Method | Description | |
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AttachToAvatar ( int attachmentPoint ) : bool |
Attach the object containing this script to the avatar that owns it.
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BreakAllLinks ( ) : void | ||
BreakLink ( int linknum ) : void | ||
CreateLink ( string target, int parent ) : void | ||
DetachFromAvatar ( ) : void |
Detach the object containing this script from the avatar it is attached to. Nothing happens if the object is not attached. |
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GetLinkAvatars ( int linkType ) : List |
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GetLinkEntities ( |
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GetLinkEntities ( int linkType ) : List |
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GetLinkEntity ( |
Get a given link entity from a linkset (linked objects and any sitting avatars). If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. The ScenePresences receive linknums in the order in which they sat. |
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GetLinkParts ( |
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GetLinkParts ( int linkType ) : List |
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GetPrimParams ( |
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GetPrimParams ( |
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GetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
Initialize ( IScriptEngine scriptEngine, |
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InitializeLifetimeService ( ) : Object | ||
SetFullBright ( |
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SetGlow ( |
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SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void | ||
SetShiny ( |
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SetTexGen ( |
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doObjectRez ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param, bool atRoot ) : void | ||
llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llAddToLandBanList ( string avatar, double hours ) : void | ||
llAddToLandPassList ( string avatar, double hours ) : void | ||
llAdjustSoundVolume ( double volume ) : void | ||
llAllowInventoryDrop ( int add ) : void | ||
llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void | ||
llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void | ||
llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llAttachToAvatar ( int attachmentPoint ) : void | ||
llAvatarOnLinkSitTarget ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
Converts an eight character base-64 string into a 32-bit integer. This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation. The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | |
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llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llBreakAllLinks ( ) : void | ||
llBreakLink ( int linknum ) : void | ||
llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
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llCastRay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llCastRayV3 ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
Implementation of llCastRay similar to SL 2015-04-21. http://wiki.secondlife.com/wiki/LlCastRay Uses pure geometry, bounding shapes, meshing and no physics for prims, sculpts, meshes, avatars and terrain. Implements all flags, reject types and data flags. Can handle both objects/groups and prims/parts, by config. May sometimes be inaccurate owing to calculation precision, meshing detail level and a bug in libopenmetaverse PrimMesher.
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llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llClearCameraParams ( ) : void | ||
llClearLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llCloseRemoteDataChannel ( string channel ) : void | ||
llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llCollisionFilter ( string name, string id, int accept ) : void | ||
llCollisionSound ( string impact_sound, double impact_volume ) : void | ||
llCollisionSprite ( string impact_sprite ) : void | ||
llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llCreateLink ( string target, int parent ) : void | ||
llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start.
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llDetachFromAvatar ( ) : void | ||
llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
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llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
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llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
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llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
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llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
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llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
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llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void | ||
llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llEjectFromLand ( string pest ) : void | ||
llEmail ( string address, string subject, string message ) : void | ||
llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llForceMouselook ( int mouselook ) : void | ||
llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGenerateKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
Not fully implemented yet. Still to do:- AGENT_BUSY Remove as they are done
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llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetAgentList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger scope, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
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llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
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llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetAttachedList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
Full implementation of llGetBoundingBox according to SL 2015-04-15. http://wiki.secondlife.com/wiki/LlGetBoundingBox http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox Returns local bounding box of avatar without attachments if target is non-seated avatar or prim/mesh in avatar attachment. Returns local bounding box of object including seated avatars if target is seated avatar or prim/mesh in object. Uses meshing of prims for high accuracy or less accurate box models for speed.
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llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetEnv ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetInventoryCreator ( string itemName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetInventoryPermMask ( string itemName, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
Returns the name of the child prim or seated avatar matching the specified link number. The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative |
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llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetLinkNumberOfSides ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetLinkNumberOfSides ( int link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetMassMKS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetMaxScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetMemoryLimit ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetMinScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetNextEmail ( string address, string subject ) : void | ||
llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetParcelMusicURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetPhysicsMaterial ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
Returns the value reported in the client Statistics window
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llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
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llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
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llGetSPMaxMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
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llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetTextureRot ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetUsedMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGetUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGiveInventory ( string destination, string inventory ) : void | ||
llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void | ||
llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void | ||
llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llGroundRepel ( double height, int water, double tau ) : void | ||
llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void | ||
llInsertString ( string dest, int index, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
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llInstantMessage ( string user, string message ) : void | ||
llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
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llJson2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llJsonGetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llJsonSetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString value ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llJsonValueType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llLinkParticleSystem ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
llLinkSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
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llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llList2Json ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString type, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list values ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
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llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
Returns the index of the first occurrence of test in src.
