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BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework |
Constructs a new accessor.
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IsReadBufferAccessible ( ) : bool | ||
IsWriteBufferAccessible ( ) : bool |
public BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework | ||
bufferedStates | BEPUphysics.EntityStateManagement.EntityBufferedStates | The owning states system. |
리턴 | Microsoft.Xna.Framework |