Свойство | Тип | Описание | |
---|---|---|---|
Agro | List<_agro> | ||
Attack | |||
AttackHandle | Thread | ||
AttackSpeed | double | ||
Busy | bool | ||
DeBuff | _debuff | ||
EffectTimer | System.Threading.Timer[] | ||
HP | int | ||
ID | int | ||
Ids | |||
Move | sbyte | ||
Spawn | List |
||
SpeedWalk | float | ||
Target | object | ||
UniqueID | int | ||
aRound | bool[] | ||
area | short | ||
guard | bool[] | ||
rnd | |||
rotation | |||
spawnOran | byte | ||
x | double | ||
xSec | byte |
Метод | Описание | |
---|---|---|
AddAgroDmg ( int playerid, int dmg ) : void | ||
AttackCallBack ( object e ) : void | ||
AttackHim ( int AttackType ) : void | ||
AttackMain ( ) : void | ||
AttackStop ( ) : void | ||
AutoRunCallBack ( object e ) : void | ||
CalcSharedPartyExpSp ( int paramexp, |
||
ChangeState ( byte type, byte type2 ) : void | ||
CheckAgro ( ) : void | ||
CheckEveryOne ( ) : void | ||
CheckEveryOne ( object e ) : void | ||
CheckUnique ( ) : void | ||
CheckUnique ( |
||
DeBuffGetFreeSlot ( ) : byte | ||
DeSpawnMe ( ) : void | ||
DeleteTarget ( ) : void | ||
Dispose ( ) : void | ||
FollowHim ( |
||
GetAgroClass ( int id ) : |
||
GetBlueRandom ( ) : List |
||
GetElixir ( byte level ) : List |
||
GetItemType ( int id ) : byte | ||
GetLevelItem ( byte level ) : List |
||
GetLevelItemSOX ( byte level ) : List |
||
GetMaterials ( byte level ) : List |
||
GetPotions ( byte level ) : List |
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GetRangePlayers ( int dist ) : List |
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GetTarget ( ) : object | ||
GotoPlayer ( |
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Mob_Effect_CallBack ( object e ) : void | ||
ObjeSleepCallBack ( object e ) : void | ||
RandomMonster ( int sID, byte randomTYPE ) : void | ||
Regen ( int time ) : void | ||
Send ( byte buff ) : void | ||
SetExperience ( ) : void | ||
SetPartyMemberExp ( |
||
SetSp ( |
||
Sleep ( int time ) : void | ||
SpawnMe ( ) : void | ||
Spawned ( int id ) : bool | ||
StartAgressiveTimer ( int time ) : void |
Check the distance between the mob and player every time
|
|
StartAttackTimer_old ( int Time ) : void | ||
StartDeadTimer ( int time ) : void | ||
StartEffectTimer ( int time, byte e_index ) : void | ||
StartGanimet ( int time ) : void | ||
StartMovement ( int perTime ) : void | ||
StartObjeSleep ( int time ) : void | ||
StartRunTimer ( int time ) : void | ||
StopAgressiveTimer ( ) : void | ||
StopAttackTimer ( ) : void | ||
StopAutoRunTimer ( ) : void | ||
StopEffectTimer ( byte e_index ) : void | ||
StopMovement ( ) : void | ||
deadcallback ( object e ) : void | ||
ganicallback ( object e ) : void | ||
obj ( ) : System | ||
reSpawn ( ) : void | ||
sleepcallback ( object e ) : void | ||
walkcallback ( object e ) : void |
public AddAgroDmg ( int playerid, int dmg ) : void | ||
playerid | int | |
dmg | int | |
Результат | void |
public AttackHim ( int AttackType ) : void | ||
AttackType | int | |
Результат | void |
public AutoRunCallBack ( object e ) : void | ||
e | object | |
Результат | void |
public CalcSharedPartyExpSp ( int paramexp, |
||
paramexp | int | |
pt | ||
targetplayer | ||
outexp | long | |
Результат | void |
public ChangeState ( byte type, byte type2 ) : void | ||
type | byte | |
type2 | byte | |
Результат | void |
public static GetItemType ( int id ) : byte | ||
id | int | |
Результат | byte |
public GetLevelItemSOX ( byte level ) : List |
||
level | byte | |
Результат | List |
public GetRangePlayers ( int dist ) : List |
||
dist | int | |
Результат | List |
public GotoPlayer ( |
||
Player | ||
distance | double | |
Результат | void |
public Mob_Effect_CallBack ( object e ) : void | ||
e | object | |
Результат | void |
public ObjeSleepCallBack ( object e ) : void | ||
e | object | |
Результат | void |
public RandomMonster ( int sID, byte randomTYPE ) : void | ||
sID | int | |
randomTYPE | byte | |
Результат | void |
public static SetPartyMemberExp ( |
||
ch | ||
expamount | long | |
stat | short | |
sp | long | |
Результат | void |
public static SetSp ( |
||
sys | ||
sp | long | |
Результат | void |
public StartAgressiveTimer ( int time ) : void | ||
time | int |
/// The time in milliseconds.
/// A |
Результат | void |
public StartAttackTimer_old ( int Time ) : void | ||
Time | int | |
Результат | void |
public StartEffectTimer ( int time, byte e_index ) : void | ||
time | int | |
e_index | byte | |
Результат | void |
public StartMovement ( int perTime ) : void | ||
perTime | int | |
Результат | void |
public StopEffectTimer ( byte e_index ) : void | ||
e_index | byte | |
Результат | void |
public Timer[],System.Threading EffectTimer | ||
Результат | System.Threading.Timer[] |
public ID,DarkEmu_GameServer.Global Ids | ||
Результат |