjust ) : void

set object position, optionally capping the distance.

SetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
SetPrimParams ( ScenePresence av, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
SetPrimitiveBlockShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, byte profileshape, byte pathcurve ) : ObjectShapePacket.ObjectDataBlock
SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 holesize, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 profilecut, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve ) : void
SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_b, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, byte profileshape, byte pathcurve ) : void
SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dimple, byte profileshape, byte pathcurve ) : void
SetPrimitiveShapeParams ( SceneObjectPart part, string map, int type, byte pathcurve ) : void
SetRot ( SceneObjectPart part, Quaternion rot ) : void
SetScale ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
SetTexture ( SceneObjectPart part, string texture, int face ) : void
SitTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
Sleep ( int delay ) : void
TargetOmega ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem

Приватные методы

Метод Описание
AddRayInFacetedMesh ( FacetedMesh mesh, RayTrans rayTrans, List &rayHits ) : void

Helper to parse FacetedMesh for ray hits.

AddRayInTri ( Tri triProj, RayTrans rayTrans, List &rayHits ) : void

Helper to add ray hit in a Tri (triangle).

AddRayInTris ( List triangles, RayTrans rayTrans, List &rayHits ) : void

Helper to parse Tri (triangle) List for ray hits.

AddTrisFromHeightmap ( float xPos, float yPos, List &triangles, float &zLower, float &zUpper ) : void

Helper to add HeightMap squares into Tri (triangle) List and adjust bounding box.

AvatarIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd, bool skipPhys ) : ContactResult[]
BoundingBoxOfScenePresence ( ScenePresence sp, System.Vector3 &lower, System.Vector3 &upper ) : void

Helper to calculate bounding box of an avatar.

CheckSayShoutTime ( ) : void
ClearPrimMedia ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags
Deprecated ( string command, string message = "" ) : void

Reports that the command is deprecated as a script error.

DetachWrapper ( object o ) : void
DoLLTeleport ( ScenePresence sp, string destination, System.Vector3 targetPos, System.Vector3 targetLookAt ) : void
Error ( string command, string message ) : void

Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.

GetPartLocalRot ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
GetPartRot ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
GetPrimMediaParams ( SceneObjectPart part, int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
GetScriptByName ( string name ) : UUID
GroundIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd ) : ContactResult?
GroundIntersection2 ( System.Vector3 rayStart, System.Vector3 rayEnd ) : ContactResult?
HitRayInTri ( Tri triProj, System.Vector3 pos1RayProj, System.Vector3 vecRayProj, System.Vector3 &posHitProj, System.Vector3 &normalProj ) : bool

Helper to find ray hit in triangle

InBoundingBox ( ScenePresence avatar, System.Vector3 point ) : bool
IsPhysical ( ) : bool
JsonBuildRestOfSpec ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString val ) : OSD
JsonGetSpecific ( OSD o, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i ) : OSD
JsonSetSpecific ( OSD o, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString val ) : void
ListToJson ( object o ) : OSD
LoadConfig ( ) : void

Load configuration items that affect script, object and run-time behavior. */

Name2Username ( string name ) : string
NotImplemented ( string command, string message = "" ) : void

Reports that the command is not implemented as a script error.

ObjectIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom ) : ContactResult[]
ParseJsonNode ( OSD node ) : object
ParseString2List ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers, bool keepNulls ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
RayIntersectsShapeBox ( System.Vector3 pos1RayProj, System.Vector3 pos2RayProj, System.Vector3 shapeBoxMax ) : bool

Helper to check if a ray intersects a shape bounding box.

SetLinkPrimParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetParticleSystem ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetPhysicsMaterial ( SceneObjectPart part, int material_bits, float material_density, float material_friction, float material_restitution, float material_gravity_modifier ) : void
SetPosAdjust ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
SetPrimMediaParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
SetTextureAnim ( SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
TrisFromHeightmapUnderRay ( System.Vector3 posStart, System.Vector3 posEnd, System.Vector3 &lower, System.Vector3 &upper ) : List

Helper to parse selected parts of HeightMap into a Tri (triangle) List and calculate bounding box.

UUID2LinkNumber ( SceneObjectPart part, UUID id ) : int

Helper to get link number for a UUID.

VecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : double
Zrot ( Quaternion r ) : System.Vector3
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void
llDie ( ) : void
llRemoveInventory ( string name ) : void
llResetScript ( ) : void
state ( string newState ) : void
validParticleScale ( float value ) : float

Описание методов

AttachToAvatar() публичный Метод

Attach the object containing this script to the avatar that owns it.
public AttachToAvatar ( int attachmentPoint ) : bool
attachmentPoint int /// The attachment point (e.g. ATTACH_CHEST) ///
Результат bool

BreakAllLinks() публичный Метод

public BreakAllLinks ( ) : void
Результат void

BreakLink() публичный Метод

public BreakLink ( int linknum ) : void
linknum int
Результат void

CreateLink() публичный Метод

public CreateLink ( string target, int parent ) : void
target string
parent int
Результат void

DetachFromAvatar() публичный Метод

Detach the object containing this script from the avatar it is attached to.
Nothing happens if the object is not attached.
public DetachFromAvatar ( ) : void
Результат void

GetAlpha() защищенный Метод

protected GetAlpha ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

GetColor() защищенный Метод

protected GetColor ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetLinkAvatars() публичный Метод

public GetLinkAvatars ( int linkType ) : List
linkType int
Результат List

GetLinkEntities() публичный Метод

public GetLinkEntities ( SceneObjectPart part, int linkType ) : List
part OpenSim.Region.Framework.Scenes.SceneObjectPart
linkType int
Результат List

GetLinkEntities() публичный Метод

public GetLinkEntities ( int linkType ) : List
linkType int
Результат List

GetLinkEntity() публичный Метод

Get a given link entity from a linkset (linked objects and any sitting avatars).
If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. The ScenePresences receive linknums in the order in which they sat.
public GetLinkEntity ( SceneObjectPart part, int linknum ) : ISceneEntity
part OpenSim.Region.Framework.Scenes.SceneObjectPart
linknum int /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any /// positive integer is given in this case then null is returned. /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number /// of entities, then the entity which corresponds to that linknum is returned. /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then /// null is returned. ///
Результат ISceneEntity

GetLinkParts() публичный статический Метод

public static GetLinkParts ( SceneObjectPart part, int linkType ) : List
part OpenSim.Region.Framework.Scenes.SceneObjectPart
linkType int
Результат List

GetLinkParts() публичный Метод

public GetLinkParts ( int linkType ) : List
linkType int
Результат List

GetNumberOfSides() защищенный Метод

protected GetNumberOfSides ( SceneObjectPart part ) : int
part OpenSim.Region.Framework.Scenes.SceneObjectPart
Результат int

GetPartLocalPos() защищенный Метод

protected GetPartLocalPos ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetPrimParams() публичный Метод

public GetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
res OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

GetPrimParams() публичный Метод

public GetPrimParams ( ScenePresence avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
avatar OpenSim.Region.Framework.Scenes.ScenePresence
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
res OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

GetPrimitiveParamsEx() публичный Метод

public GetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

GetSetPosTarget() защищенный Метод

protected GetSetPosTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fromPos, bool adjust ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
fromPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
adjust bool
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetTexture() защищенный Метод

protected GetTexture ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

GetTextureOffset() защищенный Метод

protected GetTextureOffset ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetTextureRot() защищенный Метод

protected GetTextureRot ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Initialize() публичный Метод

public Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
scriptEngine IScriptEngine
host OpenSim.Region.Framework.Scenes.SceneObjectPart
item OpenSim.Framework.TaskInventoryItem
Результат void

