Метод | Описание | |
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Draw ( |
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Inferno ( Vector2 targetIndex, World world, AreaOfEffect affectedArea ) : System | ||
Update ( |
Метод | Описание | |
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tileFire_particleSystemFinished ( object sender, |
public Draw ( |
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gameTime | ||
Результат | void |
public Inferno ( Vector2 targetIndex, World world, AreaOfEffect affectedArea ) : System | ||
targetIndex | Vector2 | |
world | World | |
affectedArea | AreaOfEffect | |
Результат | System |
public Update ( |
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gameTime | ||
Результат | void |