C# 클래스 OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api

Contains all LSL ll-functions. This class will be in Default AppDomain.
상속: System.MarshalByRefObject, ILSL_Api, IScriptApi
파일 보기 프로젝트 열기: nebadon2025/opensimulator 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
AsyncCommands OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager
EMAIL_PAUSE_TIME int
c2itable int[]
i2ctable char[]
m_MinTimerInterval float
m_SayShoutCount int
m_ScriptDelayFactor float
m_ScriptDistanceFactor float
m_ScriptEngine IScriptEngine
m_SoundModule ISoundModule
m_TransferModule IMessageTransferModule
m_UrlModule IUrlModule
m_addStatsInGetBoundingBox bool
m_automaticLinkPermission bool
m_avatarHeightCorrection float
m_avatarLodInCastRay DetailLevel
m_cachedMeshes FacetedMesh>.Dictionary
m_castRayCalls List
m_debuggerSafe bool
m_detectExitsInCastRay bool
m_doAttachmentsInCastRay bool
m_floatTolerance2InCastRay float
m_floatToleranceInCastRay float
m_host SceneObjectPart
m_internalObjectHost string
m_item TaskInventoryItem
m_lABB1GrsX0 float
m_lABB1GrsY0 float
m_lABB1GrsZ0 float
m_lABB1GrsZ1 float
m_lABB1SitX0 float
m_lABB1SitY0 float
m_lABB1SitZ0 float
m_lABB1SitZ1 float
m_lABB1StdX0 float
m_lABB1StdY0 float
m_lABB1StdZ0 float
m_lABB1StdZ1 float
m_lABB2GrsX0 float
m_lABB2GrsY0 float
m_lABB2GrsZ0 float
m_lABB2GrsZ1 float
m_lABB2SitX0 float
m_lABB2SitY0 float
m_lABB2SitZ0 float
m_lABB2SitZ1 float
m_lABB2StdX0 float
m_lABB2StdY0 float
m_lABB2StdZ0 float
m_lABB2StdZ1 float
m_maxHitsInCastRay int
m_maxHitsPerObjectInCastRay int
m_maxHitsPerPrimInCastRay int
m_meshLodInCastRay DetailLevel
m_msMaxInCastRay int
m_msMinInCastRay int
m_msPerAvatarInCastRay int
m_msPerRegionInCastRay int
m_msThrottleInCastRay int
m_notecardLineReadCharsMax int
m_primLodInCastRay DetailLevel
m_primSafetyCoeffX float
m_primSafetyCoeffY float
m_primSafetyCoeffZ float
m_recoilScaleFactor float
m_restrictEmail bool
m_scriptConsoleChannel int
m_scriptConsoleChannelEnabled bool
m_sculptLodInCastRay DetailLevel
m_sleepMsOnAddToLandBanList int
m_sleepMsOnAddToLandPassList int
m_sleepMsOnAdjustSoundVolume int
m_sleepMsOnClearLinkMedia int
m_sleepMsOnClearPrimMedia int
m_sleepMsOnCloseRemoteDataChannel int
m_sleepMsOnCreateLink int
m_sleepMsOnDialog int
m_sleepMsOnEjectFromLand int
m_sleepMsOnEmail int
m_sleepMsOnGetLinkMedia int
m_sleepMsOnGetNotecardLine int
m_sleepMsOnGetNumberOfNotecardLines int
m_sleepMsOnGetParcelPrimOwners int
m_sleepMsOnGetPrimMediaParams int
m_sleepMsOnGiveInventory int
m_sleepMsOnInstantMessage int
m_sleepMsOnLoadURL int
m_sleepMsOnMakeExplosion int
m_sleepMsOnMakeFire int
m_sleepMsOnMakeFountain int
m_sleepMsOnMakeSmoke int
m_sleepMsOnMapDestination int
m_sleepMsOnModPow int
m_sleepMsOnOffsetTexture int
m_sleepMsOnOpenRemoteDataChannel int
m_sleepMsOnParcelMediaCommandList int
m_sleepMsOnParcelMediaQuery int
m_sleepMsOnPreloadSound int
m_sleepMsOnRefreshPrimURL int
m_sleepMsOnRemoteDataReply int
m_sleepMsOnRemoteLoadScript int
m_sleepMsOnRemoteLoadScriptPin int
m_sleepMsOnRemoveFromLandBanList int
m_sleepMsOnRemoveFromLandPassList int
m_sleepMsOnRequestAgentData int
m_sleepMsOnRequestInventoryData int
m_sleepMsOnRequestSimulatorData int
m_sleepMsOnResetLandBanList int
m_sleepMsOnResetLandPassList int
m_sleepMsOnRezAtRoot int
m_sleepMsOnRotateTexture int
m_sleepMsOnScaleTexture int
m_sleepMsOnSendRemoteData int
m_sleepMsOnSetDamage int
m_sleepMsOnSetLinkMedia int
m_sleepMsOnSetLinkPrimitiveParams int
m_sleepMsOnSetLinkTexture int
m_sleepMsOnSetLocalRot int
m_sleepMsOnSetParcelMusicURL int
m_sleepMsOnSetPos int
m_sleepMsOnSetPrimMediaParams int
m_sleepMsOnSetPrimURL int
m_sleepMsOnSetPrimitiveParams int
m_sleepMsOnSetRot int
m_sleepMsOnSetTexture int
m_sleepMsOnTextBox int
m_sleepMsOnXorBase64Strings int
m_timer double
m_useCastRayV3 bool
m_useMeshCacheInCastRay bool
m_useSimpleBoxesInGetBoundingBox bool
m_userInfoCache UserInfoCacheEntry>.Dictionary
m_waitingForScriptAnswer bool
throwErrorOnNotImplemented bool

공개 메소드들

메소드 설명
AttachToAvatar ( int attachmentPoint ) : bool

Attach the object containing this script to the avatar that owns it.

BreakAllLinks ( ) : void
BreakLink ( int linknum ) : void
CreateLink ( string target, int parent ) : void
DetachFromAvatar ( ) : void

Detach the object containing this script from the avatar it is attached to.

Nothing happens if the object is not attached.

GetLinkAvatars ( int linkType ) : List
GetLinkEntities ( SceneObjectPart part, int linkType ) : List
GetLinkEntities ( int linkType ) : List
GetLinkEntity ( SceneObjectPart part, int linknum ) : ISceneEntity

Get a given link entity from a linkset (linked objects and any sitting avatars).

If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. The ScenePresences receive linknums in the order in which they sat.

GetLinkParts ( SceneObjectPart part, int linkType ) : List
GetLinkParts ( int linkType ) : List
GetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
GetPrimParams ( ScenePresence avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
GetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
InitializeLifetimeService ( ) : Object
SetFullBright ( SceneObjectPart part, int face, bool bright ) : void
SetGlow ( SceneObjectPart part, int face, float glow ) : void
SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetShiny ( SceneObjectPart part, int face, int shiny, Bumpiness bump ) : void
SetTexGen ( SceneObjectPart part, int face, int style ) : void
doObjectRez ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param, bool atRoot ) : void
llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAddToLandBanList ( string avatar, double hours ) : void
llAddToLandPassList ( string avatar, double hours ) : void
llAdjustSoundVolume ( double volume ) : void
llAllowInventoryDrop ( int add ) : void
llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llAttachToAvatar ( int attachmentPoint ) : void
llAvatarOnLinkSitTarget ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Converts an eight character base-64 string into a 32-bit integer.

This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llBreakAllLinks ( ) : void
llBreakLink ( int linknum ) : void
llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.

llCastRay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llCastRayV3 ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Implementation of llCastRay similar to SL 2015-04-21. http://wiki.secondlife.com/wiki/LlCastRay Uses pure geometry, bounding shapes, meshing and no physics for prims, sculpts, meshes, avatars and terrain. Implements all flags, reject types and data flags. Can handle both objects/groups and prims/parts, by config. May sometimes be inaccurate owing to calculation precision, meshing detail level and a bug in libopenmetaverse PrimMesher.

llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llClearCameraParams ( ) : void
llClearLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llCloseRemoteDataChannel ( string channel ) : void
llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llCollisionFilter ( string name, string id, int accept ) : void
llCollisionSound ( string impact_sound, double impact_volume ) : void
llCollisionSprite ( string impact_sprite ) : void
llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llCreateLink ( string target, int parent ) : void
llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start.

llDetachFromAvatar ( ) : void
llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details

llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details

llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details

llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details

llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details

llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details

llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void
llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llEjectFromLand ( string pest ) : void
llEmail ( string address, string subject, string message ) : void
llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llForceMouselook ( int mouselook ) : void
llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGenerateKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Not fully implemented yet. Still to do:- AGENT_BUSY Remove as they are done

llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAgentList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger scope, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.

llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).

llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetAttachedList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Full implementation of llGetBoundingBox according to SL 2015-04-15. http://wiki.secondlife.com/wiki/LlGetBoundingBox http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox Returns local bounding box of avatar without attachments if target is non-seated avatar or prim/mesh in avatar attachment. Returns local bounding box of object including seated avatars if target is seated avatar or prim/mesh in object. Uses meshing of prims for high accuracy or less accurate box models for speed.

llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetEnv ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryCreator ( string itemName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetInventoryPermMask ( string itemName, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Returns the name of the child prim or seated avatar matching the specified link number.

The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative

llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkNumberOfSides ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkNumberOfSides ( int link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetMassMKS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetMaxScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetMemoryLimit ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetMinScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetNextEmail ( string address, string subject ) : void
llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelMusicURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetPhysicsMaterial ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Returns the value reported in the client Statistics window

llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook

llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation

llGetSPMaxMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.

llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTextureRot ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetUsedMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGetUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGiveInventory ( string destination, string inventory ) : void
llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void
llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llGroundRepel ( double height, int water, double tau ) : void
llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void
llInsertString ( string dest, int index, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.

llInstantMessage ( string user, string message ) : void
llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.

llJson2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llJsonGetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llJsonSetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString value ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llJsonValueType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llLinkParticleSystem ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llLinkSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.

llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llList2Json ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString type, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list values ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.

llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Returns the index of the first occurrence of test in src.

llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Insert the list identified by src into the list designated by dest such that the first new element has the index specified by index

llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.

This could take a while for very large list sizes.

llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.

llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llListenControl ( int number, int active ) : void
llListenRemove ( int number ) : void
llLoadURL ( string avatar_id, string message, string url ) : void
llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void
llLoopSound ( string sound, double volume ) : void
llLoopSoundMaster ( string sound, double volume ) : void
llLoopSoundSlave ( string sound, double volume ) : void
llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void
llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llManageEstateAccess ( int action, string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookAt ) : void
llMessageLinked ( int linknumber, int num, string msg, string id ) : void
llMinEventDelay ( double delay ) : void
llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llModifyLand ( int action, int brush ) : void
llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void
llOffsetTexture ( double u, double v, int face ) : void
llOpenRemoteDataChannel ( ) : void
llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llOwnerSay ( string msg ) : void
llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void
llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list in_spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers.

Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a null-string entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers + 8*srcstrlen. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to minimize temporary garbage generation.

llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llPassCollisions ( int pass ) : void
llPassTouches ( int pass ) : void
llPlaySound ( string sound, double volume ) : void
llPlaySoundSlave ( string sound, double volume ) : void
llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llPreloadSound ( string sound ) : void
llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void
llRefreshPrimURL ( ) : void
llRegionSay ( int channelID, string text ) : void
llRegionSayTo ( string target, int channel, string msg ) : void
llReleaseCamera ( string avatar ) : void
llReleaseControls ( ) : void
llReleaseURL ( string url ) : void
llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void
llRemoteDataSetRegion ( ) : void
llRemoteLoadScript ( string target, string name, int running, int start_param ) : void
llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void
llRemoveFromLandBanList ( string avatar ) : void
llRemoveFromLandPassList ( string avatar ) : void
llRemoveVehicleFlags ( int flags ) : void
llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestPermissions ( string agent, int perm ) : void
llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llRequestUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llResetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : void
llResetLandBanList ( ) : void
llResetLandPassList ( ) : void
llResetOtherScript ( string name ) : void
llResetTime ( ) : void
llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

Returns the axis of rotation for a quaternion

llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion q1 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void
llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llRotTargetRemove ( int number ) : void
llRotateTexture ( double rotation, int face ) : void
llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSameGroup ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSay ( int channelID, string text ) : void
llScaleByFactor ( double scaling_factor ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llScaleTexture ( double u, double v, int face ) : void
llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llScriptProfiler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger flags ) : void
llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSensor ( string name, string id, int type, double range, double arc ) : void
llSensorRemove ( ) : void
llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
llSetAlpha ( double alpha, int face ) : void
llSetAngularVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 avel, int local ) : void
llSetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString anim ) : void
llSetBuoyancy ( double buoyancy ) : void
llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetClickAction ( int action ) : void
llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
llSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger type ) : void
llSetDamage ( double damage ) : void
llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
llSetHoverHeight ( double height, int water, double tau ) : void

Attempt to clamp the object on the Z axis at the given height over tau seconds.

llSetInventoryPermMask ( string itemName, int mask, int value ) : void
llSetKeyframedMotion ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list frames, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : void
llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
llSetLinkCamera ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 eye, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 at ) : void
llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
llSetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetLinkPrimitiveParamsFast ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetLinkTexture ( int linknumber, string texture, int face ) : void
llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetMemoryLimit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger limit ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetObjectDesc ( string desc ) : void
llSetObjectName ( string name ) : void
llSetObjectPermMask ( int mask, int value ) : void
llSetParcelMusicURL ( string url ) : void
llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void
llSetPhysicsMaterial ( int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density ) : void
llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
llSetPrimMediaParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llSetPrimURL ( string url ) : void
llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
llSetRegionPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking.

llSetRemoteScriptAccessPin ( int pin ) : void
llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
llSetScriptState ( string name, int run ) : void
llSetSitText ( string text ) : void
llSetSoundQueueing ( int queue ) : void
llSetSoundRadius ( double radius ) : void
llSetStatus ( int status, int value ) : void
llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void
llSetTexture ( string texture, int face ) : void
llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
llSetTimerEvent ( double sec ) : void
llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
llSetTouchText ( string text ) : void
llSetVehicleFlags ( int flags ) : void
llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSetVehicleType ( int type ) : void
llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void
llSetVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, int local ) : void
llShout ( int channelID, string text ) : void
llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
llSleep ( double sec ) : void
llSound ( string sound, double volume, int queue, int loop ) : void
llSoundPreload ( string sound ) : void
llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llStartAnimation ( string anim ) : void
llStopAnimation ( string anim ) : void
llStopHover ( ) : void
llStopLookAt ( ) : void
llStopMoveToTarget ( ) : void
llStopPointAt ( ) : void
llStopSound ( ) : void
llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llTakeCamera ( string avatar ) : void
llTakeControls ( int controls, int accept, int pass_on ) : void
llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
llTargetRemove ( int number ) : void
llTeleportAgent ( string agent, string destination, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
llTeleportAgentGlobalCoords ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 global_coords, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
llTeleportAgentHome ( string agent ) : void
llTextBox ( string agent, string message, int chatChannel ) : void
llToLower ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llToUpper ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llTransferLindenDollars ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llTriggerSound ( string sound, double volume ) : void
llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
llUnSit ( string id ) : void
llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llVolumeDetect ( int detect ) : void
llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
llWhisper ( int channelID, string text ) : void
llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
print ( string str ) : void
resolveName ( UUID objecUUID ) : string

보호된 메소드들

메소드 설명
GetAlpha ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
GetColor ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetNumberOfSides ( SceneObjectPart part ) : int
GetPartLocalPos ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetSetPosTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fromPos, bool adjust ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetTexture ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
GetTextureOffset ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
GetTextureRot ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
OffsetTexture ( SceneObjectPart part, double u, double v, int face ) : void
RotateTexture ( SceneObjectPart part, double rotation, int face ) : void
ScaleTexture ( SceneObjectPart part, double u, double v, int face ) : void
ScriptSleep ( int delay ) : void
SetAgentParams ( ScenePresence sp, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
SetAlpha ( SceneObjectPart part, double alpha, int face ) : void
SetColor ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
SetEntityParams ( List entities, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetFlexi ( SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 Force ) : void

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.

SetPointLight ( SceneObjectPart part, bool light, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void

Set a light point on a part

SetPos ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, bool adjust ) : void

set object position, optionally capping the distance.

SetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
SetPrimParams ( ScenePresence av, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
SetPrimitiveBlockShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, byte profileshape, byte pathcurve ) : ObjectShapePacket.ObjectDataBlock
SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 holesize, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 profilecut, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve ) : void
SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_b, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, byte profileshape, byte pathcurve ) : void
SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dimple, byte profileshape, byte pathcurve ) : void
SetPrimitiveShapeParams ( SceneObjectPart part, string map, int type, byte pathcurve ) : void
SetRot ( SceneObjectPart part, Quaternion rot ) : void
SetScale ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
SetTexture ( SceneObjectPart part, string texture, int face ) : void
SitTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
Sleep ( int delay ) : void
TargetOmega ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem

비공개 메소드들

메소드 설명
AddRayInFacetedMesh ( FacetedMesh mesh, RayTrans rayTrans, List &rayHits ) : void

Helper to parse FacetedMesh for ray hits.

AddRayInTri ( Tri triProj, RayTrans rayTrans, List &rayHits ) : void

Helper to add ray hit in a Tri (triangle).

AddRayInTris ( List triangles, RayTrans rayTrans, List &rayHits ) : void

Helper to parse Tri (triangle) List for ray hits.

AddTrisFromHeightmap ( float xPos, float yPos, List &triangles, float &zLower, float &zUpper ) : void

Helper to add HeightMap squares into Tri (triangle) List and adjust bounding box.

AvatarIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd, bool skipPhys ) : ContactResult[]
BoundingBoxOfScenePresence ( ScenePresence sp, System.Vector3 &lower, System.Vector3 &upper ) : void

Helper to calculate bounding box of an avatar.

CheckSayShoutTime ( ) : void
ClearPrimMedia ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
ConvertUINTtoFlags ( uint flags ) : Primitive.ParticleSystem.ParticleDataFlags
Deprecated ( string command, string message = "" ) : void

Reports that the command is deprecated as a script error.

DetachWrapper ( object o ) : void
DoLLTeleport ( ScenePresence sp, string destination, System.Vector3 targetPos, System.Vector3 targetLookAt ) : void
Error ( string command, string message ) : void

Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.

GetPartLocalRot ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
GetPartRot ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
GetPrimMediaParams ( SceneObjectPart part, int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
GetScriptByName ( string name ) : UUID
GroundIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd ) : ContactResult?
GroundIntersection2 ( System.Vector3 rayStart, System.Vector3 rayEnd ) : ContactResult?
HitRayInTri ( Tri triProj, System.Vector3 pos1RayProj, System.Vector3 vecRayProj, System.Vector3 &posHitProj, System.Vector3 &normalProj ) : bool

Helper to find ray hit in triangle

InBoundingBox ( ScenePresence avatar, System.Vector3 point ) : bool
IsPhysical ( ) : bool
JsonBuildRestOfSpec ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString val ) : OSD
JsonGetSpecific ( OSD o, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i ) : OSD
JsonSetSpecific ( OSD o, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, int i, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString val ) : void
ListToJson ( object o ) : OSD
LoadConfig ( ) : void

Load configuration items that affect script, object and run-time behavior. */

Name2Username ( string name ) : string
NotImplemented ( string command, string message = "" ) : void

Reports that the command is not implemented as a script error.

ObjectIntersection ( System.Vector3 rayStart, System.Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom ) : ContactResult[]
ParseJsonNode ( OSD node ) : object
ParseString2List ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers, bool keepNulls ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
RayIntersectsShapeBox ( System.Vector3 pos1RayProj, System.Vector3 pos2RayProj, System.Vector3 shapeBoxMax ) : bool

Helper to check if a ray intersects a shape bounding box.

SetLinkPrimParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetParticleSystem ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
SetPhysicsMaterial ( SceneObjectPart part, int material_bits, float material_density, float material_friction, float material_restitution, float material_gravity_modifier ) : void
SetPosAdjust ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
SetPrimMediaParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
SetTextureAnim ( SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
TrisFromHeightmapUnderRay ( System.Vector3 posStart, System.Vector3 posEnd, System.Vector3 &lower, System.Vector3 &upper ) : List

Helper to parse selected parts of HeightMap into a Tri (triangle) List and calculate bounding box.

UUID2LinkNumber ( SceneObjectPart part, UUID id ) : int

Helper to get link number for a UUID.

VecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : double
Zrot ( Quaternion r ) : System.Vector3
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void
llDie ( ) : void
llRemoveInventory ( string name ) : void
llResetScript ( ) : void
state ( string newState ) : void
validParticleScale ( float value ) : float

메소드 상세

AttachToAvatar() 공개 메소드

Attach the object containing this script to the avatar that owns it.
public AttachToAvatar ( int attachmentPoint ) : bool
attachmentPoint int /// The attachment point (e.g. ATTACH_CHEST) ///
리턴 bool

BreakAllLinks() 공개 메소드

public BreakAllLinks ( ) : void
리턴 void

BreakLink() 공개 메소드

public BreakLink ( int linknum ) : void
linknum int
리턴 void

CreateLink() 공개 메소드

public CreateLink ( string target, int parent ) : void
target string
parent int
리턴 void

DetachFromAvatar() 공개 메소드

Detach the object containing this script from the avatar it is attached to.
Nothing happens if the object is not attached.
public DetachFromAvatar ( ) : void
리턴 void

GetAlpha() 보호된 메소드

protected GetAlpha ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

GetColor() 보호된 메소드

protected GetColor ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetLinkAvatars() 공개 메소드

public GetLinkAvatars ( int linkType ) : List
linkType int
리턴 List

GetLinkEntities() 공개 메소드

public GetLinkEntities ( SceneObjectPart part, int linkType ) : List
part OpenSim.Region.Framework.Scenes.SceneObjectPart
linkType int
리턴 List