InitializeLifetimeService() публичный Метод

public InitializeLifetimeService ( ) : Object
Результат Object

OffsetTexture() защищенный Метод

protected OffsetTexture ( SceneObjectPart part, double u, double v, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
u double
v double
face int
Результат void

RotateTexture() защищенный Метод

protected RotateTexture ( SceneObjectPart part, double rotation, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rotation double
face int
Результат void

ScaleTexture() защищенный Метод

protected ScaleTexture ( SceneObjectPart part, double u, double v, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
u double
v double
face int
Результат void

ScriptSleep() защищенный Метод

protected ScriptSleep ( int delay ) : void
delay int
Результат void

SetAgentParams() защищенный Метод

protected SetAgentParams ( ScenePresence sp, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
sp OpenSim.Region.Framework.Scenes.ScenePresence
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
rulesParsed uint
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

SetAlpha() защищенный Метод

protected SetAlpha ( SceneObjectPart part, double alpha, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
alpha double
face int
Результат void

SetColor() защищенный Метод

protected SetColor ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Результат void

SetEntityParams() защищенный Метод

protected SetEntityParams ( List entities, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
entities List
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
Результат void

SetFlexi() защищенный Метод

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
protected SetFlexi ( SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 Force ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
flexi bool
softness int
gravity float
friction float
wind float
tension float
Force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

SetFullBright() публичный Метод

public SetFullBright ( SceneObjectPart part, int face, bool bright ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
bright bool
Результат void

SetGlow() публичный Метод

public SetGlow ( SceneObjectPart part, int face, float glow ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
glow float
Результат void

SetPointLight() защищенный Метод

Set a light point on a part
protected SetPointLight ( SceneObjectPart part, bool light, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
light bool
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
intensity float
radius float
falloff float
Результат void

SetPos() защищенный Метод

set object position, optionally capping the distance.
protected SetPos ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, bool adjust ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
adjust bool if TRUE, will cap the distance to 10m.
Результат void

SetPrimParams() защищенный Метод

protected SetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
rulesParsed uint
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

SetPrimParams() защищенный Метод

protected SetPrimParams ( ScenePresence av, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
av OpenSim.Region.Framework.Scenes.ScenePresence
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
rulesParsed uint
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

SetPrimitiveBlockShapeParams() защищенный Метод

protected SetPrimitiveBlockShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, byte profileshape, byte pathcurve ) : ObjectShapePacket.ObjectDataBlock
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profileshape byte
pathcurve byte
Результат ObjectShapePacket.ObjectDataBlock

SetPrimitiveParamsEx() публичный Метод

public SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 holesize, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 profilecut, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
holesize OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
topshear OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profilecut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
taper_a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
revolutions float
radiusoffset float
skew float
profileshape byte
pathcurve byte
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_b, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, byte profileshape, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
taper_b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
topshear OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profileshape byte
pathcurve byte
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dimple, byte profileshape, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
dimple OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profileshape byte
pathcurve byte
Результат void

SetPrimitiveShapeParams() защищенный Метод

protected SetPrimitiveShapeParams ( SceneObjectPart part, string map, int type, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
map string
type int
pathcurve byte
Результат void

SetRot() защищенный Метод

protected SetRot ( SceneObjectPart part, Quaternion rot ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rot Quaternion
Результат void

SetScale() защищенный Метод

protected SetScale ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
scale OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

SetShiny() публичный Метод

public SetShiny ( SceneObjectPart part, int face, int shiny, Bumpiness bump ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
shiny int
bump Bumpiness
Результат void

SetTexGen() публичный Метод

public SetTexGen ( SceneObjectPart part, int face, int style ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
style int
Результат void

SetTexture() защищенный Метод

protected SetTexture ( SceneObjectPart part, string texture, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
texture string
face int
Результат void

SitTarget() защищенный Метод

protected SitTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат void

Sleep() защищенный Метод

protected Sleep ( int delay ) : void
delay int
Результат void

TargetOmega() защищенный Метод

protected TargetOmega ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
spinrate double
gain double
Результат void

WithNotecard() защищенный Метод

protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
assetID UUID
cb AssetRequestCallback
Результат void

doObjectRez() публичный Метод

public doObjectRez ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param, bool atRoot ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
atRoot bool
Результат void

getNewParticleSystemWithSLDefaultValues() защищенный Метод

protected getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem
Результат OpenMetaverse.Primitive.ParticleSystem

llAbs() публичный Метод

public llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
i int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llAcos() публичный Метод

public llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAddToLandBanList() публичный Метод

public llAddToLandBanList ( string avatar, double hours ) : void
avatar string
hours double
Результат void

llAddToLandPassList() публичный Метод

public llAddToLandPassList ( string avatar, double hours ) : void
avatar string
hours double
Результат void

llAdjustSoundVolume() публичный Метод

public llAdjustSoundVolume ( double volume ) : void
volume double
Результат void

llAllowInventoryDrop() публичный Метод

public llAllowInventoryDrop ( int add ) : void
add int
Результат void

llAngleBetween() публичный Метод

public llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llApplyImpulse() публичный Метод

public llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llApplyRotationalImpulse() публичный Метод

public llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llAsin() публичный Метод

public llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAtan2() публичный Метод

public llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x double
y double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAttachToAvatar() публичный Метод

public llAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
Результат void

llAvatarOnLinkSitTarget() публичный Метод

public llAvatarOnLinkSitTarget ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llAvatarOnSitTarget() публичный Метод

public llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llAxes2Rot() публичный Метод

public llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
fwd OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
left OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
up OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llAxisAngle2Rot() публичный Метод

public llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
angle double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llBase64ToInteger() публичный Метод

Converts an eight character base-64 string into a 32-bit integer.
This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

public llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
str string // 8 characters string to be converted. Other // length strings return zero. //
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llBase64ToString() публичный Метод

public llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llBreakAllLinks() публичный Метод

public llBreakAllLinks ( ) : void
Результат void

llBreakLink() публичный Метод

public llBreakLink ( int linknum ) : void
linknum int
Результат void

llCSV2List() публичный Метод

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
public llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCastRay() публичный Метод

public llCastRay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
end OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCastRayV3() публичный Метод

Implementation of llCastRay similar to SL 2015-04-21. http://wiki.secondlife.com/wiki/LlCastRay Uses pure geometry, bounding shapes, meshing and no physics for prims, sculpts, meshes, avatars and terrain. Implements all flags, reject types and data flags. Can handle both objects/groups and prims/parts, by config. May sometimes be inaccurate owing to calculation precision, meshing detail level and a bug in libopenmetaverse PrimMesher.
public llCastRayV3 ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
end OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCeil() публичный Метод

public llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llClearCameraParams() публичный Метод

public llClearCameraParams ( ) : void
Результат void

llClearLinkMedia() публичный Метод

public llClearLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llClearPrimMedia() публичный Метод

public llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llCloseRemoteDataChannel() публичный Метод

public llCloseRemoteDataChannel ( string channel ) : void
channel string
Результат void

llCloud() публичный Метод

public llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llCollisionFilter() публичный Метод

public llCollisionFilter ( string name, string id, int accept ) : void
name string
id string
accept int
Результат void

llCollisionSound() публичный Метод

public llCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
Результат void

llCollisionSprite() публичный Метод

public llCollisionSprite ( string impact_sprite ) : void
impact_sprite string
Результат void

llCos() публичный Метод

public llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llCreateLink() публичный Метод

public llCreateLink ( string target, int parent ) : void
target string
parent int
Результат void

llDeleteSubList() публичный Метод

public llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llDeleteSubString() публичный Метод

