Метод | Описание | |
---|---|---|
MoveToObject ( int Index_, |
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MoveToObject ( int Index_, |
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MoveToObject ( int Index_, |
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OnMovement ( byte ptr, int Index_ ) : void |
public static MoveToObject ( int Index_, |
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Index_ | int | |
obj_1 | ||
obj_2 | ||
general | ||
Monster | bool | |
Результат | bool |
public static MoveToObject ( int Index_, |
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Index_ | int | |
obj_1 | ||
obj_2 | ||
uniqueid | uint | |
Monster | bool | |
Результат | bool |
public static MoveToObject ( int Index_, |
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Index_ | int | |
obj_1 | ||
obj_2 | ||
uniqueid | uint | |
characterid | uint | |
weapondistance | double | |
weapontype | byte | |
Monster | bool | |
Результат | bool |
public static OnMovement ( byte ptr, int Index_ ) : void | ||
ptr | byte | |
Index_ | int | |
Результат | void |