public static GameAttributeF,Mooege.Net.GS.Message AI_Cooldown_Reduction_Percent | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeB,Mooege.Net.GS.Message AI_In_Special_State | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeB,Mooege.Net.GS.Message AI_Spawned_By_Inactive_Marker | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeB,Mooege.Net.GS.Message AI_Used_Scripted_Spawn_Anim | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeI,Mooege.Net.GS.Message Act | ||
Результат | Mooege.Net.GS.Message.GameAttributeI |
public static GameAttributeB,Mooege.Net.GS.Message Actor_Updates_Attributes_From_Owner | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeB,Mooege.Net.GS.Message Afk | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeB,Mooege.Net.GS.Message Always_Hits | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeB,Mooege.Net.GS.Message Always_Plays_GetHit | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeI,Mooege.Net.GS.Message Ambient_Damage_Effect_Last_Time | ||
Результат | Mooege.Net.GS.Message.GameAttributeI |
public static GameAttributeF,Mooege.Net.GS.Message Amplify_Damage_Percent | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Amplify_Damage_Type_Percent | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Bonus_Item | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Bonus_Percent | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Item | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Item_Percent | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Item_SubTotal | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Item_Total | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF,Mooege.Net.GS.Message Armor_Total | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeI,Mooege.Net.GS.Message Attached_To_ACD | ||
Результат | Mooege.Net.GS.Message.GameAttributeI |
public static GameAttributeI,Mooege.Net.GS.Message Attachment_ACD | ||
Результат | Mooege.Net.GS.Message.GameAttributeI |
public static GameAttributeB,Mooege.Net.GS.Message Attachment_Handled_By_Client | ||
Результат | Mooege.Net.GS.Message.GameAttributeB |
public static GameAttributeF,Mooege.Net.GS.Message Attack | ||
Результат | Mooege.Net.GS.Message.GameAttributeF |
public static GameAttributeF Attack_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Attack_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Attack_Cooldown_Delta | ||
Результат | GameAttributeI |
public static GameAttributeI Attack_Cooldown_Delta_Total | ||
Результат | GameAttributeI |
public static GameAttributeI Attack_Cooldown_Min | ||
Результат | GameAttributeI |
public static GameAttributeI Attack_Cooldown_Min_Total | ||
Результат | GameAttributeI |
public static GameAttributeF Attack_Fear_Chance | ||
Результат | GameAttributeF |
public static GameAttributeF Attack_Fear_Time_Delta | ||
Результат | GameAttributeF |
public static GameAttributeF Attack_Fear_Time_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Attack_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB Attack_Slow | ||
Результат | GameAttributeB |
public static GameAttributeF Attacks_Per_Second | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_CurrentHand | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_MainHand | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_OffHand | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_Subtotal | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_Total_MainHand | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Item_Total_OffHand | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Attacks_Per_Second_Total | ||
Результат | GameAttributeF |
public static GameAttributeI Attribute_Pool | ||
Результат | GameAttributeI |
public static GameAttributeI Attribute_Timer | ||
Результат | GameAttributeI |
public static GameAttribute[] Attributes | ||
Результат | GameAttribute[] |
public static GameAttributeI Axe_Bad_Data | ||
Результат | GameAttributeI |
public static GameAttributeI Backpack_Slots | ||
Результат | GameAttributeI |
public static GameAttributeI Banner_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeI Banter_Cooldown | ||
Результат | GameAttributeI |
public static GameAttributeI Base_Element | ||
Результат | GameAttributeI |
public static GameAttributeF Bleed_Duration | ||
Результат | GameAttributeF |
public static GameAttributeB Bleeding | ||
Результат | GameAttributeB |
public static GameAttributeF Block_Amount | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Amount_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Amount_Item_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Amount_Item_Delta | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Amount_Item_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Amount_Total_Max | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Amount_Total_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Chance | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Chance_Bonus_Item | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Chance_Item | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Chance_Item_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Block_Chance_Total | ||
Результат | GameAttributeF |
public static GameAttributeB Blocks_Projectiles | ||
Результат | GameAttributeB |
public static GameAttributeF Bonus_Healing_Received_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Bonus_Health_Percent_Per_Second_From_Globes | ||
Результат | GameAttributeF |
public static GameAttributeF Bonus_Health_Percent_Per_Second_From_Globes_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Breakable_Shield_HP | ||
Результат | GameAttributeF |
public static GameAttributeB Buff_Active | ||
Результат | GameAttributeB |
