Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
publicIntPtr,SystemTexDesiredWidth
Результат
System.IntPtr
TexHeight публичное свойство
Texture height calculated during Build().
publicIntPtr,SystemTexHeight
Результат
System.IntPtr
TexID публичное свойство
User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering.
publicvoid*TexID
Результат
void*
TexPixelsAlpha8 публичное свойство
1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
publicbyte*TexPixelsAlpha8
Результат
byte*
TexPixelsRGBA32 публичное свойство
4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
publicUIntPtr,SystemTexPixelsRGBA32
Результат
System.UIntPtr
TexUvWhitePixel публичное свойство
Texture coordinates to a white pixel (part of the TexExtraData block)