Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
publicIntPtr,SystemTexDesiredWidth
return
System.IntPtr
TexHeight public_oe property
Texture height calculated during Build().
publicIntPtr,SystemTexHeight
return
System.IntPtr
TexID public_oe property
User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering.
publicvoid*TexID
return
void*
TexPixelsAlpha8 public_oe property
1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
publicbyte*TexPixelsAlpha8
return
byte*
TexPixelsRGBA32 public_oe property
4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
publicUIntPtr,SystemTexPixelsRGBA32
return
System.UIntPtr
TexUvWhitePixel public_oe property
Texture coordinates to a white pixel (part of the TexExtraData block)