public static GameAttributeI Buff_Icon_Count0 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count1 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count2 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count3 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count4 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count5 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count6 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Count7 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick0 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick1 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick2 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick3 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick4 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick5 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick6 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_End_Tick7 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick0 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick1 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick2 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick3 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick4 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick5 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick6 | ||
Результат | GameAttributeI |
public static GameAttributeI Buff_Icon_Start_Tick7 | ||
Результат | GameAttributeI |
public static GameAttributeB Buff_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Burrowed | ||
Результат | GameAttributeB |
public static GameAttributeI Callout_Cooldown | ||
Результат | GameAttributeI |
public static GameAttributeB Cannot_Be_Added_To_AI_Target_List | ||
Результат | GameAttributeB |
public static GameAttributeB CantStartDisplayedPowers | ||
Результат | GameAttributeB |
public static GameAttributeF Casting_Speed | ||
Результат | GameAttributeF |
public static GameAttributeF Casting_Speed_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Casting_Speed_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Casting_Speed_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Clone_Damage_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Clone_Hitpoint_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Champion_Clone_Next_Tick | ||
Результат | GameAttributeI |
public static GameAttributeF Champion_Clone_Time_Delta_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Clone_Time_Min_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeB Champion_Ghostly | ||
Результат | GameAttributeB |
public static GameAttributeF Champion_Ghostly_Active_Time_Delta_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Ghostly_Active_Time_Min_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Ghostly_Inactive_Time_Delta_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Ghostly_Inactive_Time_Min_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeI Champion_Ghostly_Next_Tick | ||
Результат | GameAttributeI |
public static GameAttributeF Champion_Ghostly_Saved_Dodge_Chance | ||
Результат | GameAttributeF |
public static GameAttributeI Champion_Teleport_Next_Tick | ||
Результат | GameAttributeI |
public static GameAttributeF Champion_Teleport_Time_Delta_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeF Champion_Teleport_Time_Min_In_Seconds | ||
Результат | GameAttributeF |
public static GameAttributeI Checkpoint_Resurrection_Allowed_Game_Time | ||
Результат | GameAttributeI |
public static GameAttributeI Checkpoint_Resurrection_Forced_Game_Time | ||
Результат | GameAttributeI |
public static GameAttributeB Chest_Open | ||
Результат | GameAttributeB |
public static GameAttributeB Chilled | ||
Результат | GameAttributeB |
public static GameAttributeF Chilled_Dur_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Client_Only_Effect | ||
Результат | GameAttributeI |
public static GameAttributeI Closing_Cooldown_Delta_Total | ||
Результат | GameAttributeI |
public static GameAttributeI Closing_Cooldown_Min_Total | ||
Результат | GameAttributeI |
public static GameAttributeI ClubAny | ||
Результат | GameAttributeI |
public static GameAttributeB ColdAura | ||
Результат | GameAttributeB |
public static GameAttributeI ColdStaff | ||
Результат | GameAttributeI |
public static GameAttributeI Combo_Level | ||
Результат | GameAttributeI |
public static GameAttributeI Combo_Time_Last_Move | ||
Результат | GameAttributeI |
public static GameAttributeI Controlling_TimedEvent_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Conversation_Heard_Count | ||
Результат | GameAttributeI |
public static GameAttributeI Conversation_Icon | ||
Результат | GameAttributeI |
public static GameAttributeB Could_Have_Ragdolled | ||
Результат | GameAttributeB |
public static GameAttributeF Crit_Damage_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Crit_Effect_Time | ||
Результат | GameAttributeI |
public static GameAttributeF Crit_Percent_Base | ||
Результат | GameAttributeF |
public static GameAttributeF Crit_Percent_Bonus_Capped | ||
Результат | GameAttributeF |
public static GameAttributeF Crit_Percent_Bonus_Uncapped | ||
Результат | GameAttributeF |
public static GameAttributeF Crit_Percent_Cap | ||
Результат | GameAttributeF |
public static GameAttributeI Crossbow | ||
Результат | GameAttributeI |
public static GameAttributeF CrowdControl_Reduction | ||
Результат | GameAttributeF |
public static GameAttributeI Current_WeaponClass | ||
Результат | GameAttributeI |
public static GameAttributeF Custom_Target_Weight | ||
Результат | GameAttributeF |
public static GameAttributeF DOT_DPS | ||
Результат | GameAttributeF |
