C# 클래스 NetMud.Data.Game.Inanimate

상속: LocationEntityPartial, IInanimate
파일 보기 프로젝트 열기: SwiftAusterity/NetMud 1 사용 예제들

공개 메소드들

메소드 설명
GetModelDimensions ( ) : Tuple

Get's the entity's model dimensions

Inanimate ( ) : System

News up an empty entity

Inanimate ( IInanimateData backingStore ) : System

News up an entity with its backing data

Inanimate ( IInanimateData backingStore, IContains spawnTo ) : System

News up an entity with its backing data and where to spawn it into

RenderToLook ( IEntity actor ) : IEnumerable

Render this to a look command (what something sees when it 'look's at this

SpawnNewInWorld ( ) : void

Spawn this new into the live world

SpawnNewInWorld ( IContains spawnTo ) : void

Spawn this new into the live world into a specified container

비공개 메소드들

메소드 설명
Inanimate ( DimensionalModel model ) : System

메소드 상세

GetModelDimensions() 공개 메소드

Get's the entity's model dimensions
public GetModelDimensions ( ) : Tuple
리턴 Tuple

Inanimate() 공개 메소드

News up an empty entity
public Inanimate ( ) : System
리턴 System

Inanimate() 공개 메소드

News up an entity with its backing data
public Inanimate ( IInanimateData backingStore ) : System
backingStore IInanimateData the backing data
리턴 System

Inanimate() 공개 메소드

News up an entity with its backing data and where to spawn it into
public Inanimate ( IInanimateData backingStore, IContains spawnTo ) : System
backingStore IInanimateData the backing data
spawnTo IContains where to spawn this into
리턴 System

RenderToLook() 공개 메소드

Render this to a look command (what something sees when it 'look's at this
public RenderToLook ( IEntity actor ) : IEnumerable
actor IEntity
리턴 IEnumerable

SpawnNewInWorld() 공개 메소드

Spawn this new into the live world
public SpawnNewInWorld ( ) : void
리턴 void

SpawnNewInWorld() 공개 메소드

Spawn this new into the live world into a specified container
public SpawnNewInWorld ( IContains spawnTo ) : void
spawnTo IContains the location/container this should spawn into
리턴 void