C# Class DarkEmu_GameServer.Movement

ファイルを表示 Open project: CarlosX/DarkEmu

Public Methods

Method Description
MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, Player general, bool Monster ) : bool
MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, bool Monster ) : bool
MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, uint characterid, double weapondistance, byte weapontype, bool Monster ) : bool
OnMovement ( byte ptr, int Index_ ) : void

Method Details

MoveToObject() public static method

public static MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, Player general, bool Monster ) : bool
Index_ int
obj_1 _Position
obj_2 _Position
general Player
Monster bool
return bool

MoveToObject() public static method

public static MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, bool Monster ) : bool
Index_ int
obj_1 _Position
obj_2 _Position
uniqueid uint
Monster bool
return bool

MoveToObject() public static method

public static MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, uint characterid, double weapondistance, byte weapontype, bool Monster ) : bool
Index_ int
obj_1 _Position
obj_2 _Position
uniqueid uint
characterid uint
weapondistance double
weapontype byte
Monster bool
return bool

OnMovement() public static method

public static OnMovement ( byte ptr, int Index_ ) : void
ptr byte
Index_ int
return void