Свойство | Тип | Описание | |
---|---|---|---|
calculSpeed | bool | ||
currentNavMeshAgent | |||
currentTarget | |||
fireRate | float | ||
nbFrame | int | ||
nextShoot | float | ||
previousPosition | |||
speedTarget | |||
startPosition |
Метод | Описание | |
---|---|---|
OnCollisionEnter ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
canShoot ( ) : bool | ||
resetShoot ( ) : void |
public OnCollisionEnter ( |
||
collision | ||
Результат | void |
public NavMeshAgent,UnityEngine currentNavMeshAgent | ||
Результат |
public Transform,UnityEngine currentTarget | ||
Результат |
public Vector3,UnityEngine previousPosition | ||
Результат |