C# Class Battlehub.RTSaveLoad.PersistentObjects.AI.PersistentNavMeshAgent

Inheritance: Battlehub.RTSaveLoad.PersistentObjects.PersistentBehaviour
Afficher le fichier Open project: KanaHayama/3D-FFD

Méthodes publiques

Свойство Type Description
acceleration float
angularSpeed float
areaMask int
autoBraking bool
autoRepath bool
autoTraverseOffMeshLink bool
avoidancePriority int
baseOffset float
destination UnityEngine.Vector3
height float
isStopped bool
nextPosition UnityEngine.Vector3
obstacleAvoidanceType uint
path UnityEngine.AI.NavMeshPath
radius float
speed float
stoppingDistance float
updatePosition bool
updateRotation bool
updateUpAxis bool
velocity UnityEngine.Vector3

Méthodes publiques

Méthode Description
FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
ReadFrom ( object obj ) : void
WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object

Method Details

FindDependencies() public méthode

public FindDependencies ( T>.System.Collections.Generic.Dictionary dependencies, T>.System.Collections.Generic.Dictionary objects, bool allowNulls ) : void
dependencies T>.System.Collections.Generic.Dictionary
objects T>.System.Collections.Generic.Dictionary
allowNulls bool
Résultat void

ReadFrom() public méthode

public ReadFrom ( object obj ) : void
obj object
Résultat void

WriteTo() public méthode

public WriteTo ( object obj, UnityEngine.Object>.System.Collections.Generic.Dictionary objects ) : object
obj object
objects UnityEngine.Object>.System.Collections.Generic.Dictionary
Résultat object

Property Details

acceleration public_oe property

public float acceleration
Résultat float

angularSpeed public_oe property

public float angularSpeed
Résultat float

areaMask public_oe property

public int areaMask
Résultat int

autoBraking public_oe property

public bool autoBraking
Résultat bool

autoRepath public_oe property

public bool autoRepath
Résultat bool

autoTraverseOffMeshLink public_oe property

public bool autoTraverseOffMeshLink
Résultat bool

avoidancePriority public_oe property

public int avoidancePriority
Résultat int

baseOffset public_oe property

public float baseOffset
Résultat float

destination public_oe property

public UnityEngine.Vector3 destination
Résultat UnityEngine.Vector3

height public_oe property

public float height
Résultat float

isStopped public_oe property

public bool isStopped
Résultat bool

nextPosition public_oe property

public UnityEngine.Vector3 nextPosition
Résultat UnityEngine.Vector3

obstacleAvoidanceType public_oe property

public uint obstacleAvoidanceType
Résultat uint

path public_oe property

public UnityEngine.AI.NavMeshPath path
Résultat UnityEngine.AI.NavMeshPath

radius public_oe property

public float radius
Résultat float

speed public_oe property

public float speed
Résultat float

stoppingDistance public_oe property

public float stoppingDistance
Résultat float

updatePosition public_oe property

public bool updatePosition
Résultat bool

updateRotation public_oe property

public bool updateRotation
Résultat bool

updateUpAxis public_oe property

public bool updateUpAxis
Résultat bool

velocity public_oe property

public UnityEngine.Vector3 velocity
Résultat UnityEngine.Vector3