Method |
Description |
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AddAgroDmg ( int playerid, int dmg ) : void |
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AttackCallBack ( object e ) : void |
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AttackHim ( int AttackType ) : void |
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AttackMain ( ) : void |
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AttackStop ( ) : void |
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AutoRunCallBack ( object e ) : void |
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CalcSharedPartyExpSp ( int paramexp, party pt, Systems targetplayer, long &outexp ) : void |
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ChangeState ( byte type, byte type2 ) : void |
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CheckAgro ( ) : void |
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CheckEveryOne ( ) : void |
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CheckEveryOne ( object e ) : void |
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CheckUnique ( ) : void |
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CheckUnique ( Systems s ) : void |
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DeBuffGetFreeSlot ( ) : byte |
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DeSpawnMe ( ) : void |
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DeleteTarget ( ) : void |
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Dispose ( ) : void |
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FollowHim ( Systems sys ) : void |
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GetAgroClass ( int id ) : _agro |
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GetBlueRandom ( ) : List |
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GetElixir ( byte level ) : List |
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GetItemType ( int id ) : byte |
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GetLevelItem ( byte level ) : List |
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GetLevelItemSOX ( byte level ) : List |
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GetMaterials ( byte level ) : List |
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GetPotions ( byte level ) : List |
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GetRangePlayers ( int dist ) : List |
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GetTarget ( ) : object |
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GotoPlayer ( character Player, double distance ) : void |
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Mob_Effect_CallBack ( object e ) : void |
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ObjeSleepCallBack ( object e ) : void |
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RandomMonster ( int sID, byte randomTYPE ) : void |
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Regen ( int time ) : void |
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Send ( byte buff ) : void |
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SetExperience ( ) : void |
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SetPartyMemberExp ( Systems ch, long expamount, short stat, long sp ) : void |
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SetSp ( Systems sys, long sp ) : void |
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Sleep ( int time ) : void |
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SpawnMe ( ) : void |
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Spawned ( int id ) : bool |
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StartAgressiveTimer ( int time ) : void |
Check the distance between the mob and player every time |
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StartAttackTimer_old ( int Time ) : void |
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StartDeadTimer ( int time ) : void |
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StartEffectTimer ( int time, byte e_index ) : void |
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StartGanimet ( int time ) : void |
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StartMovement ( int perTime ) : void |
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StartObjeSleep ( int time ) : void |
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StartRunTimer ( int time ) : void |
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StopAgressiveTimer ( ) : void |
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StopAttackTimer ( ) : void |
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StopAutoRunTimer ( ) : void |
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StopEffectTimer ( byte e_index ) : void |
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StopMovement ( ) : void |
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deadcallback ( object e ) : void |
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ganicallback ( object e ) : void |
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obj ( ) : System |
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reSpawn ( ) : void |
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sleepcallback ( object e ) : void |
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walkcallback ( object e ) : void |
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