GetLinkEntities() 공개 메소드

public GetLinkEntities ( int linkType ) : List
linkType int
리턴 List

GetLinkEntity() 공개 메소드

Get a given link entity from a linkset (linked objects and any sitting avatars).
If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. The ScenePresences receive linknums in the order in which they sat.
public GetLinkEntity ( SceneObjectPart part, int linknum ) : ISceneEntity
part OpenSim.Region.Framework.Scenes.SceneObjectPart
linknum int /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any /// positive integer is given in this case then null is returned. /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number /// of entities, then the entity which corresponds to that linknum is returned. /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then /// null is returned. ///
리턴 ISceneEntity

GetLinkParts() 공개 정적인 메소드

public static GetLinkParts ( SceneObjectPart part, int linkType ) : List
part OpenSim.Region.Framework.Scenes.SceneObjectPart
linkType int
리턴 List

GetLinkParts() 공개 메소드

public GetLinkParts ( int linkType ) : List
linkType int
리턴 List

GetNumberOfSides() 보호된 메소드

protected GetNumberOfSides ( SceneObjectPart part ) : int
part OpenSim.Region.Framework.Scenes.SceneObjectPart
리턴 int

GetPartLocalPos() 보호된 메소드

protected GetPartLocalPos ( SceneObjectPart part ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetPrimParams() 공개 메소드

public GetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
res OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

GetPrimParams() 공개 메소드

public GetPrimParams ( ScenePresence avatar, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list &res ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
avatar OpenSim.Region.Framework.Scenes.ScenePresence
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
res OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

GetPrimitiveParamsEx() 공개 메소드

public GetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

GetSetPosTarget() 보호된 메소드

protected GetSetPosTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fromPos, bool adjust ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
fromPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
adjust bool
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetTexture() 보호된 메소드

protected GetTexture ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

GetTextureOffset() 보호된 메소드

protected GetTextureOffset ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

GetTextureRot() 보호된 메소드

protected GetTextureRot ( SceneObjectPart part, int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

Initialize() 공개 메소드

public Initialize ( IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item ) : void
scriptEngine IScriptEngine
host OpenSim.Region.Framework.Scenes.SceneObjectPart
item OpenSim.Framework.TaskInventoryItem
리턴 void

InitializeLifetimeService() 공개 메소드

public InitializeLifetimeService ( ) : Object
리턴 Object

OffsetTexture() 보호된 메소드

protected OffsetTexture ( SceneObjectPart part, double u, double v, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
u double
v double
face int
리턴 void

RotateTexture() 보호된 메소드

protected RotateTexture ( SceneObjectPart part, double rotation, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rotation double
face int
리턴 void

ScaleTexture() 보호된 메소드

protected ScaleTexture ( SceneObjectPart part, double u, double v, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
u double
v double
face int
리턴 void

ScriptSleep() 보호된 메소드

protected ScriptSleep ( int delay ) : void
delay int
리턴 void

SetAgentParams() 보호된 메소드

protected SetAgentParams ( ScenePresence sp, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
sp OpenSim.Region.Framework.Scenes.ScenePresence
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
rulesParsed uint
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

SetAlpha() 보호된 메소드

protected SetAlpha ( SceneObjectPart part, double alpha, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
alpha double
face int
리턴 void

SetColor() 보호된 메소드

protected SetColor ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
리턴 void

SetEntityParams() 보호된 메소드

protected SetEntityParams ( List entities, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
entities List
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
리턴 void

SetFlexi() 보호된 메소드

Set flexi parameters of a part. FIXME: Much of this code should probably be within the part itself.
protected SetFlexi ( SceneObjectPart part, bool flexi, int softness, float gravity, float friction, float wind, float tension, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 Force ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
flexi bool
softness int
gravity float
friction float
wind float
tension float
Force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

SetFullBright() 공개 메소드

public SetFullBright ( SceneObjectPart part, int face, bool bright ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
bright bool
리턴 void

SetGlow() 공개 메소드

public SetGlow ( SceneObjectPart part, int face, float glow ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
glow float
리턴 void

SetPointLight() 보호된 메소드

Set a light point on a part
protected SetPointLight ( SceneObjectPart part, bool light, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, float intensity, float radius, float falloff ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
light bool
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
intensity float
radius float
falloff float
리턴 void

SetPos() 보호된 메소드

set object position, optionally capping the distance.
protected SetPos ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, bool adjust ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
adjust bool if TRUE, will cap the distance to 10m.
리턴 void

SetPrimParams() 보호된 메소드

protected SetPrimParams ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
rulesParsed uint
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

SetPrimParams() 보호된 메소드

protected SetPrimParams ( ScenePresence av, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc, uint &rulesParsed ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
av OpenSim.Region.Framework.Scenes.ScenePresence
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
rulesParsed uint
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

SetPrimitiveBlockShapeParams() 보호된 메소드

protected SetPrimitiveBlockShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, byte profileshape, byte pathcurve ) : ObjectShapePacket.ObjectDataBlock
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profileshape byte
pathcurve byte
리턴 ObjectShapePacket.ObjectDataBlock

SetPrimitiveParamsEx() 공개 메소드

public SetPrimitiveParamsEx ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString prim, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules, string originFunc ) : void
prim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
originFunc string
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 holesize, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 profilecut, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
holesize OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
topshear OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profilecut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
taper_a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
revolutions float
radiusoffset float
skew float
profileshape byte
pathcurve byte
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 taper_b, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 topshear, byte profileshape, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
taper_b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
topshear OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profileshape byte
pathcurve byte
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( SceneObjectPart part, int holeshape, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 cut, float hollow, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 twist, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dimple, byte profileshape, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
holeshape int
cut OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
hollow float
twist OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
dimple OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
profileshape byte
pathcurve byte
리턴 void

SetPrimitiveShapeParams() 보호된 메소드

protected SetPrimitiveShapeParams ( SceneObjectPart part, string map, int type, byte pathcurve ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
map string
type int
pathcurve byte
리턴 void

SetRot() 보호된 메소드

protected SetRot ( SceneObjectPart part, Quaternion rot ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
rot Quaternion
리턴 void

SetScale() 보호된 메소드

protected SetScale ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
scale OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

SetShiny() 공개 메소드

public SetShiny ( SceneObjectPart part, int face, int shiny, Bumpiness bump ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
shiny int
bump Bumpiness
리턴 void

SetTexGen() 공개 메소드

public SetTexGen ( SceneObjectPart part, int face, int style ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
face int
style int
리턴 void

SetTexture() 보호된 메소드

protected SetTexture ( SceneObjectPart part, string texture, int face ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
texture string
face int
리턴 void

SitTarget() 보호된 메소드

protected SitTarget ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

Sleep() 보호된 메소드

protected Sleep ( int delay ) : void
delay int
리턴 void

TargetOmega() 보호된 메소드

protected TargetOmega ( SceneObjectPart part, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
part OpenSim.Region.Framework.Scenes.SceneObjectPart
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
spinrate double
gain double
리턴 void

WithNotecard() 보호된 메소드

protected WithNotecard ( UUID assetID, AssetRequestCallback cb ) : void
assetID UUID
cb AssetRequestCallback
리턴 void

doObjectRez() 공개 메소드

public doObjectRez ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param, bool atRoot ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
atRoot bool
리턴 void

getNewParticleSystemWithSLDefaultValues() 보호된 메소드

protected getNewParticleSystemWithSLDefaultValues ( ) : Primitive.ParticleSystem
리턴 OpenMetaverse.Primitive.ParticleSystem

llAbs() 공개 메소드

public llAbs ( int i ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
i int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llAcos() 공개 메소드

public llAcos ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAddToLandBanList() 공개 메소드

public llAddToLandBanList ( string avatar, double hours ) : void
avatar string
hours double
리턴 void

llAddToLandPassList() 공개 메소드

public llAddToLandPassList ( string avatar, double hours ) : void
avatar string
hours double
리턴 void

llAdjustSoundVolume() 공개 메소드

public llAdjustSoundVolume ( double volume ) : void
volume double
리턴 void

llAllowInventoryDrop() 공개 메소드

public llAllowInventoryDrop ( int add ) : void
add int
리턴 void

llAngleBetween() 공개 메소드

public llAngleBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llApplyImpulse() 공개 메소드

public llApplyImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llApplyRotationalImpulse() 공개 메소드

public llApplyRotationalImpulse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llAsin() 공개 메소드

public llAsin ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAtan2() 공개 메소드

public llAtan2 ( double x, double y ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
x double
y double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llAttachToAvatar() 공개 메소드

public llAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
리턴 void

llAvatarOnLinkSitTarget() 공개 메소드

public llAvatarOnLinkSitTarget ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llAvatarOnSitTarget() 공개 메소드

public llAvatarOnSitTarget ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llAxes2Rot() 공개 메소드

public llAxes2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 fwd, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 left, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 up ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
fwd OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
left OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
up OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llAxisAngle2Rot() 공개 메소드

public llAxisAngle2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double angle ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
angle double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llBase64ToInteger() 공개 메소드

Converts an eight character base-64 string into a 32-bit integer.
This is coded to behave like LSL's implementation (I think), based upon the information available at the Wiki. If more than 8 characters are supplied, zero is returned. If a NULL string is supplied, zero will be returned. If fewer than 6 characters are supplied, then the answer will reflect a partial accumulation.

The 6-bit segments are extracted left-to-right in big-endian mode, which means that segment 6 only contains the two low-order bits of the 32 bit integer as its high order 2 bits. A short string therefore means loss of low-order information. E.g. |<---------------------- 32-bit integer ----------------------->|<-Pad->| |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |

public llBase64ToInteger ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
str string // 8 characters string to be converted. Other // length strings return zero. //
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llBase64ToString() 공개 메소드

public llBase64ToString ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llBreakAllLinks() 공개 메소드

public llBreakAllLinks ( ) : void
리턴 void

llBreakLink() 공개 메소드

public llBreakLink ( int linknum ) : void
linknum int
리턴 void

llCSV2List() 공개 메소드

The supplied string is scanned for commas and converted into a list. Commas are only effective if they are encountered outside of '<' '>' delimiters. Any whitespace before or after an element is trimmed.
public llCSV2List ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCastRay() 공개 메소드

public llCastRay ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
end OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCastRayV3() 공개 메소드

Implementation of llCastRay similar to SL 2015-04-21. http://wiki.secondlife.com/wiki/LlCastRay Uses pure geometry, bounding shapes, meshing and no physics for prims, sculpts, meshes, avatars and terrain. Implements all flags, reject types and data flags. Can handle both objects/groups and prims/parts, by config. May sometimes be inaccurate owing to calculation precision, meshing detail level and a bug in libopenmetaverse PrimMesher.
public llCastRayV3 ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 start, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 end, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
end OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llCeil() 공개 메소드

public llCeil ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llClearCameraParams() 공개 메소드

public llClearCameraParams ( ) : void
리턴 void

llClearLinkMedia() 공개 메소드

public llClearLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llClearPrimMedia() 공개 메소드

public llClearPrimMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llCloseRemoteDataChannel() 공개 메소드

public llCloseRemoteDataChannel ( string channel ) : void
channel string
리턴 void

llCloud() 공개 메소드

public llCloud ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llCollisionFilter() 공개 메소드

public llCollisionFilter ( string name, string id, int accept ) : void
name string
id string
accept int
리턴 void

llCollisionSound() 공개 메소드

public llCollisionSound ( string impact_sound, double impact_volume ) : void
impact_sound string
impact_volume double
리턴 void

llCollisionSprite() 공개 메소드

public llCollisionSprite ( string impact_sprite ) : void
impact_sprite string
리턴 void

llCos() 공개 메소드

public llCos ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llCreateLink() 공개 메소드

public llCreateLink ( string target, int parent ) : void
target string
parent int
리턴 void

llDeleteSubList() 공개 메소드

public llDeleteSubList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llDeleteSubString() 공개 메소드