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start.
public llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
start int
end int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetachFromAvatar() публичный Метод

public llDetachFromAvatar ( ) : void
Результат void

llDetectedGrab() публичный Метод

public llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedGroup() публичный Метод

public llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedKey() публичный Метод

public llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedLinkNumber() публичный Метод

public llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedName() публичный Метод

public llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedOwner() публичный Метод

public llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedPos() публичный Метод

public llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedRot() публичный Метод

public llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llDetectedTouchBinormal() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
public llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchFace() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
public llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedTouchNormal() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
public llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchPos() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
public llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchST() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
public llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchUV() публичный Метод

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
public llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedType() публичный Метод

public llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedVel() публичный Метод

public llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDialog() публичный Метод

public llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void
avatar string
message string
buttons OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
chat_channel int
Результат void

llDumpList2String() публичный Метод

public llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
seperator string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llEdgeOfWorld() публичный Метод

public llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
dir OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llEjectFromLand() публичный Метод

public llEjectFromLand ( string pest ) : void
pest string
Результат void

llEmail() публичный Метод

public llEmail ( string address, string subject, string message ) : void
address string
subject string
message string
Результат void

llEscapeURL() публичный Метод

public llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llEuler2Rot() публичный Метод

public llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llFabs() публичный Метод

public llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llFloor() публичный Метод

public llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llForceMouselook() публичный Метод

public llForceMouselook ( int mouselook ) : void
mouselook int
Результат void

llFrand() публичный Метод

public llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
mag double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGenerateKey() публичный Метод

public llGenerateKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAccel() публичный Метод

public llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetAgentInfo() публичный Метод

Not fully implemented yet. Still to do:- AGENT_BUSY Remove as they are done
public llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetAgentLanguage() публичный Метод

public llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAgentList() публичный Метод

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
public llGetAgentList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger scope, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
scope OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetAgentSize() публичный Метод

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
public llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetAlpha() публичный Метод

public llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAndResetTime() публичный Метод

public llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAnimation() публичный Метод

public llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAnimationList() публичный Метод

public llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetAnimationOverride() публичный Метод

public llGetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
animState OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAttached() публичный Метод

public llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetAttachedList() публичный Метод

public llGetAttachedList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetBoundingBox() публичный Метод

Full implementation of llGetBoundingBox according to SL 2015-04-15. http://wiki.secondlife.com/wiki/LlGetBoundingBox http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox Returns local bounding box of avatar without attachments if target is non-seated avatar or prim/mesh in avatar attachment. Returns local bounding box of object including seated avatars if target is seated avatar or prim/mesh in object. Uses meshing of prims for high accuracy or less accurate box models for speed.
public llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
obj string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetCameraPos() публичный Метод

public llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetCameraRot() публичный Метод

public llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetCenterOfMass() публичный Метод

public llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetColor() публичный Метод

public llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetCreator() публичный Метод

public llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetDate() публичный Метод

public llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetDisplayName() публичный Метод

public llGetDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetEnergy() публичный Метод

public llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetEnv() публичный Метод

public llGetEnv ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetForce() публичный Метод

public llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetFreeMemory() публичный Метод

public llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetFreeURLs() публичный Метод

public llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetGMTclock() публичный Метод

public llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetGeometricCenter() публичный Метод

public llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetHTTPHeader() публичный Метод

public llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
request_id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
header string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryCreator() публичный Метод

public llGetInventoryCreator ( string itemName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
itemName string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryKey() публичный Метод

public llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryName() публичный Метод

public llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type int
number int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryNumber() публичный Метод

public llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
type int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetInventoryPermMask() публичный Метод

public llGetInventoryPermMask ( string itemName, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
itemName string
mask int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetInventoryType() публичный Метод

public llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
name string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetKey() публичный Метод

public llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLandOwnerAt() публичный Метод

public llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkKey() публичный Метод

public llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkMedia() публичный Метод

public llGetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetLinkName() публичный Метод

Returns the name of the child prim or seated avatar matching the specified link number.
The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative
public llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int /// The number of a link in the linkset or a link-related constant. ///
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkNumber() публичный Метод

public llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkNumberOfSides() публичный Метод

public llGetLinkNumberOfSides ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkNumberOfSides() публичный Метод

public llGetLinkNumberOfSides ( int link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkPrimitiveParams() публичный Метод

public llGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetListEntryType() публичный Метод

public llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetListLength() публичный Метод

public llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLocalPos() публичный Метод

public llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetLocalRot() публичный Метод

public llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetMass() публичный Метод

public llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetMassMKS() публичный Метод

public llGetMassMKS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetMaxScaleFactor() публичный Метод

public llGetMaxScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetMemoryLimit() публичный Метод

public llGetMemoryLimit ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetMinScaleFactor() публичный Метод

public llGetMinScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetNextEmail() публичный Метод

public llGetNextEmail ( string address, string subject ) : void
address string
subject string
Результат void

llGetNotecardLine() публичный Метод

public llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
line int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetNumberOfNotecardLines() публичный Метод

public llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetNumberOfPrims() публичный Метод

public llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetNumberOfSides() публичный Метод

public llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetObjectDesc() публичный Метод

public llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetObjectDetails() публичный Метод

public llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
args OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetObjectMass() публичный Метод

public llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetObjectName() публичный Метод

public llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetObjectPermMask() публичный Метод

public llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
mask int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetObjectPrimCount() публичный Метод

public llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
object_id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetOmega() публичный Метод

public llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetOwner() публичный Метод

public llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetOwnerKey() публичный Метод

public llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetParcelDetails() публичный Метод

public llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
param OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetParcelFlags() публичный Метод

public llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelMaxPrims() публичный Метод

public llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
sim_wide int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelMusicURL() публичный Метод

public llGetParcelMusicURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetParcelPrimCount() публичный Метод

public llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
category int
sim_wide int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelPrimOwners() публичный Метод

public llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPermissions() публичный Метод

public llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetPermissionsKey() публичный Метод

public llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetPhysicsMaterial() публичный Метод

public llGetPhysicsMaterial ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPos() публичный Метод

public llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetPrimMediaParams() публичный Метод

public llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
face int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPrimitiveParams() публичный Метод

public llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetRegionAgentCount() публичный Метод

public llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetRegionCorner() публичный Метод

public llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetRegionFPS() публичный Метод

Returns the value reported in the client Statistics window
public llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetRegionFlags() публичный Метод

public llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetRegionName() публичный Метод

public llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetRegionTimeDilation() публичный Метод

public llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetRootPosition() публичный Метод

public llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetRootRotation() публичный Метод

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
public llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetRot() публичный Метод

