Свойство | Тип | Описание | |
---|---|---|---|
acceleration | float | ||
angularSpeed | float | ||
areaMask | int | ||
autoBraking | bool | ||
autoRepath | bool | ||
autoTraverseOffMeshLink | bool | ||
avoidancePriority | int | ||
baseOffset | float | ||
destination | UnityEngine.Vector3 | ||
height | float | ||
isStopped | bool | ||
nextPosition | UnityEngine.Vector3 | ||
obstacleAvoidanceType | uint | ||
path | UnityEngine.AI.NavMeshPath | ||
radius | float | ||
speed | float | ||
stoppingDistance | float | ||
updatePosition | bool | ||
updateRotation | bool | ||
updateUpAxis | bool | ||
velocity | UnityEngine.Vector3 |
Метод | Описание | |
---|---|---|
FindDependencies ( T>.System.Collections.Generic.Dictionary |
||
ReadFrom ( object obj ) : void | ||
WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary |
public FindDependencies ( T>.System.Collections.Generic.Dictionary |
||
dependencies | T>.System.Collections.Generic.Dictionary | |
objects | T>.System.Collections.Generic.Dictionary | |
allowNulls | bool | |
Результат | void |
public WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary |
||
obj | object | |
objects | UnityEngine.Object>.System.Collections.Generic.Dictionary | |
Результат | object |
public UnityEngine.Vector3 nextPosition | ||
Результат | UnityEngine.Vector3 |