Delete substring removes the specified substring bounded by the inclusive indices start and end. Indices may be negative (indicating end-relative) and may be inverted, i.e. end < start.
public llDeleteSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
start int
end int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetachFromAvatar() 공개 메소드

public llDetachFromAvatar ( ) : void
리턴 void

llDetectedGrab() 공개 메소드

public llDetectedGrab ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedGroup() 공개 메소드

public llDetectedGroup ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedKey() 공개 메소드

public llDetectedKey ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedLinkNumber() 공개 메소드

public llDetectedLinkNumber ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedName() 공개 메소드

public llDetectedName ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedOwner() 공개 메소드

public llDetectedOwner ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llDetectedPos() 공개 메소드

public llDetectedPos ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedRot() 공개 메소드

public llDetectedRot ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llDetectedTouchBinormal() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details
public llDetectedTouchBinormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchFace() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details
public llDetectedTouchFace ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedTouchNormal() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details
public llDetectedTouchNormal ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchPos() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details
public llDetectedTouchPos ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchST() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details
public llDetectedTouchST ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedTouchUV() 공개 메소드

See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details
public llDetectedTouchUV ( int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDetectedType() 공개 메소드

public llDetectedType ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llDetectedVel() 공개 메소드

public llDetectedVel ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llDialog() 공개 메소드

public llDialog ( string avatar, string message, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list buttons, int chat_channel ) : void
avatar string
message string
buttons OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
chat_channel int
리턴 void

llDumpList2String() 공개 메소드

public llDumpList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, string seperator ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
seperator string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llEdgeOfWorld() 공개 메소드

public llEdgeOfWorld ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 dir ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
dir OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llEjectFromLand() 공개 메소드

public llEjectFromLand ( string pest ) : void
pest string
리턴 void

llEmail() 공개 메소드

public llEmail ( string address, string subject, string message ) : void
address string
subject string
message string
리턴 void

llEscapeURL() 공개 메소드

public llEscapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llEuler2Rot() 공개 메소드

public llEuler2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llFabs() 공개 메소드

public llFabs ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llFloor() 공개 메소드

public llFloor ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llForceMouselook() 공개 메소드

public llForceMouselook ( int mouselook ) : void
mouselook int
리턴 void

llFrand() 공개 메소드

public llFrand ( double mag ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
mag double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGenerateKey() 공개 메소드

public llGenerateKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAccel() 공개 메소드

public llGetAccel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetAgentInfo() 공개 메소드

Not fully implemented yet. Still to do:- AGENT_BUSY Remove as they are done
public llGetAgentInfo ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetAgentLanguage() 공개 메소드

public llGetAgentLanguage ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAgentList() 공개 메소드

http://wiki.secondlife.com/wiki/LlGetAgentList The list of options is currently not used in SL scope is one of:- AGENT_LIST_REGION - all in the region AGENT_LIST_PARCEL - all in the same parcel as the scripted object AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the current parcel.
public llGetAgentList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger scope, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
scope OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetAgentSize() 공개 메소드

According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize only the height of avatars vary and that says: Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).
public llGetAgentSize ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetAlpha() 공개 메소드

public llGetAlpha ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAndResetTime() 공개 메소드

public llGetAndResetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetAnimation() 공개 메소드

public llGetAnimation ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAnimationList() 공개 메소드

public llGetAnimationList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetAnimationOverride() 공개 메소드

public llGetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
animState OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetAttached() 공개 메소드

public llGetAttached ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetAttachedList() 공개 메소드

public llGetAttachedList ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetBoundingBox() 공개 메소드

Full implementation of llGetBoundingBox according to SL 2015-04-15. http://wiki.secondlife.com/wiki/LlGetBoundingBox http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox Returns local bounding box of avatar without attachments if target is non-seated avatar or prim/mesh in avatar attachment. Returns local bounding box of object including seated avatars if target is seated avatar or prim/mesh in object. Uses meshing of prims for high accuracy or less accurate box models for speed.
public llGetBoundingBox ( string obj ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
obj string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetCameraPos() 공개 메소드

public llGetCameraPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetCameraRot() 공개 메소드

public llGetCameraRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetCenterOfMass() 공개 메소드

public llGetCenterOfMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetColor() 공개 메소드

public llGetColor ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetCreator() 공개 메소드

public llGetCreator ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetDate() 공개 메소드

public llGetDate ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetDisplayName() 공개 메소드

public llGetDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetEnergy() 공개 메소드

public llGetEnergy ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetEnv() 공개 메소드

public llGetEnv ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetForce() 공개 메소드

public llGetForce ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetFreeMemory() 공개 메소드

public llGetFreeMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetFreeURLs() 공개 메소드

public llGetFreeURLs ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetGMTclock() 공개 메소드

public llGetGMTclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetGeometricCenter() 공개 메소드

public llGetGeometricCenter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetHTTPHeader() 공개 메소드

public llGetHTTPHeader ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString request_id, string header ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
request_id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
header string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryCreator() 공개 메소드

public llGetInventoryCreator ( string itemName ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
itemName string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryKey() 공개 메소드

public llGetInventoryKey ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryName() 공개 메소드

public llGetInventoryName ( int type, int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type int
number int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetInventoryNumber() 공개 메소드

public llGetInventoryNumber ( int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
type int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetInventoryPermMask() 공개 메소드

public llGetInventoryPermMask ( string itemName, int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
itemName string
mask int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetInventoryType() 공개 메소드

public llGetInventoryType ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
name string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetKey() 공개 메소드

public llGetKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLandOwnerAt() 공개 메소드

public llGetLandOwnerAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkKey() 공개 메소드

public llGetLinkKey ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkMedia() 공개 메소드

public llGetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetLinkName() 공개 메소드

Returns the name of the child prim or seated avatar matching the specified link number.
The rules governing the returned name are not simple. The only time a blank name is returned is if the target prim has a blank name. If no prim with the given link number can be found then usually NULL_KEY is returned but there are exceptions. In a single unlinked prim, A call with 0 returns the name, all other values for link number return NULL_KEY In link sets it is more complicated. If the script is in the root prim:- A zero link number returns NULL_KEY. Positive link numbers return the name of the prim, or NULL_KEY if a prim does not exist at that position. Negative link numbers return the name of the first child prim. If the script is in a child prim:- Link numbers 0 or 1 return the name of the root prim. Positive link numbers return the name of the prim or NULL_KEY if a prim does not exist at that position. Negative numbers return the name of the root prim. References http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName Mentions NULL_KEY being returned http://wiki.secondlife.com/wiki/LlGetLinkName Mentions using the LINK_* constants, some of which are negative
public llGetLinkName ( int linknum ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
linknum int /// The number of a link in the linkset or a link-related constant. ///
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetLinkNumber() 공개 메소드

public llGetLinkNumber ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkNumberOfSides() 공개 메소드

public llGetLinkNumberOfSides ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkNumberOfSides() 공개 메소드

public llGetLinkNumberOfSides ( int link ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLinkPrimitiveParams() 공개 메소드

public llGetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetListEntryType() 공개 메소드

public llGetListEntryType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetListLength() 공개 메소드

public llGetListLength ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetLocalPos() 공개 메소드

public llGetLocalPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetLocalRot() 공개 메소드

public llGetLocalRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetMass() 공개 메소드

public llGetMass ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetMassMKS() 공개 메소드

public llGetMassMKS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetMaxScaleFactor() 공개 메소드

public llGetMaxScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetMemoryLimit() 공개 메소드

public llGetMemoryLimit ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetMinScaleFactor() 공개 메소드

public llGetMinScaleFactor ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetNextEmail() 공개 메소드

public llGetNextEmail ( string address, string subject ) : void
address string
subject string
리턴 void

llGetNotecardLine() 공개 메소드

public llGetNotecardLine ( string name, int line ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
line int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetNumberOfNotecardLines() 공개 메소드

public llGetNumberOfNotecardLines ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetNumberOfPrims() 공개 메소드

public llGetNumberOfPrims ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetNumberOfSides() 공개 메소드

public llGetNumberOfSides ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetObjectDesc() 공개 메소드

public llGetObjectDesc ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetObjectDetails() 공개 메소드

public llGetObjectDetails ( string id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list args ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
id string
args OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetObjectMass() 공개 메소드

public llGetObjectMass ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetObjectName() 공개 메소드

public llGetObjectName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetObjectPermMask() 공개 메소드

public llGetObjectPermMask ( int mask ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
mask int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetObjectPrimCount() 공개 메소드

public llGetObjectPrimCount ( string object_id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
object_id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetOmega() 공개 메소드

public llGetOmega ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetOwner() 공개 메소드

public llGetOwner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetOwnerKey() 공개 메소드

public llGetOwnerKey ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetParcelDetails() 공개 메소드

public llGetParcelDetails ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list param ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
param OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetParcelFlags() 공개 메소드

public llGetParcelFlags ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelMaxPrims() 공개 메소드

public llGetParcelMaxPrims ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
sim_wide int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelMusicURL() 공개 메소드

public llGetParcelMusicURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetParcelPrimCount() 공개 메소드

public llGetParcelPrimCount ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, int category, int sim_wide ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
category int
sim_wide int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetParcelPrimOwners() 공개 메소드

public llGetParcelPrimOwners ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPermissions() 공개 메소드

public llGetPermissions ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetPermissionsKey() 공개 메소드

public llGetPermissionsKey ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetPhysicsMaterial() 공개 메소드

public llGetPhysicsMaterial ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPos() 공개 메소드

public llGetPos ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetPrimMediaParams() 공개 메소드

public llGetPrimMediaParams ( int face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
face int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetPrimitiveParams() 공개 메소드

public llGetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llGetRegionAgentCount() 공개 메소드

public llGetRegionAgentCount ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetRegionCorner() 공개 메소드

public llGetRegionCorner ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetRegionFPS() 공개 메소드

Returns the value reported in the client Statistics window
public llGetRegionFPS ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetRegionFlags() 공개 메소드

public llGetRegionFlags ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetRegionName() 공개 메소드

public llGetRegionName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetRegionTimeDilation() 공개 메소드

public llGetRegionTimeDilation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetRootPosition() 공개 메소드

public llGetRootPosition ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetRootRotation() 공개 메소드

http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation Also tested in sl in regards to the behaviour in attachments/mouselook In the root prim:- Returns the object rotation if not attached Returns the avatars rotation if attached Returns the camera rotation if attached and the avatar is in mouselook
public llGetRootRotation ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetRot() 공개 메소드

See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation
public llGetRot ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llGetSPMaxMemory() 공개 메소드

public llGetSPMaxMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetScale() 공개 메소드

public llGetScale ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetScriptName() 공개 메소드

public llGetScriptName ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetScriptState() 공개 메소드

public llGetScriptState ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
name string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetSimulatorHostname() 공개 메소드

public llGetSimulatorHostname ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetStartParameter() 공개 메소드

public llGetStartParameter ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetStatus() 공개 메소드

public llGetStatus ( int status ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
status int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetSubString() 공개 메소드