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
public llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetSPMaxMemory() публичный Метод

public llGetSPMaxMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetScale() публичный Метод

public llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetScriptName() публичный Метод

public llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetScriptState() публичный Метод

public llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
name string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetSimulatorHostname() публичный Метод

public llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetStartParameter() публичный Метод

public llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetStatus() публичный Метод

public llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
status int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetSubString() публичный Метод

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
public llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
start int
end int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetSunDirection() публичный Метод

public llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTexture() публичный Метод

public llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetTextureOffset() публичный Метод

public llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTextureRot() публичный Метод

public llGetTextureRot ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
face int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTextureScale() публичный Метод

public llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
side int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTime() публичный Метод

public llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTimeOfDay() публичный Метод

public llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTimestamp() публичный Метод

public llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetTorque() публичный Метод

public llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetUnixTime() публичный Метод

public llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetUsedMemory() публичный Метод

public llGetUsedMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetUsername() публичный Метод

public llGetUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetVel() публичный Метод

public llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetWallclock() публичный Метод

public llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGiveInventory() публичный Метод

public llGiveInventory ( string destination, string inventory ) : void
destination string
inventory string
Результат void

llGiveInventoryList() публичный Метод

public llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void
destination string
category string
inventory OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llGiveMoney() публичный Метод

public llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
destination string
amount int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGodLikeRezObject() публичный Метод

public llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llGround() публичный Метод

public llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGroundContour() публичный Метод

public llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGroundNormal() публичный Метод

public llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGroundRepel() публичный Метод

public llGroundRepel ( double height, int water, double tau ) : void
height double
water int
tau double
Результат void

llGroundSlope() публичный Метод

public llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llHTTPRequest() публичный Метод

public llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
parameters OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
body string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llHTTPResponse() публичный Метод

public llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
status int
body string
Результат void

llInsertString() публичный Метод

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
public llInsertString ( string dest, int index, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
dest string
index int
src string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llInstantMessage() публичный Метод

public llInstantMessage ( string user, string message ) : void
user string
message string
Результат void

llIntegerToBase64() публичный Метод

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
public llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int // 32-bit integer to be converted. //
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llJson2List() публичный Метод

public llJson2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llJsonGetValue() публичный Метод

public llJsonGetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
specifiers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llJsonSetValue() публичный Метод

public llJsonSetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString value ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
specifiers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llJsonValueType() публичный Метод

public llJsonValueType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
specifiers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llKey2Name() публичный Метод

public llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llLinkParticleSystem() публичный Метод

public llLinkParticleSystem ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llLinkSitTarget() публичный Метод

public llLinkSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат void

llList2CSV() публичный Метод

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
public llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Float() публичный Метод

public llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llList2Integer() публичный Метод

public llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llList2Json() публичный Метод

public llList2Json ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString type, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list values ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
values OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Key() публичный Метод

public llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2List() публичный Метод

public llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llList2ListStrided() публичный Метод

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
public llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
stride int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llList2Rot() публичный Метод

public llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llList2String() публичный Метод

public llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Vector() публичный Метод

public llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llListFindList() публичный Метод

Returns the index of the first occurrence of test in src.
public llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list Source list
test OpenSim.Region.ScriptEngine.Shared.LSL_Types.list List to search for
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llListInsertList() публичный Метод

Insert the list identified by src into the list designated by dest such that the first new element has the index specified by index
public llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
dest OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListRandomize() публичный Метод

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.
This could take a while for very large list sizes.
public llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
stride int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListReplaceList() публичный Метод

llListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
public llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
dest OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListSort() публичный Метод

public llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
stride int
ascending int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListStatistics() публичный Метод

public llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
operation int
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llListen() публичный Метод

public llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llListenControl() публичный Метод

public llListenControl ( int number, int active ) : void
number int
active int
Результат void

llListenRemove() публичный Метод

public llListenRemove ( int number ) : void
number int
Результат void

llLoadURL() публичный Метод

public llLoadURL ( string avatar_id, string message, string url ) : void
avatar_id string
message string
url string
Результат void

llLog() публичный Метод

public llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llLog10() публичный Метод

public llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llLookAt() публичный Метод

public llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
strength double
damping double
Результат void

llLoopSound() публичный Метод

public llLoopSound ( string sound, double volume ) : void
sound string
volume double
Результат void

llLoopSoundMaster() публичный Метод

public llLoopSoundMaster ( string sound, double volume ) : void
sound string
volume double
Результат void

llLoopSoundSlave() публичный Метод

public llLoopSoundSlave ( string sound, double volume ) : void
sound string
volume double
Результат void

llMD5String() публичный Метод

public llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
nonce int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llMakeExplosion() публичный Метод

public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llMakeFire() публичный Метод

public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llMakeFountain() публичный Метод

public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void
particles int
scale double
vel double
lifetime double
arc double
bounce int
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bounce_offset double
Результат void

llMakeSmoke() публичный Метод

public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llManageEstateAccess() публичный Метод

public llManageEstateAccess ( int action, string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
action int
avatar string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llMapDestination() публичный Метод

public llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookAt ) : void
simname string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
lookAt OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llMessageLinked() публичный Метод

public llMessageLinked ( int linknumber, int num, string msg, string id ) : void
linknumber int
num int
msg string
id string
Результат void

llMinEventDelay() публичный Метод

public llMinEventDelay ( double delay ) : void
delay double
Результат void

llModPow() публичный Метод

public llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
a int
b int
c int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llModifyLand() публичный Метод

public llModifyLand ( int action, int brush ) : void
action int
brush int
Результат void

llMoveToTarget() публичный Метод

public llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
tau double
Результат void

llOffsetTexture() публичный Метод

public llOffsetTexture ( double u, double v, int face ) : void
u double
v double
face int
Результат void

llOpenRemoteDataChannel() публичный Метод

public llOpenRemoteDataChannel ( ) : void
Результат void

llOverMyLand() публичный Метод

public llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llOwnerSay() публичный Метод

public llOwnerSay ( string msg ) : void
msg string
Результат void

llParcelMediaCommandList() публичный Метод

public llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void
commandList OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llParcelMediaQuery() публичный Метод

public llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
aList OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParseString2List() публичный Метод

public llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list in_spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
str string
separators OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
in_spacers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParseStringKeepNulls() публичный Метод

Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers.
Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a null-string entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers + 8*srcstrlen. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to minimize temporary garbage generation.
public llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
separators OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
spacers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParticleSystem() публичный Метод

public llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llPassCollisions() публичный Метод

public llPassCollisions ( int pass ) : void
pass int
Результат void

llPassTouches() публичный Метод

public llPassTouches ( int pass ) : void
pass int
Результат void

llPlaySound() публичный Метод

public llPlaySound ( string sound, double volume ) : void
sound string
volume double
Результат void

llPlaySoundSlave() публичный Метод

public llPlaySoundSlave ( string sound, double volume ) : void
sound string
volume double
Результат void

llPointAt() публичный Метод

public llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llPow() публичный Метод

public llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
fbase double
fexponent double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llPreloadSound() публичный Метод

public llPreloadSound ( string sound ) : void
sound string
Результат void

llPushObject() публичный Метод

public llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void
target string
impulse OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
ang_impulse OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llRefreshPrimURL() публичный Метод

public llRefreshPrimURL ( ) : void
Результат void

llRegionSay() публичный Метод

public llRegionSay ( int channelID, string text ) : void
channelID int
text string
Результат void

llRegionSayTo() публичный Метод

public llRegionSayTo ( string target, int channel, string msg ) : void
target string
channel int
msg string
Результат void

llReleaseCamera() публичный Метод

public llReleaseCamera ( string avatar ) : void
avatar string
Результат void

llReleaseControls() публичный Метод

public llReleaseControls ( ) : void
Результат void

llReleaseURL() публичный Метод

public llReleaseURL ( string url ) : void
url string
Результат void

llRemoteDataReply() публичный Метод

public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void
channel string
message_id string
sdata string
idata int
Результат void

llRemoteDataSetRegion() публичный Метод

public llRemoteDataSetRegion ( ) : void
Результат void

llRemoteLoadScript() публичный Метод

public llRemoteLoadScript ( string target, string name, int running, int start_param ) : void
target string
name string
running int
start_param int
Результат void

llRemoteLoadScriptPin() публичный Метод

public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void
target string
name string
pin int
running int
start_param int
Результат void

llRemoveFromLandBanList() публичный Метод

public llRemoveFromLandBanList ( string avatar ) : void
avatar string
Результат void

llRemoveFromLandPassList() публичный Метод

public llRemoveFromLandPassList ( string avatar ) : void
avatar string
Результат void

llRemoveVehicleFlags() публичный Метод

public llRemoveVehicleFlags ( int flags ) : void
flags int
Результат void

llRequestAgentData() публичный Метод

public llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
data int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestDisplayName() публичный Метод

public llRequestDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestInventoryData() публичный Метод

public llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestPermissions() публичный Метод

public llRequestPermissions ( string agent, int perm ) : void
agent string
perm int
Результат void

llRequestSecureURL() публичный Метод

public llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestSimulatorData() публичный Метод

public llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
simulator string
data int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestURL() публичный Метод

public llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestUsername() публичный Метод

public llRequestUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llResetAnimationOverride() публичный Метод

public llResetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : void
animState OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат void

llResetLandBanList() публичный Метод

public llResetLandBanList ( ) : void
Результат void

llResetLandPassList() публичный Метод

public llResetLandPassList ( ) : void
Результат void

llResetOtherScript() публичный Метод

public llResetOtherScript ( string name ) : void
name string
Результат void

llResetTime() публичный Метод

public llResetTime ( ) : void
Результат void

llRezAtRoot() публичный Метод

public llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
Результат void

llRezObject() публичный Метод

public llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
Результат void

llRot2Angle() публичный Метод

public llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llRot2Axis() публичный Метод

Returns the axis of rotation for a quaternion
public llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Euler() публичный Метод

public llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion q1 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
q1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Fwd() публичный Метод

public llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Left() публичный Метод

public llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Up() публичный Метод

public llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRotBetween() публичный Метод

public llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llRotLookAt() публичный Метод

public llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
strength double
damping double
Результат void

llRotTarget() публичный Метод

public llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
error double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llRotTargetRemove() публичный Метод

public llRotTargetRemove ( int number ) : void
number int
Результат void

llRotateTexture() публичный Метод

public llRotateTexture ( double rotation, int face ) : void
rotation double
face int
Результат void

llRound() публичный Метод

public llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSHA1String() публичный Метод

public llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSameGroup() публичный Метод

public llSameGroup ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSay() публичный Метод

public llSay ( int channelID, string text ) : void
channelID int
text string
Результат void

llScaleByFactor() публичный Метод

public llScaleByFactor ( double scaling_factor ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
scaling_factor double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llScaleTexture() публичный Метод

public llScaleTexture ( double u, double v, int face ) : void
u double
v double
face int
Результат void

llScriptDanger() публичный Метод

public llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llScriptProfiler() публичный Метод

public llScriptProfiler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger flags ) : void
flags OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат void

llSendRemoteData() публичный Метод

public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel string
dest string
idata int
sdata string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSensor() публичный Метод

public llSensor ( string name, string id, int type, double range, double arc ) : void
name string
id string
type int
range double
arc double
Результат void

llSensorRemove() публичный Метод

public llSensorRemove ( ) : void
Результат void

llSensorRepeat() публичный Метод

public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
name string
id string
type int
range double
arc double
rate double
Результат void

llSetAlpha() публичный Метод

public llSetAlpha ( double alpha, int face ) : void
alpha double
face int
Результат void

llSetAngularVelocity() публичный Метод

public llSetAngularVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 avel, int local ) : void
avel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llSetAnimationOverride() публичный Метод

public llSetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString anim ) : void
animState OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
anim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
Результат void

llSetBuoyancy() публичный Метод

public llSetBuoyancy ( double buoyancy ) : void
buoyancy double
Результат void

llSetCameraAtOffset() публичный Метод

public llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llSetCameraEyeOffset() публичный Метод

public llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llSetCameraParams() публичный Метод

public llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llSetClickAction() публичный Метод

public llSetClickAction ( int action ) : void
action int
Результат void

llSetColor() публичный Метод

public llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Результат void

llSetContentType() публичный Метод

public llSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger type ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат void

llSetDamage() публичный Метод

public llSetDamage ( double damage ) : void
damage double
Результат void

llSetForce() публичный Метод

public llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llSetForceAndTorque() публичный Метод

public llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
torque OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llSetHoverHeight() публичный Метод

Attempt to clamp the object on the Z axis at the given height over tau seconds.
public llSetHoverHeight ( double height, int water, double tau ) : void
height double Height to hover. Height of zero disables hover.
water int False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher
tau double Number of seconds over which to reach target
Результат void

llSetInventoryPermMask() публичный Метод

public llSetInventoryPermMask ( string itemName, int mask, int value ) : void
itemName string
mask int
value int
Результат void

llSetKeyframedMotion() публичный Метод

public llSetKeyframedMotion ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list frames, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : void
frames OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llSetLinkAlpha() публичный Метод

public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
linknumber int
alpha double
face int
Результат void

llSetLinkCamera() публичный Метод

public llSetLinkCamera ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 eye, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 at ) : void
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
eye OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
at OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llSetLinkColor() публичный Метод

public llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
linknumber int
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
Результат void

llSetLinkMedia() публичный Метод

public llSetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetLinkPrimitiveParams() публичный Метод

public llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llSetLinkPrimitiveParamsFast() публичный Метод

public llSetLinkPrimitiveParamsFast ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llSetLinkTexture() публичный Метод

public llSetLinkTexture ( int linknumber, string texture, int face ) : void
linknumber int
texture string
face int
Результат void

llSetLinkTextureAnim() публичный Метод

public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
linknumber int
mode int
face int
sizex int
sizey int
start double
length double
rate double
Результат void

llSetLocalRot() публичный Метод

public llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат void

llSetMemoryLimit() публичный Метод

public llSetMemoryLimit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger limit ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
limit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetObjectDesc() публичный Метод

public llSetObjectDesc ( string desc ) : void
desc string
Результат void

llSetObjectName() публичный Метод

public llSetObjectName ( string name ) : void
name string
Результат void

llSetObjectPermMask() публичный Метод

public llSetObjectPermMask ( int mask, int value ) : void
mask int
value int
Результат void

