C# Класс NetMud.Data.Game.Inanimate

Наследование: LocationEntityPartial, IInanimate
Показать файл Открыть проект Примеры использования класса

Открытые методы

Метод Описание
GetModelDimensions ( ) : Tuple

Get's the entity's model dimensions

Inanimate ( ) : System

News up an empty entity

Inanimate ( IInanimateData backingStore ) : System

News up an entity with its backing data

Inanimate ( IInanimateData backingStore, IContains spawnTo ) : System

News up an entity with its backing data and where to spawn it into

RenderToLook ( IEntity actor ) : IEnumerable

Render this to a look command (what something sees when it 'look's at this

SpawnNewInWorld ( ) : void

Spawn this new into the live world

SpawnNewInWorld ( IContains spawnTo ) : void

Spawn this new into the live world into a specified container

Приватные методы

Метод Описание
Inanimate ( DimensionalModel model ) : System

Описание методов

GetModelDimensions() публичный Метод

Get's the entity's model dimensions
public GetModelDimensions ( ) : Tuple
Результат Tuple

Inanimate() публичный Метод

News up an empty entity
public Inanimate ( ) : System
Результат System

Inanimate() публичный Метод

News up an entity with its backing data
public Inanimate ( IInanimateData backingStore ) : System
backingStore IInanimateData the backing data
Результат System

Inanimate() публичный Метод

News up an entity with its backing data and where to spawn it into
public Inanimate ( IInanimateData backingStore, IContains spawnTo ) : System
backingStore IInanimateData the backing data
spawnTo IContains where to spawn this into
Результат System

RenderToLook() публичный Метод

Render this to a look command (what something sees when it 'look's at this
public RenderToLook ( IEntity actor ) : IEnumerable
actor IEntity
Результат IEnumerable

SpawnNewInWorld() публичный Метод

Spawn this new into the live world
public SpawnNewInWorld ( ) : void
Результат void

SpawnNewInWorld() публичный Метод

Spawn this new into the live world into a specified container
public SpawnNewInWorld ( IContains spawnTo ) : void
spawnTo IContains the location/container this should spawn into
Результат void