public static GameAttributeF DamageCap_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Absorb_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Absorb_Percent_All | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Bonus_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Delta | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Delta_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Done_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Min_Subtotal | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Min_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Percent_All_From_Skills | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Percent_Bonus_Witchdoctor | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Percent_Bonus_Wizard | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Power_Delta | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Power_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Reduction_Current | ||
Результат | GameAttributeF |
public static GameAttributeI Damage_Reduction_Last_Tick | ||
Результат | GameAttributeI |
public static GameAttributeF Damage_Reduction_Total | ||
Результат | GameAttributeF |
public static GameAttributeB Damage_Shield | ||
Результат | GameAttributeB |
public static GameAttributeI Damage_State_Current | ||
Результат | GameAttributeI |
public static GameAttributeI Damage_State_Max | ||
Результат | GameAttributeI |
public static GameAttributeF Damage_To_Mana | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Type_Override | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Type_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Bonus_Delta | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Bonus_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta_SubTotal | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta_Total_All | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta_Total_CurrentHand | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta_Total_MainHand | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Delta_Total_OffHand | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Max | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Max_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Min | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Min_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Min_Total_All | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Min_Total_CurrentHand | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Min_Total_MainHand | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Min_Total_OffHand | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Percent_All | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Damage_Weapon_Percent_Total | ||
Результат | GameAttributeF |
public static GameAttributeB Deactivate_Lure | ||
Результат | GameAttributeB |
public static GameAttributeI Dead_Body_AnimTag | ||
Результат | GameAttributeI |
public static GameAttributeI Death_Count | ||
Результат | GameAttributeI |
public static GameAttributeI Death_Replacement_Effect_Group_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Death_Replacement_Power_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Death_Type_Override | ||
Результат | GameAttributeI |
public static GameAttributeF Debuff_Duration_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Defense | ||
Результат | GameAttributeF |
public static GameAttributeF Defense_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Defense_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Defense_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB Deleted_On_Server | ||
Результат | GameAttributeB |
public static GameAttributeB Destroy_When_Path_Blocked | ||
Результат | GameAttributeB |
public static GameAttributeI Difficulty | ||
Результат | GameAttributeI |
public static GameAttributeB Disabled | ||
Результат | GameAttributeB |
public static GameAttributeB Diseased | ||
Результат | GameAttributeB |
public static GameAttributeB Displays_Team_Effect | ||
Результат | GameAttributeB |
public static GameAttributeF Dodge_Chance_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Dodge_Chance_Bonus_Melee | ||
Результат | GameAttributeF |
public static GameAttributeF Dodge_Chance_Bonus_Ranged | ||
Результат | GameAttributeF |
public static GameAttributeF Dodge_Rating | ||
Результат | GameAttributeF |
public static GameAttributeF Dodge_Rating_Base | ||
Результат | GameAttributeF |
public static GameAttributeF Dodge_Rating_Total | ||
Результат | GameAttributeF |
public static GameAttributeB Does_Fake_Damage | ||
Результат | GameAttributeB |
public static GameAttributeB Does_No_Damage | ||
Результат | GameAttributeB |
public static GameAttributeB Door_Locked | ||
Результат | GameAttributeB |
public static GameAttributeI Door_Timer | ||
Результат | GameAttributeI |
public static GameAttributeB DropsNoLoot | ||
Результат | GameAttributeB |
public static GameAttributeF DualWield_BothAttack_Chance | ||
Результат | GameAttributeF |
public static GameAttributeI DualWield_Hand | ||
Результат | GameAttributeI |
public static GameAttributeI DualWield_Hand_Next | ||
Результат | GameAttributeI |
public static GameAttributeI Durability_Cur | ||
Результат | GameAttributeI |
public static GameAttributeI Durability_Last_Damage | ||
Результат | GameAttributeI |
public static GameAttributeI Durability_Max | ||
Результат | GameAttributeI |
public static GameAttributeI DyeType | ||
Результат | GameAttributeI |
public static GameAttributeF ElixirDuration | ||
Результат | GameAttributeF |
public static GameAttributeI Emote_Cooldown | ||
Результат | GameAttributeI |
public static GameAttributeI EnchantAffix | ||
Результат | GameAttributeI |
public static GameAttributeB Enraged | ||
Результат | GameAttributeB |
public static GameAttributeI Environment_Attack_Record | ||
Результат | GameAttributeI |
public static GameAttributeF Experience_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Experience_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Experience_Granted | ||
Результат | GameAttributeI |
public static GameAttributeI Experience_Next | ||
Результат | GameAttributeI |
public static GameAttributeF Faster_Healing_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB Fear_Immune | ||