llSetParcelMusicURL() публичный Метод

public llSetParcelMusicURL ( string url ) : void
url string
Результат void

llSetPayPrice() публичный Метод

public llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void
price int
quick_pay_buttons OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llSetPhysicsMaterial() публичный Метод

public llSetPhysicsMaterial ( int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density ) : void
material_bits int
material_gravity_modifier float
material_restitution float
material_friction float
material_density float
Результат void

llSetPos() публичный Метод

public llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llSetPrimMediaParams() публичный Метод

public llSetPrimMediaParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetPrimURL() публичный Метод

public llSetPrimURL ( string url ) : void
url string
Результат void

llSetPrimitiveParams() публичный Метод

public llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Результат void

llSetRegionPos() публичный Метод

Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking.
public llSetRegionPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetRemoteScriptAccessPin() публичный Метод

public llSetRemoteScriptAccessPin ( int pin ) : void
pin int
Результат void

llSetRot() публичный Метод

public llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат void

llSetScale() публичный Метод

public llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
scale OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llSetScriptState() публичный Метод

public llSetScriptState ( string name, int run ) : void
name string
run int
Результат void

llSetSitText() публичный Метод

public llSetSitText ( string text ) : void
text string
Результат void

llSetSoundQueueing() публичный Метод

public llSetSoundQueueing ( int queue ) : void
queue int
Результат void

llSetSoundRadius() публичный Метод

public llSetSoundRadius ( double radius ) : void
radius double
Результат void

llSetStatus() публичный Метод

public llSetStatus ( int status, int value ) : void
status int
value int
Результат void

llSetText() публичный Метод

public llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void
text string
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
alpha double
Результат void

llSetTexture() публичный Метод

public llSetTexture ( string texture, int face ) : void
texture string
face int
Результат void

llSetTextureAnim() публичный Метод

public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
mode int
face int
sizex int
sizey int
start double
length double
rate double
Результат void

llSetTimerEvent() публичный Метод

public llSetTimerEvent ( double sec ) : void
sec double
Результат void

llSetTorque() публичный Метод

public llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
torque OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llSetTouchText() публичный Метод

public llSetTouchText ( string text ) : void
text string
Результат void

llSetVehicleFlags() публичный Метод

public llSetVehicleFlags ( int flags ) : void
flags int
Результат void

llSetVehicleFloatParam() публичный Метод

public llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
param int
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
Результат void

llSetVehicleRotationParam() публичный Метод

public llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
param int
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат void

llSetVehicleType() публичный Метод

public llSetVehicleType ( int type ) : void
type int
Результат void

llSetVehicleVectorParam() публичный Метод

public llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void
param int
vec OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llSetVelocity() публичный Метод

public llSetVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, int local ) : void
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
Результат void

llShout() публичный Метод

public llShout ( int channelID, string text ) : void
channelID int
text string
Результат void

llSin() публичный Метод

public llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llSitTarget() публичный Метод

public llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
Результат void

llSleep() публичный Метод

public llSleep ( double sec ) : void
sec double
Результат void

llSound() публичный Метод

public llSound ( string sound, double volume, int queue, int loop ) : void
sound string
volume double
queue int
loop int
Результат void

llSoundPreload() публичный Метод

public llSoundPreload ( string sound ) : void
sound string
Результат void

llSqrt() публичный Метод

public llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llStartAnimation() публичный Метод

public llStartAnimation ( string anim ) : void
anim string
Результат void

llStopAnimation() публичный Метод

public llStopAnimation ( string anim ) : void
anim string
Результат void

llStopHover() публичный Метод

public llStopHover ( ) : void
Результат void

llStopLookAt() публичный Метод

public llStopLookAt ( ) : void
Результат void

llStopMoveToTarget() публичный Метод

public llStopMoveToTarget ( ) : void
Результат void

llStopPointAt() публичный Метод

public llStopPointAt ( ) : void
Результат void

llStopSound() публичный Метод

public llStopSound ( ) : void
Результат void

llStringLength() публичный Метод

public llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
str string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llStringToBase64() публичный Метод

public llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llStringTrim() публичный Метод

public llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
type int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSubStringIndex() публичный Метод

public llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
source string
pattern string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llTakeCamera() публичный Метод

public llTakeCamera ( string avatar ) : void
avatar string
Результат void

llTakeControls() публичный Метод

public llTakeControls ( int controls, int accept, int pass_on ) : void
controls int
accept int
pass_on int
Результат void

llTan() публичный Метод

public llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llTarget() публичный Метод

public llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
range double
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llTargetOmega() публичный Метод

public llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
spinrate double
gain double
Результат void

llTargetRemove() публичный Метод

public llTargetRemove ( int number ) : void
number int
Результат void

llTeleportAgent() публичный Метод

public llTeleportAgent ( string agent, string destination, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
agent string
destination string
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
targetLookAt OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llTeleportAgentGlobalCoords() публичный Метод

public llTeleportAgentGlobalCoords ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 global_coords, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
agent string
global_coords OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
targetLookAt OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llTeleportAgentHome() публичный Метод

public llTeleportAgentHome ( string agent ) : void
agent string
Результат void

llTextBox() публичный Метод

public llTextBox ( string agent, string message, int chatChannel ) : void
agent string
message string
chatChannel int
Результат void

llToLower() публичный Метод

public llToLower ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llToUpper() публичный Метод

public llToUpper ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llTransferLindenDollars() публичный Метод

public llTransferLindenDollars ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
destination string
amount int
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llTriggerSound() публичный Метод

public llTriggerSound ( string sound, double volume ) : void
sound string
volume double
Результат void

llTriggerSoundLimited() публичный Метод

public llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
sound string
volume double
top_north_east OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bottom_south_west OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат void

llUnSit() публичный Метод

public llUnSit ( string id ) : void
id string
Результат void

llUnescapeURL() публичный Метод

public llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llVecDist() публичный Метод

public llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llVecMag() публичный Метод

public llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llVecNorm() публичный Метод

public llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llVolumeDetect() публичный Метод

public llVolumeDetect ( int detect ) : void
detect int
Результат void

llWater() публичный Метод

public llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llWhisper() публичный Метод

public llWhisper ( int channelID, string text ) : void
channelID int
text string
Результат void

llWind() публичный Метод

public llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llXorBase64Strings() публичный Метод

public llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str1 string
str2 string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llXorBase64StringsCorrect() публичный Метод

public llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str1 string
str2 string
Результат OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

print() публичный Метод

public print ( string str ) : void
str string
Результат void

resolveName() публичный Метод

public resolveName ( UUID objecUUID ) : string
objecUUID UUID
Результат string

Описание свойств

AsyncCommands защищенное свойство

protected AsyncCommandManager,OpenSim.Region.ScriptEngine.Shared.Api AsyncCommands
Результат OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager

