C# Class DodongosQuest.Special_Effects.Inferno
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Open project: faintpixel/Roguelike
Public Methods
Method |
Description |
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Draw ( GameTime gameTime ) : void |
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Inferno ( Vector2 targetIndex, World world, AreaOfEffect affectedArea ) : System |
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Update ( GameTime gameTime ) : void |
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Private Methods
Method Details
public Draw ( GameTime gameTime ) : void |
gameTime |
Microsoft.Xna.Framework.GameTime |
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return |
void |
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public Inferno ( Vector2 targetIndex, World world, AreaOfEffect affectedArea ) : System |
targetIndex |
Vector2 |
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world |
World |
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affectedArea |
AreaOfEffect |
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return |
System |
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public Update ( GameTime gameTime ) : void |
gameTime |
Microsoft.Xna.Framework.GameTime |
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return |
void |
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