C# Класс BEPUphysics.EntityStateManagement.BufferedStatesAccessor

Acts as an entity's view into the buffered states system. Buffered states are updated each frame and contain the latest known states. These states can also be written to. Writes will not be immediately visible; the next frame's write buffer flush will write the changes to the entities.
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Открытые методы

Метод Описание
BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework

Constructs a new accessor.

Приватные методы

Метод Описание
IsReadBufferAccessible ( ) : bool
IsWriteBufferAccessible ( ) : bool

Описание методов

BufferedStatesAccessor() публичный Метод

Constructs a new accessor.
public BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework
bufferedStates BEPUphysics.EntityStateManagement.EntityBufferedStates The owning states system.
Результат Microsoft.Xna.Framework