Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
publicIntPtr,SystemTexDesiredWidth
리턴
System.IntPtr
TexHeight 공개적으로 프로퍼티
Texture height calculated during Build().
publicIntPtr,SystemTexHeight
리턴
System.IntPtr
TexID 공개적으로 프로퍼티
User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering.
publicvoid*TexID
리턴
void*
TexPixelsAlpha8 공개적으로 프로퍼티
1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
publicbyte*TexPixelsAlpha8
리턴
byte*
TexPixelsRGBA32 공개적으로 프로퍼티
4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
publicUIntPtr,SystemTexPixelsRGBA32
리턴
System.UIntPtr
TexUvWhitePixel 공개적으로 프로퍼티
Texture coordinates to a white pixel (part of the TexExtraData block)