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llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
Insert the list identified by src into the list designated by dest such that the first new element has the index specified by index
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llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited. This could take a while for very large list sizes. |
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llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
llListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
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llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llListenControl ( int number, int active ) : void | ||
llListenRemove ( int number ) : void | ||
llLoadURL ( string avatar_id, string message, string url ) : void | ||
llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
llLoopSound ( string sound, double volume ) : void | ||
llLoopSoundMaster ( string sound, double volume ) : void | ||
llLoopSoundSlave ( string sound, double volume ) : void | ||
llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void | ||
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
llManageEstateAccess ( int action, string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookAt ) : void | ||
llMessageLinked ( int linknumber, int num, string msg, string id ) : void | ||
llMinEventDelay ( double delay ) : void | ||
llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llModifyLand ( int action, int brush ) : void | ||
llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void | ||
llOffsetTexture ( double u, double v, int face ) : void | ||
llOpenRemoteDataChannel ( ) : void | ||
llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llOwnerSay ( string msg ) : void | ||
llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void | ||
llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list in_spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers. Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a null-string entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers + 8*srcstrlen. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to minimize temporary garbage generation. |
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llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
llPassCollisions ( int pass ) : void | ||
llPassTouches ( int pass ) : void | ||
llPlaySound ( string sound, double volume ) : void | ||
llPlaySoundSlave ( string sound, double volume ) : void | ||
llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void | ||
llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llPreloadSound ( string sound ) : void | ||
llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void | ||
llRefreshPrimURL ( ) : void | ||
llRegionSay ( int channelID, string text ) : void | ||
llRegionSayTo ( string target, int channel, string msg ) : void | ||
llReleaseCamera ( string avatar ) : void | ||
llReleaseControls ( ) : void | ||
llReleaseURL ( string url ) : void | ||
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void | ||
llRemoteDataSetRegion ( ) : void | ||
llRemoteLoadScript ( string target, string name, int running, int start_param ) : void | ||
llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void | ||
llRemoveFromLandBanList ( string avatar ) : void | ||
llRemoveFromLandPassList ( string avatar ) : void | ||
llRemoveVehicleFlags ( int flags ) : void | ||
llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llRequestDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llRequestPermissions ( string agent, int perm ) : void | ||
llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llRequestUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llResetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : void | ||
llResetLandBanList ( ) : void | ||
llResetLandPassList ( ) : void | ||
llResetOtherScript ( string name ) : void | ||
llResetTime ( ) : void | ||
llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void | ||
llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void | ||
llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
Returns the axis of rotation for a quaternion
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llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion q1 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llRotTargetRemove ( int number ) : void | ||
llRotateTexture ( double rotation, int face ) : void | ||
llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llSameGroup ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llSay ( int channelID, string text ) : void | ||
llScaleByFactor ( double scaling_factor ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llScaleTexture ( double u, double v, int face ) : void | ||
llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llScriptProfiler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger flags ) : void | ||
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llSensor ( string name, string id, int type, double range, double arc ) : void | ||
llSensorRemove ( ) : void | ||
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void | ||
llSetAlpha ( double alpha, int face ) : void | ||
llSetAngularVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 avel, int local ) : void | ||
llSetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString anim ) : void | ||
llSetBuoyancy ( double buoyancy ) : void | ||
llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
llSetClickAction ( int action ) : void | ||
llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void | ||
llSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger type ) : void | ||
llSetDamage ( double damage ) : void | ||
llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void | ||
llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void | ||
llSetHoverHeight ( double height, int water, double tau ) : void |
Attempt to clamp the object on the Z axis at the given height over tau seconds.
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llSetInventoryPermMask ( string itemName, int mask, int value ) : void | ||
llSetKeyframedMotion ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list frames, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : void | ||
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void | ||
llSetLinkCamera ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 eye, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 at ) : void | ||
llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void | ||
llSetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
llSetLinkPrimitiveParamsFast ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
llSetLinkTexture ( int linknumber, string texture, int face ) : void | ||
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
llSetMemoryLimit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger limit ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llSetObjectDesc ( string desc ) : void | ||
llSetObjectName ( string name ) : void | ||
llSetObjectPermMask ( int mask, int value ) : void | ||
llSetParcelMusicURL ( string url ) : void | ||
llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void | ||
llSetPhysicsMaterial ( int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density ) : void | ||
llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void | ||
llSetPrimMediaParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llSetPrimURL ( string url ) : void | ||
llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
llSetRegionPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking.
