Свойство | Тип | Описание | |
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Client_ReceiveGameType | void | ||
Server_SendGameTypeToClients | void |
Метод | Описание | |
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GameMap ( ) : System |
Метод | Описание | |
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OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
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OnPostCreate2 ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate2(bool).
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OnPreloadResources ( ) : void | ||
OnSceneManagementGetObjectsForCamera ( Camera camera, Set |
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OnSceneManagementGetObjectsForShadowGeneration ( Camera camera, RenderLight light, Set |
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OnSceneManagementIsAllowPortalSystem ( Camera camera ) : bool | ||
Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
Метод | Описание | |
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Client_ReceiveGameType ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Server_SendGameTypeToClients ( IList |
protected OnPostCreate2 ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnSceneManagementGetObjectsForCamera ( Camera camera, Set |
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camera | Camera | |
outSceneNodes | Set |
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outStaticMeshObjects | Set |
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Результат | void |
protected OnSceneManagementGetObjectsForShadowGeneration ( Camera camera, RenderLight light, Set |
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camera | Camera | |
light | RenderLight | |
outSceneNodes | Set |
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outStaticMeshObjects | Set |
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Результат | void |
protected OnSceneManagementIsAllowPortalSystem ( Camera camera ) : bool | ||
camera | Camera | |
Результат | bool |
protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
Результат | void |