Метод | Описание | |
---|---|---|
Activate ( Vector2 position ) : void | ||
Deactivate ( ) : void | ||
Draw ( |
||
GetCloudAlpha ( ) : float | ||
IsActive ( ) : bool | ||
OnLoad ( ) : void | ||
OnTileColor ( Color inColor ) : Color | ||
Reset ( ) : void | ||
Update ( |
Метод | Описание | |
---|---|---|
GetIntensity ( ) : float |
public Activate ( Vector2 position ) : void | ||
position | Vector2 | |
Результат | void |
public Draw ( |
||
spriteBatch | ||
minDepth | float | |
maxDepth | float | |
Результат | void |
public OnTileColor ( Color inColor ) : Color | ||
inColor | Color | |
Результат | Color |
public Update ( |
||
gameTime | ||
Результат | void |