Метод | Описание | |
---|---|---|
GetAvgDistanceFromAllyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float | ||
GetAvgDistanceFromEnemyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float | ||
GetClosestAlly ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero | ||
GetClosestEnemy ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero | ||
GetEnemyZoneList ( bool dynamic = true ) : List |
||
GetRotatedPositions ( System.Vector3 from, float range, float angle, int step ) : List |
public static GetAvgDistanceFromAllyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float | ||
from | System.Vector3 | |
MaxRange | float | |
Результат | float |
public static GetAvgDistanceFromEnemyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float | ||
from | System.Vector3 | |
MaxRange | float | |
Результат | float |
public static GetClosestAlly ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero | ||
MaxRange | float | |
from | System.Vector3 | |
Результат | Obj_AI_Hero |
public static GetClosestEnemy ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero | ||
MaxRange | float | |
from | System.Vector3 | |
Результат | Obj_AI_Hero |
public static GetEnemyZoneList ( bool dynamic = true ) : List |
||
dynamic | bool | |
Результат | List |
public static GetRotatedPositions ( System.Vector3 from, float range, float angle, int step ) : List |
||
from | System.Vector3 | |
range | float | |
angle | float | |
step | int | |
Результат | List |