Метод |
Описание |
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Clear ( GamePacketKeyEx key = null ) : void |
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Flush ( ) : byte[] |
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GetBuffer ( ) : byte[] |
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GetNormalBuff ( ) : byte[] |
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GetPostion ( ) : int |
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PacketOut ( GamePacketKeyEx key = null ) : System |
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WriteBool ( bool v ) : void |
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WriteBuff ( byte v ) : void |
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WriteByte ( byte v ) : void |
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WriteFloat ( float v ) : void |
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WriteInt16 ( short v ) : void |
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WriteInt32 ( int v ) : void |
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WriteLong ( long v ) : void |
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WriteString ( String v ) : void |
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WriteUInt16 ( ushort v ) : void |
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WriteUInt32 ( uint v ) : void |
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WriteULong ( ulong v ) : void |
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