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llSetRemoteScriptAccessPin ( int pin ) : void | ||
llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void | ||
llSetScriptState ( string name, int run ) : void | ||
llSetSitText ( string text ) : void | ||
llSetSoundQueueing ( int queue ) : void | ||
llSetSoundRadius ( double radius ) : void | ||
llSetStatus ( int status, int value ) : void | ||
llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void | ||
llSetTexture ( string texture, int face ) : void | ||
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
llSetTimerEvent ( double sec ) : void | ||
llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void | ||
llSetTouchText ( string text ) : void | ||
llSetVehicleFlags ( int flags ) : void | ||
llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void | ||
llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
llSetVehicleType ( int type ) : void | ||
llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void | ||
llSetVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, int local ) : void | ||
llShout ( int channelID, string text ) : void | ||
llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
llSleep ( double sec ) : void | ||
llSound ( string sound, double volume, int queue, int loop ) : void | ||
llSoundPreload ( string sound ) : void | ||
llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llStartAnimation ( string anim ) : void | ||
llStopAnimation ( string anim ) : void | ||
llStopHover ( ) : void | ||
llStopLookAt ( ) : void | ||
llStopMoveToTarget ( ) : void | ||
llStopPointAt ( ) : void | ||
llStopSound ( ) : void | ||
llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llTakeCamera ( string avatar ) : void | ||
llTakeControls ( int controls, int accept, int pass_on ) : void | ||
llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void | ||
llTargetRemove ( int number ) : void | ||
llTeleportAgent ( string agent, string destination, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void | ||
llTeleportAgentGlobalCoords ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 global_coords, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void | ||
llTeleportAgentHome ( string agent ) : void | ||
llTextBox ( string agent, string message, int chatChannel ) : void | ||
llToLower ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llToUpper ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llTransferLindenDollars ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llTriggerSound ( string sound, double volume ) : void | ||
llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void | ||
llUnSit ( string id ) : void | ||
llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llVolumeDetect ( int detect ) : void | ||
llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
llWhisper ( int channelID, string text ) : void | ||
llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
print ( string str ) : void | ||
resolveName ( UUID objecUUID ) : string |
Method | Description | |
---|---|---|
GetAlpha ( |
||
GetColor ( |
||
GetNumberOfSides ( |
||
GetPartLocalPos ( |
||
GetSetPosTarget ( |
||
GetTexture ( |
||
GetTextureOffset ( |
||
GetTextureRot ( |
||
OffsetTexture ( |
||
RotateTexture ( |
||
ScaleTexture ( |
||
ScriptSleep ( int delay ) : void | ||
SetAgentParams ( |
||
SetAlpha ( |
||
SetColor ( |
||
SetEntityParams ( List |
||
SetFlexi ( |
Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
|
|
SetPointLight ( |
Set a light point on a part
|
|
SetPos ( |
set object position, optionally capping the distance.
|
|
SetPrimParams ( |
||
SetPrimParams ( |
||
SetPrimitiveBlockShapeParams ( |
||
SetPrimitiveShapeParams ( |
||
SetPrimitiveShapeParams ( |
||
SetPrimitiveShapeParams ( |
||
SetPrimitiveShapeParams ( |
||
SetRot ( |
||
SetScale ( |
||
SetTexture ( |
||
SitTarget ( |
||
Sleep ( int delay ) : void | ||
TargetOmega ( |
||
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void | ||
getNewParticleSystemWithSLDefaultValues ( ) : |
Method | Description | |
---|---|---|
AddRayInFacetedMesh ( FacetedMesh mesh, RayTrans rayTrans, List |
Helper to parse FacetedMesh for ray hits.
|
|
AddRayInTri ( Tri triProj, RayTrans rayTrans, List |
Helper to add ray hit in a Tri (triangle).
|
|
AddRayInTris ( List |
Helper to parse Tri (triangle) List for ray hits.
|
|
AddTrisFromHeightmap ( float xPos, float yPos, List |
Helper to add HeightMap squares into Tri (triangle) List and adjust bounding box.
|
|
AvatarIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd, bool skipPhys ) : ContactResult[] | ||
BoundingBoxOfScenePresence ( |
Helper to calculate bounding box of an avatar.
|
|
CheckSayShoutTime ( ) : void | ||
ClearPrimMedia ( |
||
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags | ||
Deprecated ( string command, string message = "" ) : void |
Reports that the command is deprecated as a script error.
|
|
DetachWrapper ( object o ) : void | ||
DoLLTeleport ( |
||
Error ( string command, string message ) : void |
Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.
|
|
GetPartLocalRot ( |
||
GetPartRot ( |
||
GetPrimMediaParams ( |
||
GetScriptByName ( string name ) : UUID | ||
GroundIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd ) : ContactResult? | ||
GroundIntersection2 ( System.Vector3 rayStart, System.Vector3 rayEnd ) : ContactResult? | ||
HitRayInTri ( Tri triProj, System.Vector3 pos1RayProj, System.Vector3 vecRayProj, System.Vector3 &posHitProj, System.Vector3 &normalProj ) : bool |
Helper to find ray hit in triangle
|
|
InBoundingBox ( |
||
IsPhysical ( ) : bool | ||
JsonBuildRestOfSpec ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString val ) : OSD | ||
JsonGetSpecific ( OSD o, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i ) : OSD | ||
JsonSetSpecific ( OSD o, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString val ) : void | ||
ListToJson ( object o ) : OSD | ||
LoadConfig ( ) : void |
Load configuration items that affect script, object and run-time behavior. */
|
|
Name2Username ( string name ) : string | ||
NotImplemented ( string command, string message = "" ) : void |
Reports that the command is not implemented as a script error.
