Метод | Описание | |
---|---|---|
RayCollide ( object userData, |
Return true if the given shape should be considered for ray intersection.
|
|
ShouldCollide ( |
Return true if contact calculations should be performed between these two shapes. If you implement your own collision filter you may want to build from this implementation. @warning for performance reasons this is only called when the AABBs begin to overlap.
|
public RayCollide ( object userData, |
||
userData | object | |
shape | ||
Результат | bool |
public ShouldCollide ( |
||
shape1 | ||
shape2 | ||
Результат | bool |