Méthode | Description | |
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GetModelDimensions ( ) : Tuple |
Get's the entity's model dimensions
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Inanimate ( ) : System |
News up an empty entity
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Inanimate ( IInanimateData backingStore ) : System |
News up an entity with its backing data
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Inanimate ( IInanimateData backingStore, IContains spawnTo ) : System |
News up an entity with its backing data and where to spawn it into
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RenderToLook ( IEntity actor ) : IEnumerable |
Render this to a look command (what something sees when it 'look's at this
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SpawnNewInWorld ( ) : void |
Spawn this new into the live world
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SpawnNewInWorld ( IContains spawnTo ) : void |
Spawn this new into the live world into a specified container
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Méthode | Description | |
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Inanimate ( |
public Inanimate ( IInanimateData backingStore ) : System | ||
backingStore | IInanimateData | the backing data |
Résultat | System |
public Inanimate ( IInanimateData backingStore, IContains spawnTo ) : System | ||
backingStore | IInanimateData | the backing data |
spawnTo | IContains | where to spawn this into |
Résultat | System |
public RenderToLook ( IEntity actor ) : IEnumerable |
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actor | IEntity | |
Résultat | IEnumerable |
public SpawnNewInWorld ( IContains spawnTo ) : void | ||
spawnTo | IContains | the location/container this should spawn into |
Résultat | void |