Результат | GameAttributeB |
public static GameAttributeB FireAura | ||
Результат | GameAttributeB |
public static GameAttributeI FireStaff | ||
Результат | GameAttributeI |
public static GameAttributeI Flippy_ID | ||
Результат | GameAttributeI |
public static GameAttributeI Follow_Target_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeI Follow_Target_Type | ||
Результат | GameAttributeI |
public static GameAttributeB Force_No_Death_Animation | ||
Результат | GameAttributeB |
public static GameAttributeI Forced_Enemy_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeI Forced_Hireling_Power | ||
Результат | GameAttributeI |
public static GameAttributeI Free_Cast | ||
Результат | GameAttributeI |
public static GameAttributeB Free_Cast_All | ||
Результат | GameAttributeB |
public static GameAttributeF Freeze_Capacity | ||
Результат | GameAttributeF |
public static GameAttributeF Freeze_Damage | ||
Результат | GameAttributeF |
public static GameAttributeF Freeze_Damage_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeB Freeze_Immune | ||
Результат | GameAttributeB |
public static GameAttributeF Freeze_Length_Reduction | ||
Результат | GameAttributeF |
public static GameAttributeI Fury_Effect_Level | ||
Результат | GameAttributeI |
public static GameAttributeF Fury_Generation_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Gate_Position | ||
Результат | GameAttributeF |
public static GameAttributeF Gate_Velocity | ||
Результат | GameAttributeF |
public static GameAttributeI GemQuality | ||
Результат | GameAttributeI |
public static GameAttributeI General_Cooldown | ||
Результат | GameAttributeI |
public static GameAttributeF Get_Hit_Current | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Damage | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Damage_Scalar | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Max | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Max_Base | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Max_Per_Level | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Recovery | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Recovery_Base | ||
Результат | GameAttributeF |
public static GameAttributeF Get_Hit_Recovery_Per_Level | ||
Результат | GameAttributeF |
public static GameAttributeB Gethit_Immune | ||
Результат | GameAttributeB |
public static GameAttributeI Gizmo_Actor_SNO_To_Spawn | ||
Результат | GameAttributeI |
public static GameAttributeF Gizmo_Actor_To_Spawn_Scale | ||
Результат | GameAttributeF |
public static GameAttributeI Gizmo_Charges | ||
Результат | GameAttributeI |
public static GameAttributeB Gizmo_Disabled_By_Script | ||
Результат | GameAttributeB |
public static GameAttributeB Gizmo_Has_Been_Operated | ||
Результат | GameAttributeB |
public static GameAttributeI Gizmo_Operator_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeI Gizmo_State | ||
Результат | GameAttributeI |
public static GameAttributeF Gold_Find | ||
Результат | GameAttributeF |
public static GameAttributeI Gold_Granted | ||
Результат | GameAttributeI |
public static GameAttributeF Gold_PickUp_Radius | ||
Результат | GameAttributeF |
public static GameAttributeB GrantsNoXP | ||
Результат | GameAttributeB |
public static GameAttributeI Guard_Object_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeB Has_Doppelganger_Cloned | ||
Результат | GameAttributeB |
public static GameAttributeI Has_Special_Death_AnimTag | ||
Результат | GameAttributeI |
public static GameAttributeI Headstone_Player_ANN | ||
Результат | GameAttributeI |
public static GameAttributeI Heal_Effect_Last_Played_Tick | ||
Результат | GameAttributeI |
public static GameAttributeF Health_Globe_Bonus_Chance | ||
Результат | GameAttributeF |
public static GameAttributeF Health_Globe_Bonus_Health | ||
Результат | GameAttributeF |
public static GameAttributeF Health_Globe_Bonus_Mult_Chance | ||
Результат | GameAttributeF |
public static GameAttributeF Health_Potion_Bonus_Heal_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB Held_In_OffHand | ||
Результат | GameAttributeB |
public static GameAttributeB Hide_Affixes | ||
Результат | GameAttributeB |
public static GameAttributeI HighlySalvageable | ||
Результат | GameAttributeI |
public static GameAttributeI Hireling_Class | ||
Результат | GameAttributeI |
public static GameAttributeF Hit_Chance | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Cur | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Factor_Level | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Factor_Vitality | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Granted | ||
Результат | GameAttributeF |
public static GameAttributeI Hitpoints_Granted_Duration | ||
Результат | GameAttributeI |
public static GameAttributeF Hitpoints_Healed_Target | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Max | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Max_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Max_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Max_Percent_Bonus_Item | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Max_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_On_Hit | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_On_Kill | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Regen_Per_Second | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Total_From_Level | ||
Результат | GameAttributeF |
public static GameAttributeF Hitpoints_Total_From_Vitality | ||
Результат | GameAttributeF |
public static GameAttributeI IdentifyCost | ||
Результат | GameAttributeI |
public static GameAttributeB Ignores_Critical_Hits | ||
Результат | GameAttributeB |
public static GameAttributeB Immobolize | ||
Результат | GameAttributeB |
public static GameAttributeB Immune_To_Blind | ||
Результат | GameAttributeB |
public static GameAttributeB Immune_To_Charm | ||
Результат | GameAttributeB |
