C# Class GameEntities.GameMap

Inheritance: Map
Mostrar archivo Open project: DarrenHassan/GDM4242-GroupD Class Usage Examples

Private Properties

Property Type Description
Client_ReceiveGameType void
Server_SendGameTypeToClients void

Public Methods

Method Description
GameMap ( ) : System

Protected Methods

Method Description
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate2 ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate2(bool).

OnPreloadResources ( ) : void
OnSceneManagementGetObjectsForCamera ( Camera camera, Set outSceneNodes, Set outStaticMeshObjects ) : void
OnSceneManagementGetObjectsForShadowGeneration ( Camera camera, RenderLight light, Set outSceneNodes, Set outStaticMeshObjects ) : void
OnSceneManagementIsAllowPortalSystem ( Camera camera ) : bool
Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

Private Methods

Method Description
Client_ReceiveGameType ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendGameTypeToClients ( IList remoteEntityWorlds ) : void

Method Details

GameMap() public method

public GameMap ( ) : System
return System

OnDestroy() protected method

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
return void

OnPostCreate2() protected method

Overridden from Engine.EntitySystem.Entity.OnPostCreate2(bool).
protected OnPostCreate2 ( bool loaded ) : void
loaded bool
return void

OnPreloadResources() protected method

protected OnPreloadResources ( ) : void
return void

OnSceneManagementGetObjectsForCamera() protected method

protected OnSceneManagementGetObjectsForCamera ( Camera camera, Set outSceneNodes, Set outStaticMeshObjects ) : void
camera Camera
outSceneNodes Set
outStaticMeshObjects Set
return void

OnSceneManagementGetObjectsForShadowGeneration() protected method

protected OnSceneManagementGetObjectsForShadowGeneration ( Camera camera, RenderLight light, Set outSceneNodes, Set outStaticMeshObjects ) : void
camera Camera
light RenderLight
outSceneNodes Set
outStaticMeshObjects Set
return void

OnSceneManagementIsAllowPortalSystem() protected method

protected OnSceneManagementIsAllowPortalSystem ( Camera camera ) : bool
camera Camera
return bool

Server_OnClientConnectedBeforePostCreate() protected method

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
return void