EMAIL_PAUSE_TIME защищенное свойство

protected int EMAIL_PAUSE_TIME
Результат int

c2itable защищенное статическое свойство

Table for converting base-64 characters into 6-bit integers.
protected static int[] c2itable
Результат int[]

i2ctable защищенное статическое свойство

Table for converting 6-bit integers into base-64 characters
protected static char[] i2ctable
Результат char[]

m_MinTimerInterval защищенное свойство

protected float m_MinTimerInterval
Результат float

m_SayShoutCount защищенное свойство

protected int m_SayShoutCount
Результат int

m_ScriptDelayFactor защищенное свойство

protected float m_ScriptDelayFactor
Результат float

m_ScriptDistanceFactor защищенное свойство

protected float m_ScriptDistanceFactor
Результат float

m_ScriptEngine защищенное свойство

protected IScriptEngine m_ScriptEngine
Результат IScriptEngine

m_SoundModule защищенное свойство

protected ISoundModule m_SoundModule
Результат ISoundModule

m_TransferModule защищенное свойство

protected IMessageTransferModule m_TransferModule
Результат IMessageTransferModule

m_UrlModule защищенное свойство

protected IUrlModule m_UrlModule
Результат IUrlModule

m_addStatsInGetBoundingBox защищенное свойство

protected bool m_addStatsInGetBoundingBox
Результат bool

m_automaticLinkPermission защищенное свойство

protected bool m_automaticLinkPermission
Результат bool

m_avatarHeightCorrection защищенное свойство

protected float m_avatarHeightCorrection
Результат float

m_avatarLodInCastRay защищенное свойство

protected DetailLevel m_avatarLodInCastRay
Результат DetailLevel

m_cachedMeshes защищенное статическое свойство

protected static Dictionary m_cachedMeshes
Результат FacetedMesh>.Dictionary

m_castRayCalls защищенное статическое свойство

protected static List m_castRayCalls
Результат List

m_debuggerSafe защищенное свойство

protected bool m_debuggerSafe
Результат bool

m_detectExitsInCastRay защищенное свойство

protected bool m_detectExitsInCastRay
Результат bool

m_doAttachmentsInCastRay защищенное свойство

protected bool m_doAttachmentsInCastRay
Результат bool

m_floatTolerance2InCastRay защищенное свойство

protected float m_floatTolerance2InCastRay
Результат float

m_floatToleranceInCastRay защищенное свойство

protected float m_floatToleranceInCastRay
Результат float

m_host защищенное свойство

protected SceneObjectPart m_host
Результат SceneObjectPart

m_internalObjectHost защищенное свойство

protected string m_internalObjectHost
Результат string

m_item защищенное свойство

The item that hosts this script
protected TaskInventoryItem m_item
Результат TaskInventoryItem