public static GameAttributeB Immune_To_Knockback | ||
Результат | GameAttributeB |
public static GameAttributeB Immunity | ||
Результат | GameAttributeB |
public static GameAttributeB InBossEncounter | ||
Результат | GameAttributeB |
public static GameAttributeB In_Combat | ||
Результат | GameAttributeB |
public static GameAttributeB In_Conversation | ||
Результат | GameAttributeB |
public static GameAttributeB In_Knockback | ||
Результат | GameAttributeB |
public static GameAttributeF Increased_Health_From_Globes_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Increased_Health_From_Globes_Percent_Total | ||
Результат | GameAttributeF |
public static GameAttributeI InitialCooldownDelta | ||
Результат | GameAttributeI |
public static GameAttributeI InitialCooldownDeltaTotal | ||
Результат | GameAttributeI |
public static GameAttributeI InitialCooldownMin | ||
Результат | GameAttributeI |
public static GameAttributeI InitialCooldownMinTotal | ||
Результат | GameAttributeI |
public static GameAttributeB Invulnerable | ||
Результат | GameAttributeB |
public static GameAttributeB IsCrafted | ||
Результат | GameAttributeB |
public static GameAttributeB IsRooted | ||
Результат | GameAttributeB |
public static GameAttributeB IsTrialActor | ||
Результат | GameAttributeB |
public static GameAttributeB Is_Helper | ||
Результат | GameAttributeB |
public static GameAttributeB Is_Player_Decoy | ||
Результат | GameAttributeB |
public static GameAttributeB Is_Power_Proxy | ||
Результат | GameAttributeB |
public static GameAttributeI ItemBuffIcon | ||
Результат | GameAttributeI |
public static GameAttributeB ItemMeltUnlocked | ||
Результат | GameAttributeB |
public static GameAttributeI ItemStackQuantityHi | ||
Результат | GameAttributeI |
public static GameAttributeI ItemStackQuantityLo | ||
Результат | GameAttributeI |
public static GameAttributeI Item_Binding_Level_Override | ||
Результат | GameAttributeI |
public static GameAttributeI Item_Bound_To_ACD | ||
Результат | GameAttributeI |
public static GameAttributeF Item_Cost_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeB Item_Equipped | ||
Результат | GameAttributeB |
public static GameAttributeI Item_Quality_Level | ||
Результат | GameAttributeI |
public static GameAttributeI Item_Time_Sold | ||
Результат | GameAttributeI |
public static GameAttributeI Kill_Count_Record | ||
Результат | GameAttributeI |
public static GameAttributeF Knockback_Weight | ||
Результат | GameAttributeF |
public static GameAttributeI Last_ACD_Attacked | ||
Результат | GameAttributeI |
public static GameAttributeI Last_ACD_Attacked_By | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Action_Timestamp | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Blocked_ACD | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Blocked_Time | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Damage_ACD | ||
Результат | GameAttributeI |
public static GameAttributeF Last_Damage_Amount | ||
Результат | GameAttributeF |
public static GameAttributeI Last_Damage_MainActor | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Proc_Time | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Tick_Potion_Used | ||
Результат | GameAttributeI |
public static GameAttributeI Last_Tick_Shop_Entered | ||
Результат | GameAttributeI |
public static GameAttributeI Level_Cap | ||
Результат | GameAttributeI |
public static GameAttributeF Light_Radius_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeB LightningAura | ||
Результат | GameAttributeB |
public static GameAttributeI LightningStaff | ||
Результат | GameAttributeI |
public static GameAttributeB Loading | ||
Результат | GameAttributeB |
public static GameAttributeI Loading_Anim_Tag | ||
Результат | GameAttributeI |
public static GameAttributeI Loading_Player_ACD | ||
Результат | GameAttributeI |
public static GameAttributeI Loading_Power_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Look_Override | ||
Результат | GameAttributeI |
public static GameAttributeF Look_Target_Broadcast_Intensity | ||
Результат | GameAttributeF |
public static GameAttributeF Look_Target_Broadcast_Radius | ||
Результат | GameAttributeF |
public static GameAttributeI Look_Target_Server_ANN | ||
Результат | GameAttributeI |
public static GameAttributeI Looping_Animation_End_Time | ||
Результат | GameAttributeI |
public static GameAttributeI Looping_Animation_Start_Time | ||
Результат | GameAttributeI |
public static GameAttributeI MaceAny | ||
Результат | GameAttributeI |
public static GameAttributeF Magic_Find | ||
Результат | GameAttributeF |
public static GameAttributeF Mana_Gained_From_Globes | ||
Результат | GameAttributeF |
public static GameAttributeF Mana_Gained_From_Globes_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB MinimapActive | ||
Результат | GameAttributeB |
public static GameAttributeI MinimapIconOverride | ||
Результат | GameAttributeI |
public static GameAttributeF Minion_Count_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Monster_Play_Get_Hit_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Bonus_Run_Speed | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Bonus_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar_Capped_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar_Reduction_Resistance | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar_Subtotal | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Movement_Scalar_Uncapped_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeI NPC_Conv_Target_ANN | ||
Результат | GameAttributeI |
public static GameAttributeB NPC_Has_Interact_Options | ||
Результат | GameAttributeB |
public static GameAttributeB NPC_Is_Escorting | ||
Результат | GameAttributeB |
public static GameAttributeB NPC_Is_Operatable | ||
Результат | GameAttributeB |
public static GameAttributeI NPC_Talk_Target_ANN | ||
Результат | GameAttributeI |