|
|
ObjectIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom ) : ContactResult[] | ||
ParseJsonNode ( OSD node ) : object | ||
ParseString2List ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers, bool keepNulls ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
RayIntersectsShapeBox ( System.Vector3 pos1RayProj, System.Vector3 pos2RayProj, System.Vector3 shapeBoxMax ) : bool |
Helper to check if a ray intersects a shape bounding box.
|
|
SetLinkPrimParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void | ||
SetParticleSystem ( |
||
SetPhysicsMaterial ( |
||
SetPosAdjust ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
SetPrimMediaParams ( |
||
SetTextureAnim ( |
||
TrisFromHeightmapUnderRay ( System.Vector3 posStart, System.Vector3 posEnd, System.Vector3 &lower, System.Vector3 &upper ) : List |
Helper to parse selected parts of HeightMap into a Tri (triangle) List and calculate bounding box.
|
|
UUID2LinkNumber ( |
Helper to get link number for a UUID.
|
|
VecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : double | ||
Zrot ( Quaternion r ) : System.Vector3 | ||
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void | ||
llDie ( ) : void | ||
llRemoveInventory ( string name ) : void | ||
llResetScript ( ) : void | ||
state ( string newState ) : void | ||
validParticleScale ( float value ) : float |
public AttachToAvatar ( int attachmentPoint ) : bool | ||
attachmentPoint | int |
/// The attachment point (e.g. |
return | bool |
public CreateLink ( string target, int parent ) : void | ||
target | string | |
parent | int | |
return | void |
protected GetAlpha ( |
||
part | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
protected GetColor ( |
||
part | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public GetLinkAvatars ( int linkType ) : List |
||
linkType | int | |
return | List |
public GetLinkEntities ( |
||
part | ||
linkType | int | |
return | List |
public GetLinkEntities ( int linkType ) : List |
||
linkType | int | |
return | List |
public GetLinkEntity ( |
||
part | ||
linknum | int | /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any /// positive integer is given in this case then null is returned. /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number /// of entities, then the entity which corresponds to that linknum is returned. /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then /// null is returned. /// |
return | ISceneEntity |
public static GetLinkParts ( |
||
part | ||
linkType | int | |
return | List |
protected GetNumberOfSides ( |
||
part | ||
return | int |
protected GetPartLocalPos ( |
||
part | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public GetPrimParams ( |
||
part | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
res | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public GetPrimParams ( |
||
avatar | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
res | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public GetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
prim | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
protected GetSetPosTarget ( |
||
part | ||
targetPos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
fromPos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
adjust | bool | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
protected GetTexture ( |
||
part | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
protected GetTextureOffset ( |
||
part | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
protected GetTextureRot ( |
||
part | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public Initialize ( IScriptEngine scriptEngine, |
||
scriptEngine | IScriptEngine | |
host | ||
item | ||
return | void |
public InitializeLifetimeService ( ) : Object | ||
return | Object |
protected OffsetTexture ( |
||
part | ||
u | double | |
v | double | |
face | int | |
return | void |
protected RotateTexture ( |
||
part | ||
rotation | double | |
face | int | |
return | void |
protected ScaleTexture ( |
||
part | ||
u | double | |
v | double | |
face | int | |
return | void |
protected SetAgentParams ( |
||
sp | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
originFunc | string | |
rulesParsed | uint | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
protected SetAlpha ( |
||
part | ||
alpha | double | |
face | int | |
return | void |
protected SetColor ( |
||
part | ||
color | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
face | int | |
return | void |
protected SetEntityParams ( List |
||
entities | List |
|
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
originFunc | string | |
return | void |
protected SetFlexi ( |
||
part | ||
flexi | bool | |
softness | int | |
gravity | float | |
friction | float | |
wind | float | |
tension | float | |
Force | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public SetFullBright ( |
||
part | ||
face | int | |
bright | bool | |
return | void |
public SetGlow ( |
||
part | ||
face | int | |
glow | float | |
return | void |
protected SetPointLight ( |
||
part | ||
light | bool | |
color | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
intensity | float | |
radius | float | |
falloff | float | |
return | void |
protected SetPos ( |
||
part | ||
targetPos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
adjust | bool | if TRUE, will cap the distance to 10m. |
return | void |
protected SetPrimParams ( |
||
part | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
originFunc | string | |
rulesParsed | uint | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
protected SetPrimParams ( |
||
av | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
originFunc | string | |
rulesParsed | uint | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
protected SetPrimitiveBlockShapeParams ( |
||
part | ||
holeshape | int | |
cut | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
hollow | float | |
twist | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
profileshape | byte | |
pathcurve | byte | |
return | ObjectShapePacket.ObjectDataBlock |
public SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void | ||
prim | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
originFunc | string | |
return | void |
protected SetPrimitiveShapeParams ( |
||
part | ||
holeshape | int | |
cut | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
hollow | float | |
twist | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
holesize | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
topshear | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
profilecut | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
taper_a | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
revolutions | float | |
radiusoffset | float | |
skew | float | |
profileshape | byte | |
pathcurve | byte | |
return | void |
protected SetPrimitiveShapeParams ( |
||
part | ||
holeshape | int | |
cut | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
hollow | float | |
twist | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
taper_b | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
topshear | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
profileshape | byte | |
pathcurve | byte | |
return | void |
protected SetPrimitiveShapeParams ( |
||
part | ||
holeshape | int | |
cut | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
hollow | float | |
twist | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
dimple | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
profileshape | byte | |
pathcurve | byte | |
return | void |
protected SetPrimitiveShapeParams ( |
||
part | ||
map | string | |
type | int | |
pathcurve | byte | |
return | void |
protected SetRot ( |
||
part | ||
rot | Quaternion | |
return | void |
protected SetScale ( |
||
part | ||
scale | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public SetShiny ( |
||
part | ||
face | int | |
shiny | int | |
bump | Bumpiness | |
return | void |
public SetTexGen ( |
||
part | ||
face | int | |
style | int | |
return | void |
protected SetTexture ( |
||
part | ||
texture | string | |
face | int | |
return | void |
protected SitTarget ( |
||
part | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | void |
protected TargetOmega ( |
||
part | ||
axis | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
spinrate | double | |
gain | double | |
return | void |
protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void | ||
assetID | UUID | |
cb | AssetRequestCallback | |
return | void |
public doObjectRez ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param, bool atRoot ) : void | ||
inventory | string | |
