Метод | Описание | |
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getTextureOrigin ( ) : Vector2 | ||
onDraw ( |
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onUpdate ( |
Метод | Описание | |
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Activate ( ) : void | ||
ActivateInputHooks ( ) : void | ||
FireLasers ( ) : void | ||
InitializeLocal ( ) : void | ||
KeyDown ( |
Event based Input hook for RAPlayer.
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MoveClockwise ( ) : void | ||
MoveCounterClockwise ( ) : void | ||
RAPlayer ( Vector2 origin, Color color, float rotation ) : System | ||
RotateAroundOrigin ( bool isClockwise ) : void |
public onDraw ( |
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spriteBatch | ||
Результат | void |
public onUpdate ( |
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gameTime | ||
Результат | void |