public static GameAttributeB No_AutoPickup | ||
Результат | GameAttributeB |
public static GameAttributeB No_Damage | ||
Результат | GameAttributeB |
public static GameAttributeB No_Health_Drop | ||
Результат | GameAttributeB |
public static GameAttributeI Normal_Attack_Replacement_Power_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Object_Destruction_Record | ||
Результат | GameAttributeI |
public static GameAttributeB Observer | ||
Результат | GameAttributeB |
public static GameAttributeB Operatable | ||
Результат | GameAttributeB |
public static GameAttributeB Operatable_Story_Gizmo | ||
Результат | GameAttributeB |
public static GameAttributeF Out_Of_Combat_Health_Regen_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Out_Of_Combat_Mana_Regen_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI PVP_Assists | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Current_Death_Streak | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Current_Kill_Streak | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Deaths | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Kills | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Longest_Death_Streak | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Longest_Kill_Streak | ||
Результат | GameAttributeI |
public static GameAttributeI PVP_Progression_Points_Gained | ||
Результат | GameAttributeI |
public static GameAttributeI Passability_Power_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Pet_Creator | ||
Результат | GameAttributeI |
public static GameAttributeI Pet_Owner | ||
Результат | GameAttributeI |
public static GameAttributeI Pet_Type | ||
Результат | GameAttributeI |
public static GameAttributeF Pierce_Chance | ||
Результат | GameAttributeF |
public static GameAttributeI Player_WeaponClass_Anim_Override | ||
Результат | GameAttributeI |
public static GameAttributeB PoisonAura | ||
Результат | GameAttributeB |
public static GameAttributeI PoisonStaff | ||
Результат | GameAttributeI |
public static GameAttributeF Poison_Length_Reduction | ||
Результат | GameAttributeF |
public static GameAttributeB Poisoned | ||
Результат | GameAttributeB |
public static GameAttributeI Polearm | ||
Результат | GameAttributeI |
public static GameAttributeI Potion_Dilution_Duration | ||
Результат | GameAttributeI |
public static GameAttributeF Potion_Dilution_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Potion_Dilution_Scalar | ||
Результат | GameAttributeF |
public static GameAttributeB Power_Buff_0_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_0_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_0_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_0_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_0_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_0_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_0_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_1_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_2_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_3_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_4_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_5_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_6_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect_A | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect_B | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect_C | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect_D | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect_E | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Buff_7_Visual_Effect_None | ||
Результат | GameAttributeB |
public static GameAttributeI Power_Cooldown | ||
Результат | GameAttributeI |
public static GameAttributeF Power_Cooldown_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Power_Cooldown_Start | ||
Результат | GameAttributeI |
public static GameAttributeB Power_Disabled | ||
Результат | GameAttributeB |
public static GameAttributeB Power_Immobilize | ||
Результат | GameAttributeB |
public static GameAttributeF Precision | ||
Результат | GameAttributeF |
public static GameAttributeF Precision_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Precision_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Precision_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Proc_Cooldown | ||
Результат | GameAttributeI |
public static GameAttributeF Proc_On_Attack | ||
Результат | GameAttributeF |
public static GameAttributeF Proc_On_Block | ||
Результат | GameAttributeF |
public static GameAttributeF Proc_On_Critical | ||
Результат | GameAttributeF |
public static GameAttributeF Proc_On_Death | ||
Результат | GameAttributeF |
public static GameAttributeF Proc_On_Hit | ||
Результат | GameAttributeF |
public static GameAttributeF Proc_On_Slay | ||
Результат | GameAttributeF |
public static GameAttributeF Proc_On_Spawn | ||
Результат | GameAttributeF |
public static GameAttributeF Projectile_Amount_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Projectile_Reflect_Chance | ||
Результат | GameAttributeF |
public static GameAttributeF Projectile_Speed | ||
Результат | GameAttributeF |
public static GameAttributeF Projectile_Speed_Increase_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB Quest_Monster | ||
Результат | GameAttributeB |
public static GameAttributeI Quest_Monster_Effect | ||
Результат | GameAttributeI |
public static GameAttributeI Quest_Range | ||
Результат | GameAttributeI |
public static GameAttributeB Queue_Death | ||
Результат | GameAttributeB |
public static GameAttributeI RActor_Fade_Group | ||
Результат | GameAttributeI |
public static GameAttributeF Reduced_Healing_Received_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Reincarnation_Buff | ||
Результат | GameAttributeI |
public static GameAttributeB Removes_Body_On_Death | ||
Результат | GameAttributeB |
