Метод | Описание | |
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AddState ( |
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CanState ( FighterStateEnum state ) : bool |
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Clear ( ) : void |
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Dispose ( ) : void |
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FighterStateManager ( |
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FindState ( FighterStateEnum state ) : |
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HasState ( FighterStateEnum state ) : bool |
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RemoveState ( |
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public AddState ( |
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buff | ||
Результат | void |
public CanState ( FighterStateEnum state ) : bool | ||
state | FighterStateEnum | |
Результат | bool |
public FighterStateManager ( |
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fighter | ||
Результат | System |
public FindState ( FighterStateEnum state ) : |
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state | FighterStateEnum | |
Результат |
public HasState ( FighterStateEnum state ) : bool | ||
state | FighterStateEnum | |
Результат | bool |
public RemoveState ( |
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buff | ||
Результат | void |