Return a portion of the designated string bounded by inclusive indices (start and end). As usual, the negative indices, and the tolerance for out-of-bound values, makes this more complicated than it might otherwise seem.
public llGetSubString ( string src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
start int
end int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetSunDirection() 공개 메소드

public llGetSunDirection ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTexture() 공개 메소드

public llGetTexture ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetTextureOffset() 공개 메소드

public llGetTextureOffset ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTextureRot() 공개 메소드

public llGetTextureRot ( int face ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
face int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTextureScale() 공개 메소드

public llGetTextureScale ( int side ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
side int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetTime() 공개 메소드

public llGetTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTimeOfDay() 공개 메소드

public llGetTimeOfDay ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGetTimestamp() 공개 메소드

public llGetTimestamp ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetTorque() 공개 메소드

public llGetTorque ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetUnixTime() 공개 메소드

public llGetUnixTime ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetUsedMemory() 공개 메소드

public llGetUsedMemory ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGetUsername() 공개 메소드

public llGetUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llGetVel() 공개 메소드

public llGetVel ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGetWallclock() 공개 메소드

public llGetWallclock ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGiveInventory() 공개 메소드

public llGiveInventory ( string destination, string inventory ) : void
destination string
inventory string
리턴 void

llGiveInventoryList() 공개 메소드

public llGiveInventoryList ( string destination, string category, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list inventory ) : void
destination string
category string
inventory OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llGiveMoney() 공개 메소드

public llGiveMoney ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
destination string
amount int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llGodLikeRezObject() 공개 메소드

public llGodLikeRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llGround() 공개 메소드

public llGround ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llGroundContour() 공개 메소드

public llGroundContour ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGroundNormal() 공개 메소드

public llGroundNormal ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llGroundRepel() 공개 메소드

public llGroundRepel ( double height, int water, double tau ) : void
height double
water int
tau double
리턴 void

llGroundSlope() 공개 메소드

public llGroundSlope ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llHTTPRequest() 공개 메소드

public llHTTPRequest ( string url, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list parameters, string body ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
parameters OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
body string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llHTTPResponse() 공개 메소드

public llHTTPResponse ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, int status, string body ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
status int
body string
리턴 void

llInsertString() 공개 메소드

Insert string inserts the specified string identified by src at the index indicated by index. Index may be negative, in which case it is end-relative. The index may exceed either string bound, with the result being a concatenation.
public llInsertString ( string dest, int index, string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
dest string
index int
src string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llInstantMessage() 공개 메소드

public llInstantMessage ( string user, string message ) : void
user string
message string
리턴 void

llIntegerToBase64() 공개 메소드

Converts a 32-bit integer into a Base64 character string. Base64 character strings are always 8 characters long. All iinteger values are acceptable.
public llIntegerToBase64 ( int number ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
number int // 32-bit integer to be converted. //
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llJson2List() 공개 메소드

public llJson2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llJsonGetValue() 공개 메소드

public llJsonGetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
specifiers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llJsonSetValue() 공개 메소드

public llJsonSetValue ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString value ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
specifiers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llJsonValueType() 공개 메소드

public llJsonValueType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString json, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list specifiers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
json OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
specifiers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llKey2Name() 공개 메소드

public llKey2Name ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llLinkParticleSystem() 공개 메소드

public llLinkParticleSystem ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llLinkSitTarget() 공개 메소드

public llLinkSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

llList2CSV() 공개 메소드

Process the supplied list and return the content of the list formatted as a comma separated list. There is a space after each comma.
public llList2CSV ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Float() 공개 메소드

public llList2Float ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llList2Integer() 공개 메소드

public llList2Integer ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llList2Json() 공개 메소드

public llList2Json ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString type, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list values ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
values OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Key() 공개 메소드

public llList2Key ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2List() 공개 메소드

public llList2List ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llList2ListStrided() 공개 메소드

Elements in the source list starting with 0 and then every i+stride. If the stride is negative then the scan is backwards producing an inverted result. Only those elements that are also in the specified range are included in the result.
public llList2ListStrided ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
stride int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llList2Rot() 공개 메소드

public llList2Rot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llList2String() 공개 메소드

public llList2String ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llList2Vector() 공개 메소드

public llList2Vector ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llListFindList() 공개 메소드

Returns the index of the first occurrence of test in src.
public llListFindList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list test ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list Source list
test OpenSim.Region.ScriptEngine.Shared.LSL_Types.list List to search for
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llListInsertList() 공개 메소드

Insert the list identified by src into the list designated by dest such that the first new element has the index specified by index
public llListInsertList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int index ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
dest OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
index int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListRandomize() 공개 메소드

Randomizes the list, be arbitrarily reordering sublists of stride elements. As the stride approaches the size of the list, the options become very limited.
This could take a while for very large list sizes.
public llListRandomize ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
stride int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListReplaceList() 공개 메소드

llListReplaceList removes the sub-list defined by the inclusive indices start and end and inserts the src list in its place. The inclusive nature of the indices means that at least one element must be deleted if the indices are within the bounds of the existing list. I.e. 2,2 will remove the element at index 2 and replace it with the source list. Both indices may be negative, with the usual interpretation. An interesting case is where end is lower than start. As these indices bound the list to be removed, then 0->end, and start->lim are removed and the source list is added as a suffix.
public llListReplaceList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list dest, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int start, int end ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
dest OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
start int
end int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListSort() 공개 메소드

public llListSort ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src, int stride, int ascending ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
stride int
ascending int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llListStatistics() 공개 메소드

public llListStatistics ( int operation, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
operation int
src OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llListen() 공개 메소드

public llListen ( int channelID, string name, string ID, string msg ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llListenControl() 공개 메소드

public llListenControl ( int number, int active ) : void
number int
active int
리턴 void

llListenRemove() 공개 메소드

public llListenRemove ( int number ) : void
number int
리턴 void

llLoadURL() 공개 메소드

public llLoadURL ( string avatar_id, string message, string url ) : void
avatar_id string
message string
url string
리턴 void

llLog() 공개 메소드

public llLog ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llLog10() 공개 메소드

public llLog10 ( double val ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
val double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llLookAt() 공개 메소드

public llLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double strength, double damping ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
strength double
damping double
리턴 void

llLoopSound() 공개 메소드

public llLoopSound ( string sound, double volume ) : void
sound string
volume double
리턴 void

llLoopSoundMaster() 공개 메소드

public llLoopSoundMaster ( string sound, double volume ) : void
sound string
volume double
리턴 void

llLoopSoundSlave() 공개 메소드

public llLoopSoundSlave ( string sound, double volume ) : void
sound string
volume double
리턴 void

llMD5String() 공개 메소드

public llMD5String ( string src, int nonce ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
nonce int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llMakeExplosion() 공개 메소드

public llMakeExplosion ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llMakeFire() 공개 메소드

public llMakeFire ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llMakeFountain() 공개 메소드

public llMakeFountain ( int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, double bounce_offset ) : void
particles int
scale double
vel double
lifetime double
arc double
bounce int
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bounce_offset double
리턴 void

llMakeSmoke() 공개 메소드

public llMakeSmoke ( int particles, double scale, double vel, double lifetime, double arc, string texture, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
particles int
scale double
vel double
lifetime double
arc double
texture string
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llManageEstateAccess() 공개 메소드

public llManageEstateAccess ( int action, string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
action int
avatar string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llMapDestination() 공개 메소드

public llMapDestination ( string simname, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 lookAt ) : void
simname string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
lookAt OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llMessageLinked() 공개 메소드

public llMessageLinked ( int linknumber, int num, string msg, string id ) : void
linknumber int
num int
msg string
id string
리턴 void

llMinEventDelay() 공개 메소드

public llMinEventDelay ( double delay ) : void
delay double
리턴 void

llModPow() 공개 메소드

public llModPow ( int a, int b, int c ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
a int
b int
c int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llModifyLand() 공개 메소드

public llModifyLand ( int action, int brush ) : void
action int
brush int
리턴 void

llMoveToTarget() 공개 메소드

public llMoveToTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 target, double tau ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
tau double
리턴 void

llOffsetTexture() 공개 메소드

public llOffsetTexture ( double u, double v, int face ) : void
u double
v double
face int
리턴 void

llOpenRemoteDataChannel() 공개 메소드

public llOpenRemoteDataChannel ( ) : void
리턴 void

llOverMyLand() 공개 메소드

public llOverMyLand ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llOwnerSay() 공개 메소드

public llOwnerSay ( string msg ) : void
msg string
리턴 void

llParcelMediaCommandList() 공개 메소드

public llParcelMediaCommandList ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list commandList ) : void
commandList OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llParcelMediaQuery() 공개 메소드

public llParcelMediaQuery ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list aList ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
aList OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParseString2List() 공개 메소드

public llParseString2List ( string str, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list in_spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
str string
separators OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
in_spacers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParseStringKeepNulls() 공개 메소드

Scan the string supplied in 'src' and tokenize it based upon two sets of tokenizers provided in two lists, separators and spacers.
Separators demarcate tokens and are elided as they are encountered. Spacers also demarcate tokens, but are themselves retained as tokens. Both separators and spacers may be arbitrarily long strings. i.e. ":::". The function returns an ordered list representing the tokens found in the supplied sources string. If two successive tokenizers are encountered, then a null-string entry is added to the list. It is a precondition that the source and toekizer lisst are non-null. If they are null, then a null pointer exception will be thrown while their lengths are being determined. A small amount of working memoryis required of approximately 8*#tokenizers + 8*srcstrlen. There are many ways in which this function can be implemented, this implementation is fairly naive and assumes that when the function is invooked with a short source string and/or short lists of tokenizers, then performance will not be an issue. In order to minimize the perofrmance effects of long strings, or large numbers of tokeizers, the function skips as far as possible whenever a toekenizer is found, and eliminates redundant tokenizers as soon as is possible. The implementation tries to minimize temporary garbage generation.
public llParseStringKeepNulls ( string src, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list separators, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list spacers ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
src string
separators OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
spacers OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.list

llParticleSystem() 공개 메소드

public llParticleSystem ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llPassCollisions() 공개 메소드

public llPassCollisions ( int pass ) : void
pass int
리턴 void

llPassTouches() 공개 메소드

public llPassTouches ( int pass ) : void
pass int
리턴 void

llPlaySound() 공개 메소드

public llPlaySound ( string sound, double volume ) : void
sound string
volume double
리턴 void

llPlaySoundSlave() 공개 메소드

public llPlaySoundSlave ( string sound, double volume ) : void
sound string
volume double
리턴 void

llPointAt() 공개 메소드

public llPointAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llPow() 공개 메소드

public llPow ( double fbase, double fexponent ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
fbase double
fexponent double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llPreloadSound() 공개 메소드

public llPreloadSound ( string sound ) : void
sound string
리턴 void

llPushObject() 공개 메소드

public llPushObject ( string target, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 impulse, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 ang_impulse, int local ) : void
target string
impulse OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
ang_impulse OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llRefreshPrimURL() 공개 메소드

public llRefreshPrimURL ( ) : void
리턴 void

llRegionSay() 공개 메소드

public llRegionSay ( int channelID, string text ) : void
channelID int
text string
리턴 void

llRegionSayTo() 공개 메소드

public llRegionSayTo ( string target, int channel, string msg ) : void
target string
channel int
msg string
리턴 void