public static GameAttributeF Repair_Discount_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Requirement | ||
Результат | GameAttributeF |
public static GameAttributeF Requirement_When_Equipped | ||
Результат | GameAttributeF |
public static GameAttributeF Requirements_Ease_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_All | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Freeze | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Freeze_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Penetration | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Penetration_All | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Penetration_Percent_All | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Penetration_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Percent_All | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Root | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Root_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Stun | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_StunRootFreeze | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Stun_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resistance_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Capacity_Used | ||
Результат | GameAttributeF |
public static GameAttributeI Resource_Cost_Reduction_Amount | ||
Результат | GameAttributeI |
public static GameAttributeF Resource_Cost_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Cost_Reduction_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Cur | ||
Результат | GameAttributeF |
public static GameAttributeB Resource_Degeneration_Prevented | ||
Результат | GameAttributeB |
public static GameAttributeF Resource_Degeneration_Stop_Point | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Effective_Max | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Factor_Level | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Gain_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Granted | ||
Результат | GameAttributeF |
public static GameAttributeI Resource_Granted_Duration | ||
Результат | GameAttributeI |
public static GameAttributeF Resource_Max | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Max_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Max_Percent_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Max_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_On_Crit | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_On_Hit | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_On_Kill | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Regen_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Regen_Per_Second | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Regen_Percent_Per_Second | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Regen_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Resource_Set_Point_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeI Resource_Type_Primary | ||
Результат | GameAttributeI |
public static GameAttributeI Resource_Type_Secondary | ||
Результат | GameAttributeI |
public static GameAttributeI Respawn_Game_Time | ||
Результат | GameAttributeI |
public static GameAttributeB Resurrect_As_Observer | ||
Результат | GameAttributeB |
public static GameAttributeI Resurrection_Power | ||
Результат | GameAttributeI |
public static GameAttributeF RootAutoDecayPerSecond | ||
Результат | GameAttributeF |
public static GameAttributeI RootTargetACD | ||
Результат | GameAttributeI |
public static GameAttributeI RootTotalTicks | ||
Результат | GameAttributeI |
public static GameAttributeF RootUnitValue | ||
Результат | GameAttributeF |
public static GameAttributeB Root_Immune | ||
Результат | GameAttributeB |
public static GameAttributeI Rope_Overlay | ||
Результат | GameAttributeI |
public static GameAttributeI Run_Speed_Duration | ||
Результат | GameAttributeI |
public static GameAttributeF Run_Speed_Granted | ||
Результат | GameAttributeF |
public static GameAttributeI Rune_Attuned_Power | ||
Результат | GameAttributeI |
public static GameAttributeI Rune_Rank | ||
Результат | GameAttributeI |
public static GameAttributeF Running_Rate | ||
Результат | GameAttributeF |
public static GameAttributeF Running_Rate_Total | ||
Результат | GameAttributeF |
public static GameAttributeB SalvageUnlocked | ||
Результат | GameAttributeB |
public static GameAttributeF Scale_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Screen_Attack_Radius_Constant | ||
Результат | GameAttributeF |
public static GameAttributeI Script_Target_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeF ScrollDuration | ||
Результат | GameAttributeF |
public static GameAttributeI Set_Item_Count | ||
Результат | GameAttributeI |
public static GameAttributeI Shared_Stash_Slots | ||
Результат | GameAttributeI |
public static GameAttributeB Silenced | ||
Результат | GameAttributeB |
public static GameAttributeI Single_Attack_Record | ||
Результат | GameAttributeI |
public static GameAttributeI SkillKit | ||
Результат | GameAttributeI |
public static GameAttributeI Skill_Override | ||
Результат | GameAttributeI |
public static GameAttributeB Skill_Override_Active | ||
Результат | GameAttributeB |
public static GameAttributeI Skill_Socket_Bonus | ||
Результат | GameAttributeI |
public static GameAttributeB Skill_Toggled_State | ||
Результат | GameAttributeB |
public static GameAttributeI Skill_Total | ||
Результат | GameAttributeI |
public static GameAttributeF SlowTime_Debuff | ||
Результат | GameAttributeF |
public static GameAttributeB Slowdown_Immune | ||
Результат | GameAttributeB |
public static GameAttributeI SocketAffix | ||
Результат | GameAttributeI |
public static GameAttributeI Sockets | ||
Результат | GameAttributeI |
public static GameAttributeI Sockets_Filled | ||
Результат | GameAttributeI |
public static GameAttributeI Spawned_by_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeI Spawner_Concurrent_Count_ID | ||