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
vel | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
param | int | |
atRoot | bool | |
return | void |
protected getNewParticleSystemWithSLDefaultValues ( ) : |
||
return |
public llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
i | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
val | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llAddToLandBanList ( string avatar, double hours ) : void | ||
avatar | string | |
hours | double | |
return | void |
public llAddToLandPassList ( string avatar, double hours ) : void | ||
avatar | string | |
hours | double | |
return | void |
public llAdjustSoundVolume ( double volume ) : void | ||
volume | double | |
return | void |
public llAllowInventoryDrop ( int add ) : void | ||
add | int | |
return | void |
public llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
a | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
b | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void | ||
force | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void | ||
force | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
val | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
x | double | |
y | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llAttachToAvatar ( int attachmentPoint ) : void | ||
attachmentPoint | int | |
return | void |
public llAvatarOnLinkSitTarget ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
linknum | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
fwd | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
left | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
up | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
axis | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
angle | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
str | string | // 8 characters string to be converted. Other // length strings return zero. // |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
str | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llCastRay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
start | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
end | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
options | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llCastRayV3 ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
start | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
end | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
options | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llClearLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
link | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
face | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
face | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llCloseRemoteDataChannel ( string channel ) : void | ||
channel | string | |
return | void |
public llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llCollisionFilter ( string name, string id, int accept ) : void | ||
name | string | |
id | string | |
accept | int | |
return | void |
public llCollisionSound ( string impact_sound, double impact_volume ) : void | ||
impact_sound | string | |
impact_volume | double | |
return | void |
public llCollisionSprite ( string impact_sprite ) : void | ||
impact_sprite | string | |
return | void |
public llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llCreateLink ( string target, int parent ) : void | ||
target | string | |
parent | int | |
return | void |
public llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
start | int | |
end | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
start | int | |
end | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void | ||
avatar | string | |
message | string | |
buttons | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
chat_channel | int | |
return | void |
public llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
seperator | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
dir | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llEjectFromLand ( string pest ) : void | ||
pest | string | |
return | void |
public llEmail ( string address, string subject, string message ) : void | ||
address | string | |
subject | string | |
message | string | |
return | void |
public llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
url | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
v | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llForceMouselook ( int mouselook ) : void | ||
mouselook | int | |
return | void |
public llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
mag | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGenerateKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetAgentList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger scope, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
scope | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
options | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
animState | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetAttachedList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
obj | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetEnv ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
name | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
request_id | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
header | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetInventoryCreator ( string itemName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
itemName | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
name | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
type | int | |
number | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
type | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetInventoryPermMask ( string itemName, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
itemName | string | |
mask | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
name | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
linknum | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
link | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
face | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
linknum | int | /// The number of a link in the linkset or a link-related constant. /// |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetLinkNumberOfSides ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
link | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetLinkNumberOfSides ( int link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
link | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
linknumber | int | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetMassMKS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetMaxScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetMemoryLimit ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetMinScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetNextEmail ( string address, string subject ) : void | ||
address | string | |
subject | string | |
return | void |
public llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
name | string | |
line | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
name | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
id | string | |
args | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
mask | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
object_id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
param | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
sim_wide | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetParcelMusicURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
category | int | |
sim_wide | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetPhysicsMaterial ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
face | int | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llGetSPMaxMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
name | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
status | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
start | int | |
end | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetTextureRot ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
face | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
side | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetUsedMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGetUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGiveInventory ( string destination, string inventory ) : void | ||
destination | string | |
inventory | string | |
return | void |
public llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void | ||
destination | string | |
category | string | |