llReleaseCamera() 공개 메소드

public llReleaseCamera ( string avatar ) : void
avatar string
리턴 void

llReleaseControls() 공개 메소드

public llReleaseControls ( ) : void
리턴 void

llReleaseURL() 공개 메소드

public llReleaseURL ( string url ) : void
url string
리턴 void

llRemoteDataReply() 공개 메소드

public llRemoteDataReply ( string channel, string message_id, string sdata, int idata ) : void
channel string
message_id string
sdata string
idata int
리턴 void

llRemoteDataSetRegion() 공개 메소드

public llRemoteDataSetRegion ( ) : void
리턴 void

llRemoteLoadScript() 공개 메소드

public llRemoteLoadScript ( string target, string name, int running, int start_param ) : void
target string
name string
running int
start_param int
리턴 void

llRemoteLoadScriptPin() 공개 메소드

public llRemoteLoadScriptPin ( string target, string name, int pin, int running, int start_param ) : void
target string
name string
pin int
running int
start_param int
리턴 void

llRemoveFromLandBanList() 공개 메소드

public llRemoveFromLandBanList ( string avatar ) : void
avatar string
리턴 void

llRemoveFromLandPassList() 공개 메소드

public llRemoveFromLandPassList ( string avatar ) : void
avatar string
리턴 void

llRemoveVehicleFlags() 공개 메소드

public llRemoveVehicleFlags ( int flags ) : void
flags int
리턴 void

llRequestAgentData() 공개 메소드

public llRequestAgentData ( string id, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
data int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestDisplayName() 공개 메소드

public llRequestDisplayName ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestInventoryData() 공개 메소드

public llRequestInventoryData ( string name ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
name string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestPermissions() 공개 메소드

public llRequestPermissions ( string agent, int perm ) : void
agent string
perm int
리턴 void

llRequestSecureURL() 공개 메소드

public llRequestSecureURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestSimulatorData() 공개 메소드

public llRequestSimulatorData ( string simulator, int data ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
simulator string
data int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestURL() 공개 메소드

public llRequestURL ( ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llRequestUsername() 공개 메소드

public llRequestUsername ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llResetAnimationOverride() 공개 메소드

public llResetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState ) : void
animState OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

llResetLandBanList() 공개 메소드

public llResetLandBanList ( ) : void
리턴 void

llResetLandPassList() 공개 메소드

public llResetLandPassList ( ) : void
리턴 void

llResetOtherScript() 공개 메소드

public llResetOtherScript ( string name ) : void
name string
리턴 void

llResetTime() 공개 메소드

public llResetTime ( ) : void
리턴 void

llRezAtRoot() 공개 메소드

public llRezAtRoot ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
리턴 void

llRezObject() 공개 메소드

public llRezObject ( string inventory, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, int param ) : void
inventory string
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
param int
리턴 void

llRot2Angle() 공개 메소드

public llRot2Angle ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llRot2Axis() 공개 메소드

Returns the axis of rotation for a quaternion
public llRot2Axis ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Euler() 공개 메소드

public llRot2Euler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion q1 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
q1 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Fwd() 공개 메소드

public llRot2Fwd ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Left() 공개 메소드

public llRot2Left ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRot2Up() 공개 메소드

public llRot2Up ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion r ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
r OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llRotBetween() 공개 메소드

public llRotBetween ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion

llRotLookAt() 공개 메소드

public llRotLookAt ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion target, double strength, double damping ) : void
target OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
strength double
damping double
리턴 void

llRotTarget() 공개 메소드

public llRotTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot, double error ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
error double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llRotTargetRemove() 공개 메소드

public llRotTargetRemove ( int number ) : void
number int
리턴 void

llRotateTexture() 공개 메소드

public llRotateTexture ( double rotation, int face ) : void
rotation double
face int
리턴 void

llRound() 공개 메소드

public llRound ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSHA1String() 공개 메소드

public llSHA1String ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSameGroup() 공개 메소드

public llSameGroup ( string id ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
id string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSay() 공개 메소드

public llSay ( int channelID, string text ) : void
channelID int
text string
리턴 void

llScaleByFactor() 공개 메소드

public llScaleByFactor ( double scaling_factor ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
scaling_factor double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llScaleTexture() 공개 메소드

public llScaleTexture ( double u, double v, int face ) : void
u double
v double
face int
리턴 void

llScriptDanger() 공개 메소드

public llScriptDanger ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llScriptProfiler() 공개 메소드

public llScriptProfiler ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger flags ) : void
flags OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 void

llSendRemoteData() 공개 메소드

public llSendRemoteData ( string channel, string dest, int idata, string sdata ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
channel string
dest string
idata int
sdata string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSensor() 공개 메소드

public llSensor ( string name, string id, int type, double range, double arc ) : void
name string
id string
type int
range double
arc double
리턴 void

llSensorRemove() 공개 메소드

public llSensorRemove ( ) : void
리턴 void

llSensorRepeat() 공개 메소드

public llSensorRepeat ( string name, string id, int type, double range, double arc, double rate ) : void
name string
id string
type int
range double
arc double
rate double
리턴 void

llSetAlpha() 공개 메소드

public llSetAlpha ( double alpha, int face ) : void
alpha double
face int
리턴 void

llSetAngularVelocity() 공개 메소드

public llSetAngularVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 avel, int local ) : void
avel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llSetAnimationOverride() 공개 메소드

public llSetAnimationOverride ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString animState, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString anim ) : void
animState OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
anim OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
리턴 void

llSetBuoyancy() 공개 메소드

public llSetBuoyancy ( double buoyancy ) : void
buoyancy double
리턴 void

llSetCameraAtOffset() 공개 메소드

public llSetCameraAtOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llSetCameraEyeOffset() 공개 메소드

public llSetCameraEyeOffset ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llSetCameraParams() 공개 메소드

public llSetCameraParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llSetClickAction() 공개 메소드

public llSetClickAction ( int action ) : void
action int
리턴 void

llSetColor() 공개 메소드

public llSetColor ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
리턴 void

llSetContentType() 공개 메소드

public llSetContentType ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString id, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger type ) : void
id OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
type OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 void

llSetDamage() 공개 메소드

public llSetDamage ( double damage ) : void
damage double
리턴 void

llSetForce() 공개 메소드

public llSetForce ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llSetForceAndTorque() 공개 메소드

public llSetForceAndTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 force, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
force OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
torque OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llSetHoverHeight() 공개 메소드

Attempt to clamp the object on the Z axis at the given height over tau seconds.
public llSetHoverHeight ( double height, int water, double tau ) : void
height double Height to hover. Height of zero disables hover.
water int False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher
tau double Number of seconds over which to reach target
리턴 void

llSetInventoryPermMask() 공개 메소드

public llSetInventoryPermMask ( string itemName, int mask, int value ) : void
itemName string
mask int
value int
리턴 void

llSetKeyframedMotion() 공개 메소드

public llSetKeyframedMotion ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list frames, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list options ) : void
frames OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
options OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llSetLinkAlpha() 공개 메소드

public llSetLinkAlpha ( int linknumber, double alpha, int face ) : void
linknumber int
alpha double
face int
리턴 void

llSetLinkCamera() 공개 메소드

public llSetLinkCamera ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 eye, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 at ) : void
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
eye OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
at OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llSetLinkColor() 공개 메소드

public llSetLinkColor ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, int face ) : void
linknumber int
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
face int
리턴 void

llSetLinkMedia() 공개 메소드

public llSetLinkMedia ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger link, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
link OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetLinkPrimitiveParams() 공개 메소드

public llSetLinkPrimitiveParams ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llSetLinkPrimitiveParamsFast() 공개 메소드

public llSetLinkPrimitiveParamsFast ( int linknumber, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
linknumber int
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llSetLinkTexture() 공개 메소드

public llSetLinkTexture ( int linknumber, string texture, int face ) : void
linknumber int
texture string
face int
리턴 void

llSetLinkTextureAnim() 공개 메소드

public llSetLinkTextureAnim ( int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
linknumber int
mode int
face int
sizex int
sizey int
start double
length double
rate double
리턴 void

llSetLocalRot() 공개 메소드

public llSetLocalRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

llSetMemoryLimit() 공개 메소드

public llSetMemoryLimit ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger limit ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
limit OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetObjectDesc() 공개 메소드

public llSetObjectDesc ( string desc ) : void
desc string
리턴 void

llSetObjectName() 공개 메소드

public llSetObjectName ( string name ) : void
name string
리턴 void

llSetObjectPermMask() 공개 메소드

public llSetObjectPermMask ( int mask, int value ) : void
mask int
value int
리턴 void

llSetParcelMusicURL() 공개 메소드

public llSetParcelMusicURL ( string url ) : void
url string
리턴 void

llSetPayPrice() 공개 메소드

public llSetPayPrice ( int price, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list quick_pay_buttons ) : void
price int
quick_pay_buttons OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llSetPhysicsMaterial() 공개 메소드

public llSetPhysicsMaterial ( int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density ) : void
material_bits int
material_gravity_modifier float
material_restitution float
material_friction float
material_density float
리턴 void

llSetPos() 공개 메소드

public llSetPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : void
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llSetPrimMediaParams() 공개 메소드

public llSetPrimMediaParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger face, OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
face OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetPrimURL() 공개 메소드

public llSetPrimURL ( string url ) : void
url string
리턴 void

llSetPrimitiveParams() 공개 메소드

public llSetPrimitiveParams ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.list rules ) : void
rules OpenSim.Region.ScriptEngine.Shared.LSL_Types.list
리턴 void

llSetRegionPos() 공개 메소드

Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking.
public llSetRegionPos ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 pos ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
pos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llSetRemoteScriptAccessPin() 공개 메소드

public llSetRemoteScriptAccessPin ( int pin ) : void
pin int
리턴 void

llSetRot() 공개 메소드

public llSetRot ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

llSetScale() 공개 메소드

public llSetScale ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 scale ) : void
scale OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llSetScriptState() 공개 메소드

public llSetScriptState ( string name, int run ) : void
name string
run int
리턴 void

llSetSitText() 공개 메소드

public llSetSitText ( string text ) : void
text string
리턴 void

llSetSoundQueueing() 공개 메소드

public llSetSoundQueueing ( int queue ) : void
queue int
리턴 void

llSetSoundRadius() 공개 메소드

public llSetSoundRadius ( double radius ) : void
radius double
리턴 void

llSetStatus() 공개 메소드

public llSetStatus ( int status, int value ) : void
status int
value int
리턴 void

llSetText() 공개 메소드

public llSetText ( string text, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 color, double alpha ) : void
text string
color OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
alpha double
리턴 void

llSetTexture() 공개 메소드

public llSetTexture ( string texture, int face ) : void
texture string
face int
리턴 void

llSetTextureAnim() 공개 메소드

public llSetTextureAnim ( int mode, int face, int sizex, int sizey, double start, double length, double rate ) : void
mode int
face int
sizex int
sizey int
start double
length double
rate double
리턴 void

llSetTimerEvent() 공개 메소드

public llSetTimerEvent ( double sec ) : void
sec double
리턴 void

llSetTorque() 공개 메소드

public llSetTorque ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 torque, int local ) : void
torque OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llSetTouchText() 공개 메소드

public llSetTouchText ( string text ) : void
text string
리턴 void

llSetVehicleFlags() 공개 메소드

public llSetVehicleFlags ( int flags ) : void
flags int
리턴 void

llSetVehicleFloatParam() 공개 메소드

public llSetVehicleFloatParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat value ) : void
param int
value OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
리턴 void

llSetVehicleRotationParam() 공개 메소드

public llSetVehicleRotationParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
param int
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

