Méthode | Description | |
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RayCollide ( object userData, |
Return true if the given shape should be considered for ray intersection.
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ShouldCollide ( |
Return true if contact calculations should be performed between these two shapes. If you implement your own collision filter you may want to build from this implementation. @warning for performance reasons this is only called when the AABBs begin to overlap.
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public RayCollide ( object userData, |
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userData | object | |
shape | ||
Résultat | bool |
public ShouldCollide ( |
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shape1 | ||
shape2 | ||
Résultat | bool |