Результат | GameAttributeI |
public static GameAttributeF Spawner_Countdown_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Spending_Resource_Heals_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Spirit_Generation_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Sprinting_Rate | ||
Результат | GameAttributeF |
public static GameAttributeF Sprinting_Rate_Total | ||
Результат | GameAttributeF |
public static GameAttributeI StaffAny | ||
Результат | GameAttributeI |
public static GameAttributeF Stats_All_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Steal_Health_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Steal_Mana_Percent | ||
Результат | GameAttributeF |
public static GameAttributeB Stealthed | ||
Результат | GameAttributeB |
public static GameAttributeI Store_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Stored_Contact_Frame | ||
Результат | GameAttributeI |
public static GameAttributeF Strafing_Rate | ||
Результат | GameAttributeF |
public static GameAttributeF Strafing_Rate_Total | ||
Результат | GameAttributeF |
public static GameAttributeF Stun_Chance | ||
Результат | GameAttributeF |
public static GameAttributeB Stun_Immune | ||
Результат | GameAttributeB |
public static GameAttributeF Stun_Length | ||
Результат | GameAttributeF |
public static GameAttributeF Stun_Recovery | ||
Результат | GameAttributeF |
public static GameAttributeF Stun_Recovery_Speed | ||
Результат | GameAttributeF |
public static GameAttributeB Stunned | ||
Результат | GameAttributeB |
public static GameAttributeF Suffocation_Per_Second | ||
Результат | GameAttributeF |
public static GameAttributeF Suffocation_Unit_Value | ||
Результат | GameAttributeF |
public static GameAttributeI Summon_Count | ||
Результат | GameAttributeI |
public static GameAttributeI Summon_Expiration_Tick | ||
Результат | GameAttributeI |
public static GameAttributeI Summoned_By_ACDID | ||
Результат | GameAttributeI |
public static GameAttributeI Summoned_By_SNO | ||
Результат | GameAttributeI |
public static GameAttributeI Summoner_ID | ||
Результат | GameAttributeI |
public static GameAttributeI Summoning_Machine_Next_Spawn_Ticks | ||
Результат | GameAttributeI |
public static GameAttributeI Summoning_Machine_Num_Casters | ||
Результат | GameAttributeI |
public static GameAttributeI Summoning_Machine_Spawn_Count | ||
Результат | GameAttributeI |
public static GameAttributeI Summoning_Machine_Spawn_Team | ||
Результат | GameAttributeI |
public static GameAttributeI Sword2H | ||
Результат | GameAttributeI |
public static GameAttributeI SwordAny | ||
Результат | GameAttributeI |
public static GameAttributeI TalismanLevel | ||
Результат | GameAttributeI |
public static GameAttributeI Talisman_Slots | ||
Результат | GameAttributeI |
public static GameAttributeI Taunt_Target_ACD | ||
Результат | GameAttributeI |
public static GameAttributeI Team_Override | ||
Результат | GameAttributeI |
public static GameAttributeF Thaw_Rate | ||
Результат | GameAttributeF |
public static GameAttributeF Thorns_Fixed | ||
Результат | GameAttributeF |
public static GameAttributeF Thorns_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Thorns_Percent_All | ||
Результат | GameAttributeF |
public static GameAttributeF Thorns_Percent_Total | ||
Результат | GameAttributeF |
public static GameAttributeI ThrowingAxe | ||
Результат | GameAttributeI |
public static GameAttributeI Treasure_Class | ||
Результат | GameAttributeI |
public static GameAttributeF Treasure_Find | ||
Результат | GameAttributeF |
public static GameAttributeI Triggering_Count | ||
Результат | GameAttributeI |
public static GameAttributeF Turn_Accel_Scalar | ||
Результат | GameAttributeF |
public static GameAttributeF Turn_Deccel_Scalar | ||
Результат | GameAttributeF |
public static GameAttributeF Turn_Rate_Scalar | ||
Результат | GameAttributeF |
public static GameAttributeF UI_Only_Percent_Damage_Increase | ||
Результат | GameAttributeF |
public static GameAttributeB Uninterruptible | ||
Результат | GameAttributeB |
public static GameAttributeB Untargetable | ||
Результат | GameAttributeB |
public static GameAttributeB UntargetableByPets | ||
Результат | GameAttributeB |
public static GameAttributeI UpgradeLevelA | ||
Результат | GameAttributeI |
public static GameAttributeI UpgradeLevelB | ||
Результат | GameAttributeI |
public static GameAttributeI UpgradeLevelC | ||
Результат | GameAttributeI |
public static GameAttributeI UpgradeLevelD | ||
Результат | GameAttributeI |
public static GameAttributeB Uses_PvP_Power_Tags | ||
Результат | GameAttributeB |
public static GameAttributeB Using_Bossbar | ||
Результат | GameAttributeB |
public static GameAttributeF Vitality | ||
Результат | GameAttributeF |
public static GameAttributeF Vitality_Bonus | ||
Результат | GameAttributeF |
public static GameAttributeF Vitality_Bonus_Percent | ||
Результат | GameAttributeF |
public static GameAttributeF Vitality_Reduction_Percent | ||
Результат | GameAttributeF |
public static GameAttributeI Walk_Passability_Power_SNO | ||
Результат | GameAttributeI |
public static GameAttributeF Walking_Rate | ||
Результат | GameAttributeF |
public static GameAttributeF Walking_Rate_Total | ||
Результат | GameAttributeF |
public static GameAttributeI Weapon1H | ||
Результат | GameAttributeI |
public static GameAttributeI Weapon2H | ||
Результат | GameAttributeI |
public static GameAttributeI WeaponMelee | ||
Результат | GameAttributeI |
public static GameAttributeI WeaponRanged | ||
Результат | GameAttributeI |
public static GameAttributeI Weapon_Effect_Override | ||
Результат | GameAttributeI |
public static GameAttributeB Weapons_Hidden | ||
Результат | GameAttributeB |
public static GameAttributeB Weapons_Sheathed | ||
Результат | GameAttributeB |
public static GameAttributeI Wizard_Slowtime_Proxy_ACD | ||
Результат | GameAttributeI |