llSetVehicleType() 공개 메소드

public llSetVehicleType ( int type ) : void
type int
리턴 void

llSetVehicleVectorParam() 공개 메소드

public llSetVehicleVectorParam ( int param, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vec ) : void
param int
vec OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llSetVelocity() 공개 메소드

public llSetVelocity ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 vel, int local ) : void
vel OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
local int
리턴 void

llShout() 공개 메소드

public llShout ( int channelID, string text ) : void
channelID int
text string
리턴 void

llSin() 공개 메소드

public llSin ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llSitTarget() 공개 메소드

public llSitTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rot ) : void
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
rot OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion
리턴 void

llSleep() 공개 메소드

public llSleep ( double sec ) : void
sec double
리턴 void

llSound() 공개 메소드

public llSound ( string sound, double volume, int queue, int loop ) : void
sound string
volume double
queue int
loop int
리턴 void

llSoundPreload() 공개 메소드

public llSoundPreload ( string sound ) : void
sound string
리턴 void

llSqrt() 공개 메소드

public llSqrt ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llStartAnimation() 공개 메소드

public llStartAnimation ( string anim ) : void
anim string
리턴 void

llStopAnimation() 공개 메소드

public llStopAnimation ( string anim ) : void
anim string
리턴 void

llStopHover() 공개 메소드

public llStopHover ( ) : void
리턴 void

llStopLookAt() 공개 메소드

public llStopLookAt ( ) : void
리턴 void

llStopMoveToTarget() 공개 메소드

public llStopMoveToTarget ( ) : void
리턴 void

llStopPointAt() 공개 메소드

public llStopPointAt ( ) : void
리턴 void

llStopSound() 공개 메소드

public llStopSound ( ) : void
리턴 void

llStringLength() 공개 메소드

public llStringLength ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
str string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llStringToBase64() 공개 메소드

public llStringToBase64 ( string str ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llStringTrim() 공개 메소드

public llStringTrim ( string src, int type ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
type int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llSubStringIndex() 공개 메소드

public llSubStringIndex ( string source, string pattern ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
source string
pattern string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llTakeCamera() 공개 메소드

public llTakeCamera ( string avatar ) : void
avatar string
리턴 void

llTakeControls() 공개 메소드

public llTakeControls ( int controls, int accept, int pass_on ) : void
controls int
accept int
pass_on int
리턴 void

llTan() 공개 메소드

public llTan ( double f ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
f double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llTarget() 공개 메소드

public llTarget ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 position, double range ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger
position OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
range double
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger

llTargetOmega() 공개 메소드

public llTargetOmega ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 axis, double spinrate, double gain ) : void
axis OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
spinrate double
gain double
리턴 void

llTargetRemove() 공개 메소드

public llTargetRemove ( int number ) : void
number int
리턴 void

llTeleportAgent() 공개 메소드

public llTeleportAgent ( string agent, string destination, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
agent string
destination string
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
targetLookAt OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llTeleportAgentGlobalCoords() 공개 메소드

public llTeleportAgentGlobalCoords ( string agent, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 global_coords, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetPos, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 targetLookAt ) : void
agent string
global_coords OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
targetPos OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
targetLookAt OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llTeleportAgentHome() 공개 메소드

public llTeleportAgentHome ( string agent ) : void
agent string
리턴 void

llTextBox() 공개 메소드

public llTextBox ( string agent, string message, int chatChannel ) : void
agent string
message string
chatChannel int
리턴 void

llToLower() 공개 메소드

public llToLower ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llToUpper() 공개 메소드

public llToUpper ( string src ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
src string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llTransferLindenDollars() 공개 메소드

public llTransferLindenDollars ( string destination, int amount ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
destination string
amount int
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llTriggerSound() 공개 메소드

public llTriggerSound ( string sound, double volume ) : void
sound string
volume double
리턴 void

llTriggerSoundLimited() 공개 메소드

public llTriggerSoundLimited ( string sound, double volume, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 top_north_east, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 bottom_south_west ) : void
sound string
volume double
top_north_east OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
bottom_south_west OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 void

llUnSit() 공개 메소드

public llUnSit ( string id ) : void
id string
리턴 void

llUnescapeURL() 공개 메소드

public llUnescapeURL ( string url ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
url string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llVecDist() 공개 메소드

public llVecDist ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 a, OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 b ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
a OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
b OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llVecMag() 공개 메소드

public llVecMag ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llVecNorm() 공개 메소드

public llVecNorm ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 v ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
v OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llVolumeDetect() 공개 메소드

public llVolumeDetect ( int detect ) : void
detect int
리턴 void

llWater() 공개 메소드

public llWater ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat

llWhisper() 공개 메소드

public llWhisper ( int channelID, string text ) : void
channelID int
text string
리턴 void

llWind() 공개 메소드

public llWind ( OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3 offset ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
offset OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3

llXorBase64Strings() 공개 메소드

public llXorBase64Strings ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str1 string
str2 string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

llXorBase64StringsCorrect() 공개 메소드

public llXorBase64StringsCorrect ( string str1, string str2 ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString
str1 string
str2 string
리턴 OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString

print() 공개 메소드

public print ( string str ) : void
str string
리턴 void

resolveName() 공개 메소드

public resolveName ( UUID objecUUID ) : string
objecUUID UUID
리턴 string

프로퍼티 상세

AsyncCommands 보호되어 있는 프로퍼티

protected AsyncCommandManager,OpenSim.Region.ScriptEngine.Shared.Api AsyncCommands
리턴 OpenSim.Region.ScriptEngine.Shared.Api.AsyncCommandManager

EMAIL_PAUSE_TIME 보호되어 있는 프로퍼티

protected int EMAIL_PAUSE_TIME
리턴 int

c2itable 보호되어 있는 정적으로 프로퍼티

Table for converting base-64 characters into 6-bit integers.
protected static int[] c2itable
리턴 int[]

i2ctable 보호되어 있는 정적으로 프로퍼티

Table for converting 6-bit integers into base-64 characters
protected static char[] i2ctable
리턴 char[]

m_MinTimerInterval 보호되어 있는 프로퍼티

protected float m_MinTimerInterval
리턴 float

m_SayShoutCount 보호되어 있는 프로퍼티

protected int m_SayShoutCount
리턴 int

m_ScriptDelayFactor 보호되어 있는 프로퍼티

protected float m_ScriptDelayFactor
리턴 float

m_ScriptDistanceFactor 보호되어 있는 프로퍼티

protected float m_ScriptDistanceFactor
리턴 float

m_ScriptEngine 보호되어 있는 프로퍼티

protected IScriptEngine m_ScriptEngine
리턴 IScriptEngine

m_SoundModule 보호되어 있는 프로퍼티

protected ISoundModule m_SoundModule
리턴 ISoundModule

m_TransferModule 보호되어 있는 프로퍼티

protected IMessageTransferModule m_TransferModule
리턴 IMessageTransferModule

m_UrlModule 보호되어 있는 프로퍼티

protected IUrlModule m_UrlModule
리턴 IUrlModule

m_addStatsInGetBoundingBox 보호되어 있는 프로퍼티

protected bool m_addStatsInGetBoundingBox
리턴 bool

m_automaticLinkPermission 보호되어 있는 프로퍼티

protected bool m_automaticLinkPermission
리턴 bool

m_avatarHeightCorrection 보호되어 있는 프로퍼티

protected float m_avatarHeightCorrection
리턴 float

m_avatarLodInCastRay 보호되어 있는 프로퍼티

protected DetailLevel m_avatarLodInCastRay
리턴 DetailLevel

m_cachedMeshes 보호되어 있는 정적으로 프로퍼티

protected static Dictionary m_cachedMeshes
리턴 FacetedMesh>.Dictionary

m_castRayCalls 보호되어 있는 정적으로 프로퍼티

protected static List m_castRayCalls
리턴 List

m_debuggerSafe 보호되어 있는 프로퍼티

protected bool m_debuggerSafe
리턴 bool

m_detectExitsInCastRay 보호되어 있는 프로퍼티

protected bool m_detectExitsInCastRay
리턴 bool

m_doAttachmentsInCastRay 보호되어 있는 프로퍼티

protected bool m_doAttachmentsInCastRay
리턴 bool

m_floatTolerance2InCastRay 보호되어 있는 프로퍼티

protected float m_floatTolerance2InCastRay
리턴 float

m_floatToleranceInCastRay 보호되어 있는 프로퍼티

protected float m_floatToleranceInCastRay
리턴 float

m_host 보호되어 있는 프로퍼티

protected SceneObjectPart m_host
리턴 SceneObjectPart

m_internalObjectHost 보호되어 있는 프로퍼티

protected string m_internalObjectHost
리턴 string

m_item 보호되어 있는 프로퍼티

The item that hosts this script
protected TaskInventoryItem m_item
리턴 TaskInventoryItem

