C# Class GameEntities.GameMap

Inheritance: Map
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Private Properties

Свойство Type Description
Client_ReceiveGameType void
Server_SendGameTypeToClients void

Méthodes publiques

Méthode Description
GameMap ( ) : System

Méthodes protégées

Méthode Description
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate2 ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate2(bool).

OnPreloadResources ( ) : void
OnSceneManagementGetObjectsForCamera ( Camera camera, Set outSceneNodes, Set outStaticMeshObjects ) : void
OnSceneManagementGetObjectsForShadowGeneration ( Camera camera, RenderLight light, Set outSceneNodes, Set outStaticMeshObjects ) : void
OnSceneManagementIsAllowPortalSystem ( Camera camera ) : bool
Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

Private Methods

Méthode Description
Client_ReceiveGameType ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendGameTypeToClients ( IList remoteEntityWorlds ) : void

Method Details

GameMap() public méthode

public GameMap ( ) : System
Résultat System

OnDestroy() protected méthode

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
Résultat void

OnPostCreate2() protected méthode

Overridden from Engine.EntitySystem.Entity.OnPostCreate2(bool).
protected OnPostCreate2 ( bool loaded ) : void
loaded bool
Résultat void

OnPreloadResources() protected méthode

protected OnPreloadResources ( ) : void
Résultat void

OnSceneManagementGetObjectsForCamera() protected méthode

protected OnSceneManagementGetObjectsForCamera ( Camera camera, Set outSceneNodes, Set outStaticMeshObjects ) : void
camera Camera
outSceneNodes Set
outStaticMeshObjects Set
Résultat void

OnSceneManagementGetObjectsForShadowGeneration() protected méthode

protected OnSceneManagementGetObjectsForShadowGeneration ( Camera camera, RenderLight light, Set outSceneNodes, Set outStaticMeshObjects ) : void
camera Camera
light RenderLight
outSceneNodes Set
outStaticMeshObjects Set
Résultat void

OnSceneManagementIsAllowPortalSystem() protected méthode

protected OnSceneManagementIsAllowPortalSystem ( Camera camera ) : bool
camera Camera
Résultat bool

Server_OnClientConnectedBeforePostCreate() protected méthode

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
Résultat void