C# Class Battlehub.RTSaveLoad.PersistentObjects.AI.PersistentNavMeshAgent

Inheritance: Battlehub.RTSaveLoad.PersistentObjects.PersistentBehaviour
Exibir arquivo Open project: KanaHayama/3D-FFD

Public Properties

Property Type Description
acceleration float
angularSpeed float
areaMask int
autoBraking bool
autoRepath bool
autoTraverseOffMeshLink bool
avoidancePriority int
baseOffset float
destination UnityEngine.Vector3
height float
isStopped bool
nextPosition UnityEngine.Vector3
obstacleAvoidanceType uint
path UnityEngine.AI.NavMeshPath
radius float
speed float
stoppingDistance float
updatePosition bool
updateRotation bool
updateUpAxis bool
velocity UnityEngine.Vector3

Public Methods

Method Description
FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
ReadFrom ( object obj ) : void
WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object

Method Details

FindDependencies() public method

public FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
dependencies T>.System.Collections.Generic.Dictionary
objects T>.System.Collections.Generic.Dictionary
allowNulls bool
return void

ReadFrom() public method

public ReadFrom ( object obj ) : void
obj object
return void

WriteTo() public method

public WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object
obj object
objects UnityEngine.Object>.System.Collections.Generic.Dictionary
return object

Property Details

acceleration public_oe property

public float acceleration
return float

angularSpeed public_oe property

public float angularSpeed
return float

areaMask public_oe property

public int areaMask
return int

autoBraking public_oe property

public bool autoBraking
return bool

autoRepath public_oe property

public bool autoRepath
return bool

autoTraverseOffMeshLink public_oe property

public bool autoTraverseOffMeshLink
return bool

avoidancePriority public_oe property

public int avoidancePriority
return int

baseOffset public_oe property

public float baseOffset
return float

destination public_oe property

public UnityEngine.Vector3 destination
return UnityEngine.Vector3

height public_oe property

public float height
return float

isStopped public_oe property

public bool isStopped
return bool

nextPosition public_oe property

public UnityEngine.Vector3 nextPosition
return UnityEngine.Vector3

obstacleAvoidanceType public_oe property

public uint obstacleAvoidanceType
return uint

path public_oe property

public UnityEngine.AI.NavMeshPath path
return UnityEngine.AI.NavMeshPath

radius public_oe property

public float radius
return float

speed public_oe property

public float speed
return float

stoppingDistance public_oe property

public float stoppingDistance
return float

updatePosition public_oe property

public bool updatePosition
return bool

updateRotation public_oe property

public bool updateRotation
return bool

updateUpAxis public_oe property

public bool updateUpAxis
return bool

velocity public_oe property

public UnityEngine.Vector3 velocity
return UnityEngine.Vector3