inventory | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
destination | string | |
amount | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void | ||
inventory | string | |
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llGroundRepel ( double height, int water, double tau ) : void | ||
height | double | |
water | int | |
tau | double | |
return | void |
public llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
url | string | |
parameters | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
body | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void | ||
id | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
status | int | |
body | string | |
return | void |
public llInsertString ( string dest, int index, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
dest | string | |
index | int | |
src | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llInstantMessage ( string user, string message ) : void | ||
user | string | |
message | string | |
return | void |
public llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
number | int | // 32-bit integer to be converted. // |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llJson2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
json | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llJsonGetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
json | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
specifiers | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llJsonSetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString value ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
json | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
specifiers | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
value | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llJsonValueType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
json | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
specifiers | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llLinkParticleSystem ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llLinkSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
link | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | void |
public llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llList2Json ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString type, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list values ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
type | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
values | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
start | int | |
end | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
start | int | |
end | int | |
stride | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | Source list |
test | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | List to search for |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
dest | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
index | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
stride | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
dest | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
start | int | |
end | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
stride | int | |
ascending | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
operation | int | |
src | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
channelID | int | |
name | string | |
ID | string | |
msg | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llListenControl ( int number, int active ) : void | ||
number | int | |
active | int | |
return | void |
public llLoadURL ( string avatar_id, string message, string url ) : void | ||
avatar_id | string | |
message | string | |
url | string | |
return | void |
public llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
val | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
val | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void | ||
target | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
strength | double | |
damping | double | |
return | void |
public llLoopSound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
return | void |
public llLoopSoundMaster ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
return | void |
public llLoopSoundSlave ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
return | void |
public llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
nonce | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
bounce | int | |
texture | string | |
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
bounce_offset | double | |
return | void |
public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
particles | int | |
scale | double | |
vel | double | |
lifetime | double | |
arc | double | |
texture | string | |
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llManageEstateAccess ( int action, string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
action | int | |
avatar | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookAt ) : void | ||
simname | string | |
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
lookAt | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llMessageLinked ( int linknumber, int num, string msg, string id ) : void | ||
linknumber | int | |
num | int | |
msg | string | |
id | string | |
return | void |
public llMinEventDelay ( double delay ) : void | ||
delay | double | |
return | void |
public llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
a | int | |
b | int | |
c | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llModifyLand ( int action, int brush ) : void | ||
action | int | |
brush | int | |
return | void |
public llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void | ||
target | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
tau | double | |
return | void |
public llOffsetTexture ( double u, double v, int face ) : void | ||
u | double | |
v | double | |
face | int | |
return | void |
public llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void | ||
commandList | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
aList | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list in_spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
str | string | |
separators | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
in_spacers | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | ||
src | string | |
separators | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
spacers | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list |
public llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llPlaySound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
return | void |
public llPlaySoundSlave ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
return | void |
public llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
fbase | double | |
fexponent | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llPreloadSound ( string sound ) : void | ||
sound | string | |
return | void |
public llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void | ||
target | string | |
impulse | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
ang_impulse | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llRegionSay ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
return | void |
public llRegionSayTo ( string target, int channel, string msg ) : void | ||
target | string | |
channel | int | |
msg | string | |
return | void |
public llReleaseCamera ( string avatar ) : void | ||
avatar | string | |
return | void |
public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void | ||
channel | string | |
message_id | string | |
sdata | string | |
idata | int | |
return | void |
public llRemoteLoadScript ( string target, string name, int running, int start_param ) : void | ||
target | string | |
name | string | |
running | int | |
start_param | int | |
return | void |
public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void | ||
target | string | |
name | string | |
pin | int | |
running | int | |
start_param | int | |
return | void |
public llRemoveFromLandBanList ( string avatar ) : void | ||
avatar | string | |
return | void |
public llRemoveFromLandPassList ( string avatar ) : void | ||
avatar | string | |
return | void |
public llRemoveVehicleFlags ( int flags ) : void | ||
flags | int | |
return | void |
public llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
data | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llRequestDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
name | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llRequestPermissions ( string agent, int perm ) : void | ||
agent | string | |