m_lABB1GrsX0 보호되어 있는 프로퍼티

protected float m_lABB1GrsX0
리턴 float

m_lABB1GrsY0 보호되어 있는 프로퍼티

protected float m_lABB1GrsY0
리턴 float

m_lABB1GrsZ0 보호되어 있는 프로퍼티

protected float m_lABB1GrsZ0
리턴 float

m_lABB1GrsZ1 보호되어 있는 프로퍼티

protected float m_lABB1GrsZ1
리턴 float

m_lABB1SitX0 보호되어 있는 프로퍼티

protected float m_lABB1SitX0
리턴 float

m_lABB1SitY0 보호되어 있는 프로퍼티

protected float m_lABB1SitY0
리턴 float

m_lABB1SitZ0 보호되어 있는 프로퍼티

protected float m_lABB1SitZ0
리턴 float

m_lABB1SitZ1 보호되어 있는 프로퍼티

protected float m_lABB1SitZ1
리턴 float

m_lABB1StdX0 보호되어 있는 프로퍼티

protected float m_lABB1StdX0
리턴 float

m_lABB1StdY0 보호되어 있는 프로퍼티

protected float m_lABB1StdY0
리턴 float

m_lABB1StdZ0 보호되어 있는 프로퍼티

protected float m_lABB1StdZ0
리턴 float

m_lABB1StdZ1 보호되어 있는 프로퍼티

protected float m_lABB1StdZ1
리턴 float

m_lABB2GrsX0 보호되어 있는 프로퍼티

protected float m_lABB2GrsX0
리턴 float

m_lABB2GrsY0 보호되어 있는 프로퍼티

protected float m_lABB2GrsY0
리턴 float

m_lABB2GrsZ0 보호되어 있는 프로퍼티

protected float m_lABB2GrsZ0
리턴 float

m_lABB2GrsZ1 보호되어 있는 프로퍼티

protected float m_lABB2GrsZ1
리턴 float

m_lABB2SitX0 보호되어 있는 프로퍼티

protected float m_lABB2SitX0
리턴 float

m_lABB2SitY0 보호되어 있는 프로퍼티

protected float m_lABB2SitY0
리턴 float

m_lABB2SitZ0 보호되어 있는 프로퍼티

protected float m_lABB2SitZ0
리턴 float

m_lABB2SitZ1 보호되어 있는 프로퍼티

protected float m_lABB2SitZ1
리턴 float

m_lABB2StdX0 보호되어 있는 프로퍼티

protected float m_lABB2StdX0
리턴 float

m_lABB2StdY0 보호되어 있는 프로퍼티

protected float m_lABB2StdY0
리턴 float

m_lABB2StdZ0 보호되어 있는 프로퍼티

protected float m_lABB2StdZ0
리턴 float

m_lABB2StdZ1 보호되어 있는 프로퍼티

protected float m_lABB2StdZ1
리턴 float

m_maxHitsInCastRay 보호되어 있는 프로퍼티

protected int m_maxHitsInCastRay
리턴 int

m_maxHitsPerObjectInCastRay 보호되어 있는 프로퍼티

protected int m_maxHitsPerObjectInCastRay
리턴 int

m_maxHitsPerPrimInCastRay 보호되어 있는 프로퍼티

protected int m_maxHitsPerPrimInCastRay
리턴 int

m_meshLodInCastRay 보호되어 있는 프로퍼티

protected DetailLevel m_meshLodInCastRay
리턴 DetailLevel

m_msMaxInCastRay 보호되어 있는 프로퍼티

protected int m_msMaxInCastRay
리턴 int

m_msMinInCastRay 보호되어 있는 프로퍼티

protected int m_msMinInCastRay
리턴 int

m_msPerAvatarInCastRay 보호되어 있는 프로퍼티

protected int m_msPerAvatarInCastRay
리턴 int

m_msPerRegionInCastRay 보호되어 있는 프로퍼티

protected int m_msPerRegionInCastRay
리턴 int

m_msThrottleInCastRay 보호되어 있는 프로퍼티

protected int m_msThrottleInCastRay
리턴 int

m_notecardLineReadCharsMax 보호되어 있는 프로퍼티

protected int m_notecardLineReadCharsMax
리턴 int

m_primLodInCastRay 보호되어 있는 프로퍼티

protected DetailLevel m_primLodInCastRay
리턴 DetailLevel

m_primSafetyCoeffX 보호되어 있는 프로퍼티

protected float m_primSafetyCoeffX
리턴 float

m_primSafetyCoeffY 보호되어 있는 프로퍼티

protected float m_primSafetyCoeffY
리턴 float

m_primSafetyCoeffZ 보호되어 있는 프로퍼티

protected float m_primSafetyCoeffZ
리턴 float

m_recoilScaleFactor 보호되어 있는 프로퍼티

protected float m_recoilScaleFactor
리턴 float

m_restrictEmail 보호되어 있는 프로퍼티

protected bool m_restrictEmail
리턴 bool

m_scriptConsoleChannel 보호되어 있는 프로퍼티

protected int m_scriptConsoleChannel
리턴 int

m_scriptConsoleChannelEnabled 보호되어 있는 프로퍼티

protected bool m_scriptConsoleChannelEnabled
리턴 bool

m_sculptLodInCastRay 보호되어 있는 프로퍼티

protected DetailLevel m_sculptLodInCastRay
리턴 DetailLevel

m_sleepMsOnAddToLandBanList 보호되어 있는 프로퍼티

protected int m_sleepMsOnAddToLandBanList
리턴 int

m_sleepMsOnAddToLandPassList 보호되어 있는 프로퍼티

protected int m_sleepMsOnAddToLandPassList
리턴 int

m_sleepMsOnAdjustSoundVolume 보호되어 있는 프로퍼티

protected int m_sleepMsOnAdjustSoundVolume
리턴 int

m_sleepMsOnClearLinkMedia 보호되어 있는 프로퍼티

protected int m_sleepMsOnClearLinkMedia
리턴 int

m_sleepMsOnClearPrimMedia 보호되어 있는 프로퍼티

protected int m_sleepMsOnClearPrimMedia
리턴 int

m_sleepMsOnCloseRemoteDataChannel 보호되어 있는 프로퍼티

protected int m_sleepMsOnCloseRemoteDataChannel
리턴 int

m_sleepMsOnCreateLink 보호되어 있는 프로퍼티

protected int m_sleepMsOnCreateLink
리턴 int

m_sleepMsOnDialog 보호되어 있는 프로퍼티

protected int m_sleepMsOnDialog
리턴 int

m_sleepMsOnEjectFromLand 보호되어 있는 프로퍼티

protected int m_sleepMsOnEjectFromLand
리턴 int

m_sleepMsOnEmail 보호되어 있는 프로퍼티

protected int m_sleepMsOnEmail
리턴 int

m_sleepMsOnGetLinkMedia 보호되어 있는 프로퍼티

protected int m_sleepMsOnGetLinkMedia
리턴 int

m_sleepMsOnGetNotecardLine 보호되어 있는 프로퍼티

protected int m_sleepMsOnGetNotecardLine
리턴 int

m_sleepMsOnGetNumberOfNotecardLines 보호되어 있는 프로퍼티

protected int m_sleepMsOnGetNumberOfNotecardLines
리턴 int

m_sleepMsOnGetParcelPrimOwners 보호되어 있는 프로퍼티

protected int m_sleepMsOnGetParcelPrimOwners
리턴 int

m_sleepMsOnGetPrimMediaParams 보호되어 있는 프로퍼티

protected int m_sleepMsOnGetPrimMediaParams
리턴 int

m_sleepMsOnGiveInventory 보호되어 있는 프로퍼티

protected int m_sleepMsOnGiveInventory
리턴 int

m_sleepMsOnInstantMessage 보호되어 있는 프로퍼티

protected int m_sleepMsOnInstantMessage
리턴 int

m_sleepMsOnLoadURL 보호되어 있는 프로퍼티

protected int m_sleepMsOnLoadURL
리턴 int

m_sleepMsOnMakeExplosion 보호되어 있는 프로퍼티

protected int m_sleepMsOnMakeExplosion
리턴 int

m_sleepMsOnMakeFire 보호되어 있는 프로퍼티

protected int m_sleepMsOnMakeFire
리턴 int

m_sleepMsOnMakeFountain 보호되어 있는 프로퍼티

protected int m_sleepMsOnMakeFountain
리턴 int

m_sleepMsOnMakeSmoke 보호되어 있는 프로퍼티

protected int m_sleepMsOnMakeSmoke
리턴 int

m_sleepMsOnMapDestination 보호되어 있는 프로퍼티

protected int m_sleepMsOnMapDestination
리턴 int

m_sleepMsOnModPow 보호되어 있는 프로퍼티

protected int m_sleepMsOnModPow
리턴 int

m_sleepMsOnOffsetTexture 보호되어 있는 프로퍼티

protected int m_sleepMsOnOffsetTexture
리턴 int

m_sleepMsOnOpenRemoteDataChannel 보호되어 있는 프로퍼티

protected int m_sleepMsOnOpenRemoteDataChannel
리턴 int

m_sleepMsOnParcelMediaCommandList 보호되어 있는 프로퍼티

protected int m_sleepMsOnParcelMediaCommandList
리턴 int

m_sleepMsOnParcelMediaQuery 보호되어 있는 프로퍼티

protected int m_sleepMsOnParcelMediaQuery
리턴 int

m_sleepMsOnPreloadSound 보호되어 있는 프로퍼티

protected int m_sleepMsOnPreloadSound
리턴 int

m_sleepMsOnRefreshPrimURL 보호되어 있는 프로퍼티

protected int m_sleepMsOnRefreshPrimURL
리턴 int

m_sleepMsOnRemoteDataReply 보호되어 있는 프로퍼티

protected int m_sleepMsOnRemoteDataReply
리턴 int

m_sleepMsOnRemoteLoadScript 보호되어 있는 프로퍼티

protected int m_sleepMsOnRemoteLoadScript
리턴 int

m_sleepMsOnRemoteLoadScriptPin 보호되어 있는 프로퍼티

protected int m_sleepMsOnRemoteLoadScriptPin
리턴 int

m_sleepMsOnRemoveFromLandBanList 보호되어 있는 프로퍼티

protected int m_sleepMsOnRemoveFromLandBanList
리턴 int

m_sleepMsOnRemoveFromLandPassList 보호되어 있는 프로퍼티

protected int m_sleepMsOnRemoveFromLandPassList
리턴 int

m_sleepMsOnRequestAgentData 보호되어 있는 프로퍼티

protected int m_sleepMsOnRequestAgentData
리턴 int

m_sleepMsOnRequestInventoryData 보호되어 있는 프로퍼티

protected int m_sleepMsOnRequestInventoryData
리턴 int

m_sleepMsOnRequestSimulatorData 보호되어 있는 프로퍼티

protected int m_sleepMsOnRequestSimulatorData
리턴 int

m_sleepMsOnResetLandBanList 보호되어 있는 프로퍼티

protected int m_sleepMsOnResetLandBanList
리턴 int

m_sleepMsOnResetLandPassList 보호되어 있는 프로퍼티

protected int m_sleepMsOnResetLandPassList
리턴 int

m_sleepMsOnRezAtRoot 보호되어 있는 프로퍼티

protected int m_sleepMsOnRezAtRoot
리턴 int

m_sleepMsOnRotateTexture 보호되어 있는 프로퍼티

protected int m_sleepMsOnRotateTexture
리턴 int

m_sleepMsOnScaleTexture 보호되어 있는 프로퍼티

protected int m_sleepMsOnScaleTexture
리턴 int

m_sleepMsOnSendRemoteData 보호되어 있는 프로퍼티

protected int m_sleepMsOnSendRemoteData
리턴 int

m_sleepMsOnSetDamage 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetDamage
리턴 int

m_sleepMsOnSetLinkMedia 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetLinkMedia
리턴 int

m_sleepMsOnSetLinkPrimitiveParams 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetLinkPrimitiveParams
리턴 int

m_sleepMsOnSetLinkTexture 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetLinkTexture
리턴 int

m_sleepMsOnSetLocalRot 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetLocalRot
리턴 int

m_sleepMsOnSetParcelMusicURL 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetParcelMusicURL
리턴 int

m_sleepMsOnSetPos 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetPos
리턴 int

m_sleepMsOnSetPrimMediaParams 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetPrimMediaParams
리턴 int

m_sleepMsOnSetPrimURL 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetPrimURL
리턴 int

m_sleepMsOnSetPrimitiveParams 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetPrimitiveParams
리턴 int

m_sleepMsOnSetRot 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetRot
리턴 int

m_sleepMsOnSetTexture 보호되어 있는 프로퍼티

protected int m_sleepMsOnSetTexture
리턴 int

m_sleepMsOnTextBox 보호되어 있는 프로퍼티

protected int m_sleepMsOnTextBox
리턴 int

m_sleepMsOnXorBase64Strings 보호되어 있는 프로퍼티

protected int m_sleepMsOnXorBase64Strings
리턴 int

m_timer 보호되어 있는 프로퍼티

protected double m_timer
리턴 double

m_useCastRayV3 보호되어 있는 프로퍼티

protected bool m_useCastRayV3
리턴 bool

m_useMeshCacheInCastRay 보호되어 있는 프로퍼티

protected bool m_useMeshCacheInCastRay
리턴 bool

m_useSimpleBoxesInGetBoundingBox 보호되어 있는 프로퍼티

protected bool m_useSimpleBoxesInGetBoundingBox
리턴 bool

m_userInfoCache 보호되어 있는 프로퍼티

protected Dictionary m_userInfoCache
리턴 UserInfoCacheEntry>.Dictionary

m_waitingForScriptAnswer 보호되어 있는 프로퍼티

protected bool m_waitingForScriptAnswer
리턴 bool

throwErrorOnNotImplemented 보호되어 있는 프로퍼티

protected bool throwErrorOnNotImplemented
리턴 bool