C# 클래스 BEPUphysics.EntityStateManagement.BufferedStatesAccessor

Acts as an entity's view into the buffered states system. Buffered states are updated each frame and contain the latest known states. These states can also be written to. Writes will not be immediately visible; the next frame's write buffer flush will write the changes to the entities.
파일 보기 프로젝트 열기: Indiefreaks/igf 1 사용 예제들

공개 메소드들

메소드 설명
BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework

Constructs a new accessor.

비공개 메소드들

메소드 설명
IsReadBufferAccessible ( ) : bool
IsWriteBufferAccessible ( ) : bool

메소드 상세

BufferedStatesAccessor() 공개 메소드

Constructs a new accessor.
public BufferedStatesAccessor ( BEPUphysics.EntityStateManagement.EntityBufferedStates bufferedStates ) : Microsoft.Xna.Framework
bufferedStates BEPUphysics.EntityStateManagement.EntityBufferedStates The owning states system.
리턴 Microsoft.Xna.Framework