C# 클래스 DarkEmu_GameServer.Movement

파일 보기 프로젝트 열기: CarlosX/DarkEmu

공개 메소드들

메소드 설명
MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, Player general, bool Monster ) : bool
MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, bool Monster ) : bool
MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, uint characterid, double weapondistance, byte weapontype, bool Monster ) : bool
OnMovement ( byte ptr, int Index_ ) : void

메소드 상세

MoveToObject() 공개 정적인 메소드

public static MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, Player general, bool Monster ) : bool
Index_ int
obj_1 _Position
obj_2 _Position
general Player
Monster bool
리턴 bool

MoveToObject() 공개 정적인 메소드

public static MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, bool Monster ) : bool
Index_ int
obj_1 _Position
obj_2 _Position
uniqueid uint
Monster bool
리턴 bool

MoveToObject() 공개 정적인 메소드

public static MoveToObject ( int Index_, _Position &obj_1, _Position obj_2, uint uniqueid, uint characterid, double weapondistance, byte weapontype, bool Monster ) : bool
Index_ int
obj_1 _Position
obj_2 _Position
uniqueid uint
characterid uint
weapondistance double
weapontype byte
Monster bool
리턴 bool

OnMovement() 공개 정적인 메소드

public static OnMovement ( byte ptr, int Index_ ) : void
ptr byte
Index_ int
리턴 void