perm | int | |
return | void |
public llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
simulator | string | |
data | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llRequestUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llResetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : void | ||
animState | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
return | void |
public llResetOtherScript ( string name ) : void | ||
name | string | |
return | void |
public llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void | ||
inventory | string | |
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
vel | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
param | int | |
return | void |
public llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void | ||
inventory | string | |
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
vel | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
param | int | |
return | void |
public llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion q1 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
q1 | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
r | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
r | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
r | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | ||
a | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
b | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion |
public llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void | ||
target | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
strength | double | |
damping | double | |
return | void |
public llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
error | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llRotTargetRemove ( int number ) : void | ||
number | int | |
return | void |
public llRotateTexture ( double rotation, int face ) : void | ||
rotation | double | |
face | int | |
return | void |
public llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llSameGroup ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
id | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llSay ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
return | void |
public llScaleByFactor ( double scaling_factor ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
scaling_factor | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llScaleTexture ( double u, double v, int face ) : void | ||
u | double | |
v | double | |
face | int | |
return | void |
public llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llScriptProfiler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger flags ) : void | ||
flags | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
return | void |
public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
channel | string | |
dest | string | |
idata | int | |
sdata | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llSensor ( string name, string id, int type, double range, double arc ) : void | ||
name | string | |
id | string | |
type | int | |
range | double | |
arc | double | |
return | void |
public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void | ||
name | string | |
id | string | |
type | int | |
range | double | |
arc | double | |
rate | double | |
return | void |
public llSetAlpha ( double alpha, int face ) : void | ||
alpha | double | |
face | int | |
return | void |
public llSetAngularVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 avel, int local ) : void | ||
avel | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llSetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString anim ) : void | ||
animState | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
anim | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
return | void |
public llSetBuoyancy ( double buoyancy ) : void | ||
buoyancy | double | |
return | void |
public llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llSetClickAction ( int action ) : void | ||
action | int | |
return | void |
public llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void | ||
color | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
face | int | |
return | void |
public llSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger type ) : void | ||
id | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | |
type | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
return | void |
public llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void | ||
force | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void | ||
force | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
torque | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llSetHoverHeight ( double height, int water, double tau ) : void | ||
height | double | Height to hover. Height of zero disables hover. |
water | int | False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher |
tau | double | Number of seconds over which to reach target |
return | void |
public llSetInventoryPermMask ( string itemName, int mask, int value ) : void | ||
itemName | string | |
mask | int | |
value | int | |
return | void |
public llSetKeyframedMotion ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list frames, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : void | ||
frames | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
options | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void | ||
linknumber | int | |
alpha | double | |
face | int | |
return | void |
public llSetLinkCamera ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 eye, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 at ) : void | ||
link | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
eye | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
at | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void | ||
linknumber | int | |
color | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
face | int | |
return | void |
public llSetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
link | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
face | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llSetLinkPrimitiveParamsFast ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
linknumber | int | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llSetLinkTexture ( int linknumber, string texture, int face ) : void | ||
linknumber | int | |
texture | string | |
face | int | |
return | void |
public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
linknumber | int | |
mode | int | |
face | int | |
sizex | int | |
sizey | int | |
start | double | |
length | double | |
rate | double | |
return | void |
public llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | void |
public llSetMemoryLimit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger limit ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
limit | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llSetObjectDesc ( string desc ) : void | ||
desc | string | |
return | void |
public llSetObjectName ( string name ) : void | ||
name | string | |
return | void |
public llSetObjectPermMask ( int mask, int value ) : void | ||
mask | int | |
value | int | |
return | void |
public llSetParcelMusicURL ( string url ) : void | ||
url | string | |
return | void |
public llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void | ||
price | int | |
quick_pay_buttons | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llSetPhysicsMaterial ( int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density ) : void | ||
material_bits | int | |
material_gravity_modifier | float | |
material_restitution | float | |
material_friction | float | |
material_density | float | |
return | void |
public llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llSetPrimMediaParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
face | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | |
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void | ||
rules | OpenSim.Region.ScriptEngine.Shared.LSL_Types.list | |
return | void |
public llSetRegionPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
pos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llSetRemoteScriptAccessPin ( int pin ) : void | ||
pin | int | |
return | void |
public llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | void |
public llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void | ||
scale | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llSetScriptState ( string name, int run ) : void | ||
name | string | |
run | int | |
return | void |
public llSetSoundQueueing ( int queue ) : void | ||
queue | int | |
return | void |
public llSetSoundRadius ( double radius ) : void | ||
