C# Class DZLib.Positioning.PositioningHelper

Afficher le fichier Open project: DZ191/LeagueSharp Class Usage Examples

Méthodes publiques

Méthode Description
GetAvgDistanceFromAllyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float
GetAvgDistanceFromEnemyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float
GetClosestAlly ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero
GetClosestEnemy ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero
GetEnemyZoneList ( bool dynamic = true ) : List
GetRotatedPositions ( System.Vector3 from, float range, float angle, int step ) : List

Method Details

GetAvgDistanceFromAllyTeam() public static méthode

public static GetAvgDistanceFromAllyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float
from System.Vector3
MaxRange float
Résultat float

GetAvgDistanceFromEnemyTeam() public static méthode

public static GetAvgDistanceFromEnemyTeam ( System.Vector3 from, float MaxRange = 1200f ) : float
from System.Vector3
MaxRange float
Résultat float

GetClosestAlly() public static méthode

public static GetClosestAlly ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero
MaxRange float
from System.Vector3
Résultat Obj_AI_Hero

GetClosestEnemy() public static méthode

public static GetClosestEnemy ( float MaxRange, System.Vector3 from = default(Vector3) ) : Obj_AI_Hero
MaxRange float
from System.Vector3
Résultat Obj_AI_Hero

GetEnemyZoneList() public static méthode

public static GetEnemyZoneList ( bool dynamic = true ) : List
dynamic bool
Résultat List

GetRotatedPositions() public static méthode

public static GetRotatedPositions ( System.Vector3 from, float range, float angle, int step ) : List
from System.Vector3
range float
angle float
step int
Résultat List