m_lABB1GrsX0 защищенное свойство

protected float m_lABB1GrsX0
Результат float

m_lABB1GrsY0 защищенное свойство

protected float m_lABB1GrsY0
Результат float

m_lABB1GrsZ0 защищенное свойство

protected float m_lABB1GrsZ0
Результат float

m_lABB1GrsZ1 защищенное свойство

protected float m_lABB1GrsZ1
Результат float

m_lABB1SitX0 защищенное свойство

protected float m_lABB1SitX0
Результат float

m_lABB1SitY0 защищенное свойство

protected float m_lABB1SitY0
Результат float

m_lABB1SitZ0 защищенное свойство

protected float m_lABB1SitZ0
Результат float

m_lABB1SitZ1 защищенное свойство

protected float m_lABB1SitZ1
Результат float

m_lABB1StdX0 защищенное свойство

protected float m_lABB1StdX0
Результат float

m_lABB1StdY0 защищенное свойство

protected float m_lABB1StdY0
Результат float

m_lABB1StdZ0 защищенное свойство

protected float m_lABB1StdZ0
Результат float

m_lABB1StdZ1 защищенное свойство

protected float m_lABB1StdZ1
Результат float

m_lABB2GrsX0 защищенное свойство

protected float m_lABB2GrsX0
Результат float

m_lABB2GrsY0 защищенное свойство

protected float m_lABB2GrsY0
Результат float

m_lABB2GrsZ0 защищенное свойство

protected float m_lABB2GrsZ0
Результат float

m_lABB2GrsZ1 защищенное свойство

protected float m_lABB2GrsZ1
Результат float

m_lABB2SitX0 защищенное свойство

protected float m_lABB2SitX0
Результат float

m_lABB2SitY0 защищенное свойство

protected float m_lABB2SitY0
Результат float

m_lABB2SitZ0 защищенное свойство

protected float m_lABB2SitZ0
Результат float

m_lABB2SitZ1 защищенное свойство

protected float m_lABB2SitZ1
Результат float

m_lABB2StdX0 защищенное свойство

protected float m_lABB2StdX0
Результат float

m_lABB2StdY0 защищенное свойство

protected float m_lABB2StdY0
Результат float

m_lABB2StdZ0 защищенное свойство

protected float m_lABB2StdZ0
Результат float

m_lABB2StdZ1 защищенное свойство

protected float m_lABB2StdZ1
Результат float

m_maxHitsInCastRay защищенное свойство

protected int m_maxHitsInCastRay
Результат int

m_maxHitsPerObjectInCastRay защищенное свойство

protected int m_maxHitsPerObjectInCastRay
Результат int

m_maxHitsPerPrimInCastRay защищенное свойство

protected int m_maxHitsPerPrimInCastRay
Результат int

m_meshLodInCastRay защищенное свойство

protected DetailLevel m_meshLodInCastRay
Результат DetailLevel

m_msMaxInCastRay защищенное свойство

protected int m_msMaxInCastRay
Результат int

m_msMinInCastRay защищенное свойство

protected int m_msMinInCastRay
Результат int

m_msPerAvatarInCastRay защищенное свойство

protected int m_msPerAvatarInCastRay
Результат int

m_msPerRegionInCastRay защищенное свойство

protected int m_msPerRegionInCastRay
Результат int

m_msThrottleInCastRay защищенное свойство

protected int m_msThrottleInCastRay
Результат int

m_notecardLineReadCharsMax защищенное свойство

protected int m_notecardLineReadCharsMax
Результат int

m_primLodInCastRay защищенное свойство

protected DetailLevel m_primLodInCastRay
Результат DetailLevel

m_primSafetyCoeffX защищенное свойство

protected float m_primSafetyCoeffX
Результат float

m_primSafetyCoeffY защищенное свойство

protected float m_primSafetyCoeffY
Результат float

m_primSafetyCoeffZ защищенное свойство

protected float m_primSafetyCoeffZ
Результат float

m_recoilScaleFactor защищенное свойство

protected float m_recoilScaleFactor
Результат float

m_restrictEmail защищенное свойство

protected bool m_restrictEmail
Результат bool

m_scriptConsoleChannel защищенное свойство

protected int m_scriptConsoleChannel
Результат int

m_scriptConsoleChannelEnabled защищенное свойство

protected bool m_scriptConsoleChannelEnabled
Результат bool

m_sculptLodInCastRay защищенное свойство

protected DetailLevel m_sculptLodInCastRay
Результат DetailLevel

m_sleepMsOnAddToLandBanList защищенное свойство

protected int m_sleepMsOnAddToLandBanList
Результат int

m_sleepMsOnAddToLandPassList защищенное свойство

protected int m_sleepMsOnAddToLandPassList
Результат int

m_sleepMsOnAdjustSoundVolume защищенное свойство

protected int m_sleepMsOnAdjustSoundVolume
Результат int

m_sleepMsOnClearLinkMedia защищенное свойство

protected int m_sleepMsOnClearLinkMedia
Результат int

m_sleepMsOnClearPrimMedia защищенное свойство

protected int m_sleepMsOnClearPrimMedia
Результат int

m_sleepMsOnCloseRemoteDataChannel защищенное свойство

protected int m_sleepMsOnCloseRemoteDataChannel
Результат int

m_sleepMsOnCreateLink защищенное свойство

protected int m_sleepMsOnCreateLink
Результат int

m_sleepMsOnDialog защищенное свойство

protected int m_sleepMsOnDialog
Результат int

m_sleepMsOnEjectFromLand защищенное свойство

protected int m_sleepMsOnEjectFromLand
Результат int

m_sleepMsOnEmail защищенное свойство

protected int m_sleepMsOnEmail
Результат int

m_sleepMsOnGetLinkMedia защищенное свойство

protected int m_sleepMsOnGetLinkMedia
Результат int

m_sleepMsOnGetNotecardLine защищенное свойство

protected int m_sleepMsOnGetNotecardLine
Результат int

m_sleepMsOnGetNumberOfNotecardLines защищенное свойство

protected int m_sleepMsOnGetNumberOfNotecardLines
Результат int

m_sleepMsOnGetParcelPrimOwners защищенное свойство

protected int m_sleepMsOnGetParcelPrimOwners
Результат int

m_sleepMsOnGetPrimMediaParams защищенное свойство

protected int m_sleepMsOnGetPrimMediaParams
Результат int

m_sleepMsOnGiveInventory защищенное свойство

protected int m_sleepMsOnGiveInventory
Результат int

m_sleepMsOnInstantMessage защищенное свойство

protected int m_sleepMsOnInstantMessage
Результат int

m_sleepMsOnLoadURL защищенное свойство

protected int m_sleepMsOnLoadURL
Результат int

m_sleepMsOnMakeExplosion защищенное свойство

protected int m_sleepMsOnMakeExplosion
Результат int

m_sleepMsOnMakeFire защищенное свойство

protected int m_sleepMsOnMakeFire
Результат int

m_sleepMsOnMakeFountain защищенное свойство

protected int m_sleepMsOnMakeFountain
Результат int

m_sleepMsOnMakeSmoke защищенное свойство

protected int m_sleepMsOnMakeSmoke
Результат int

m_sleepMsOnMapDestination защищенное свойство

protected int m_sleepMsOnMapDestination
Результат int

m_sleepMsOnModPow защищенное свойство

protected int m_sleepMsOnModPow
Результат int

m_sleepMsOnOffsetTexture защищенное свойство

protected int m_sleepMsOnOffsetTexture
Результат int

m_sleepMsOnOpenRemoteDataChannel защищенное свойство

protected int m_sleepMsOnOpenRemoteDataChannel
Результат int

m_sleepMsOnParcelMediaCommandList защищенное свойство

protected int m_sleepMsOnParcelMediaCommandList
Результат int

m_sleepMsOnParcelMediaQuery защищенное свойство

protected int m_sleepMsOnParcelMediaQuery
Результат int

m_sleepMsOnPreloadSound защищенное свойство

protected int m_sleepMsOnPreloadSound
Результат int

m_sleepMsOnRefreshPrimURL защищенное свойство

protected int m_sleepMsOnRefreshPrimURL
Результат int

m_sleepMsOnRemoteDataReply защищенное свойство

protected int m_sleepMsOnRemoteDataReply
Результат int

m_sleepMsOnRemoteLoadScript защищенное свойство

protected int m_sleepMsOnRemoteLoadScript
Результат int

m_sleepMsOnRemoteLoadScriptPin защищенное свойство

protected int m_sleepMsOnRemoteLoadScriptPin
Результат int

m_sleepMsOnRemoveFromLandBanList защищенное свойство

protected int m_sleepMsOnRemoveFromLandBanList
Результат int

m_sleepMsOnRemoveFromLandPassList защищенное свойство

protected int m_sleepMsOnRemoveFromLandPassList
Результат int

m_sleepMsOnRequestAgentData защищенное свойство

protected int m_sleepMsOnRequestAgentData
Результат int

m_sleepMsOnRequestInventoryData защищенное свойство

protected int m_sleepMsOnRequestInventoryData
Результат int

m_sleepMsOnRequestSimulatorData защищенное свойство

protected int m_sleepMsOnRequestSimulatorData
Результат int

m_sleepMsOnResetLandBanList защищенное свойство

protected int m_sleepMsOnResetLandBanList
Результат int

m_sleepMsOnResetLandPassList защищенное свойство

protected int m_sleepMsOnResetLandPassList
Результат int

m_sleepMsOnRezAtRoot защищенное свойство

protected int m_sleepMsOnRezAtRoot
Результат int

m_sleepMsOnRotateTexture защищенное свойство

protected int m_sleepMsOnRotateTexture
Результат int

m_sleepMsOnScaleTexture защищенное свойство

protected int m_sleepMsOnScaleTexture
Результат int

m_sleepMsOnSendRemoteData защищенное свойство

protected int m_sleepMsOnSendRemoteData
Результат int

m_sleepMsOnSetDamage защищенное свойство

protected int m_sleepMsOnSetDamage
Результат int

m_sleepMsOnSetLinkMedia защищенное свойство

protected int m_sleepMsOnSetLinkMedia
Результат int

m_sleepMsOnSetLinkPrimitiveParams защищенное свойство

protected int m_sleepMsOnSetLinkPrimitiveParams
Результат int

m_sleepMsOnSetLinkTexture защищенное свойство

protected int m_sleepMsOnSetLinkTexture
Результат int

m_sleepMsOnSetLocalRot защищенное свойство

protected int m_sleepMsOnSetLocalRot
Результат int

m_sleepMsOnSetParcelMusicURL защищенное свойство

protected int m_sleepMsOnSetParcelMusicURL
Результат int

m_sleepMsOnSetPos защищенное свойство

protected int m_sleepMsOnSetPos
Результат int

m_sleepMsOnSetPrimMediaParams защищенное свойство

protected int m_sleepMsOnSetPrimMediaParams
Результат int

m_sleepMsOnSetPrimURL защищенное свойство

protected int m_sleepMsOnSetPrimURL
Результат int

m_sleepMsOnSetPrimitiveParams защищенное свойство

protected int m_sleepMsOnSetPrimitiveParams
Результат int

m_sleepMsOnSetRot защищенное свойство

protected int m_sleepMsOnSetRot
Результат int

m_sleepMsOnSetTexture защищенное свойство

protected int m_sleepMsOnSetTexture
Результат int

m_sleepMsOnTextBox защищенное свойство

protected int m_sleepMsOnTextBox
Результат int

m_sleepMsOnXorBase64Strings защищенное свойство

protected int m_sleepMsOnXorBase64Strings
Результат int

m_timer защищенное свойство

protected double m_timer
Результат double

m_useCastRayV3 защищенное свойство

protected bool m_useCastRayV3
Результат bool

m_useMeshCacheInCastRay защищенное свойство

protected bool m_useMeshCacheInCastRay
Результат bool

m_useSimpleBoxesInGetBoundingBox защищенное свойство

protected bool m_useSimpleBoxesInGetBoundingBox
Результат bool

m_userInfoCache защищенное свойство

protected Dictionary m_userInfoCache
Результат UserInfoCacheEntry>.Dictionary

m_waitingForScriptAnswer защищенное свойство

protected bool m_waitingForScriptAnswer
Результат bool

throwErrorOnNotImplemented защищенное свойство

protected bool throwErrorOnNotImplemented
Результат bool