radius | double | |
return | void |
public llSetStatus ( int status, int value ) : void | ||
status | int | |
value | int | |
return | void |
public llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void | ||
text | string | |
color | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
alpha | double | |
return | void |
public llSetTexture ( string texture, int face ) : void | ||
texture | string | |
face | int | |
return | void |
public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void | ||
mode | int | |
face | int | |
sizex | int | |
sizey | int | |
start | double | |
length | double | |
rate | double | |
return | void |
public llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void | ||
torque | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llSetVehicleFlags ( int flags ) : void | ||
flags | int | |
return | void |
public llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void | ||
param | int | |
value | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | |
return | void |
public llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
param | int | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | void |
public llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void | ||
param | int | |
vec | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llSetVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, int local ) : void | ||
vel | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
local | int | |
return | void |
public llShout ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
return | void |
public llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
rot | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion | |
return | void |
public llSound ( string sound, double volume, int queue, int loop ) : void | ||
sound | string | |
volume | double | |
queue | int | |
loop | int | |
return | void |
public llSoundPreload ( string sound ) : void | ||
sound | string | |
return | void |
public llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llStartAnimation ( string anim ) : void | ||
anim | string | |
return | void |
public llStopAnimation ( string anim ) : void | ||
anim | string | |
return | void |
public llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
str | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
str | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
type | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
source | string | |
pattern | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llTakeControls ( int controls, int accept, int pass_on ) : void | ||
controls | int | |
accept | int | |
pass_on | int | |
return | void |
public llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
f | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger | ||
position | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
range | double | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger |
public llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void | ||
axis | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
spinrate | double | |
gain | double | |
return | void |
public llTeleportAgent ( string agent, string destination, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void | ||
agent | string | |
destination | string | |
targetPos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
targetLookAt | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llTeleportAgentGlobalCoords ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 global_coords, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void | ||
agent | string | |
global_coords | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
targetPos | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
targetLookAt | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llTeleportAgentHome ( string agent ) : void | ||
agent | string | |
return | void |
public llTextBox ( string agent, string message, int chatChannel ) : void | ||
agent | string | |
message | string | |
chatChannel | int | |
return | void |
public llToLower ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llToUpper ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
src | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llTransferLindenDollars ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
destination | string | |
amount | int | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llTriggerSound ( string sound, double volume ) : void | ||
sound | string | |
volume | double | |
return | void |
public llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void | ||
sound | string | |
volume | double | |
top_north_east | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
bottom_south_west | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | void |
public llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
url | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
a | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
b | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
v | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
v | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public llWhisper ( int channelID, string text ) : void | ||
channelID | int | |
text | string | |
return | void |
public llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | ||
offset | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 |
public llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
str1 | string | |
str2 | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString | ||
str1 | string | |
str2 | string | |
return | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString |
public resolveName ( UUID objecUUID ) : string | ||
objecUUID | UUID | |
return | string |
protected AsyncCommandManager,OpenSim.Region.ScriptEngine.Shared.Api AsyncCommands | ||
return | OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager |
protected IMessageTransferModule m_TransferModule | ||
return | IMessageTransferModule |
protected bool m_addStatsInGetBoundingBox | ||
return | bool |
protected bool m_automaticLinkPermission | ||
return | bool |
protected float m_avatarHeightCorrection | ||
return | float |
protected DetailLevel m_avatarLodInCastRay | ||
return | DetailLevel |
protected static Dictionary |
||
return | FacetedMesh>.Dictionary |
protected float m_floatTolerance2InCastRay | ||
return | float |
protected float m_floatToleranceInCastRay | ||
return | float |
protected int m_maxHitsPerObjectInCastRay | ||
return | int |
protected DetailLevel m_meshLodInCastRay | ||
return | DetailLevel |
protected int m_notecardLineReadCharsMax | ||
return | int |
protected DetailLevel m_primLodInCastRay | ||
return | DetailLevel |
protected bool m_scriptConsoleChannelEnabled | ||
return | bool |
protected DetailLevel m_sculptLodInCastRay | ||
return | DetailLevel |
protected int m_sleepMsOnAddToLandBanList | ||
return | int |
protected int m_sleepMsOnAddToLandPassList | ||
return | int |
protected int m_sleepMsOnAdjustSoundVolume | ||
return | int |
protected int m_sleepMsOnCloseRemoteDataChannel | ||
return | int |
protected int m_sleepMsOnGetNotecardLine | ||
return | int |
protected int m_sleepMsOnGetNumberOfNotecardLines | ||
return | int |
protected int m_sleepMsOnGetParcelPrimOwners | ||
return | int |
protected int m_sleepMsOnGetPrimMediaParams | ||
return | int |
protected int m_sleepMsOnOpenRemoteDataChannel | ||
return | int |
protected int m_sleepMsOnParcelMediaCommandList | ||
return | int |
protected int m_sleepMsOnParcelMediaQuery | ||
return | int |
protected int m_sleepMsOnRemoteDataReply | ||
return | int |
protected int m_sleepMsOnRemoteLoadScript | ||
return | int |
protected int m_sleepMsOnRemoteLoadScriptPin | ||
return | int |
protected int m_sleepMsOnRemoveFromLandBanList | ||
return | int |
protected int m_sleepMsOnRemoveFromLandPassList | ||
return | int |
protected int m_sleepMsOnRequestAgentData | ||
return | int |
protected int m_sleepMsOnRequestInventoryData | ||
return | int |
protected int m_sleepMsOnRequestSimulatorData | ||
return | int |
protected int m_sleepMsOnResetLandBanList | ||
return | int |
protected int m_sleepMsOnResetLandPassList | ||
return | int |
protected int m_sleepMsOnSetLinkPrimitiveParams | ||
return | int |
protected int m_sleepMsOnSetParcelMusicURL | ||
return | int |
protected int m_sleepMsOnSetPrimMediaParams | ||
return | int |
protected int m_sleepMsOnSetPrimitiveParams | ||
return | int |
protected int m_sleepMsOnXorBase64Strings | ||
return | int |
protected bool m_useSimpleBoxesInGetBoundingBox | ||
return | bool |
protected Dictionary |
||
return | UserInfoCacheEntry>.Dictionary |